My spider sense tells me this game is going to be god of war with a splatterhouse theme on top. As if rick wasnt a ripoff big enough to begin with. Anyway, not to offend any fans of the old series (which seems to be a lot here) but the fact is that while splatterhouse was one of the first, today theres flash games with a more complex gameplay. What I'm trying to say here is that if they keep the old formula every young gamer is going to avoid this game for its simplicity, and if they make a completely new gameplay then goodbye old fans. Quite a paradox I agree, most series that were brought back from the dead just couldnt deliver.
I don't think fans of the original wanted "complex" gameplay. It's a scrolling action game... only requires two buttons. I'm of the "if it ain't broke, don't fix it" camp... but apparently nobody in the industry is with me.
Games however have moved on and side scrolling, two button, linear, just barely making it to a 2D game and seeing the same enemies for several minutes just doesn't cut the mustard nowdays. There are rose tinted glasses and there are super deep rose coloured glasses with added 'You had to be there' filter glasses... A number of games worked very well back in the 80s, and some still hold up well even today, but side scrollers generally don't. So a new splatterhouse game is either going to suck balls, or be changed so much that it might as well be something else. Dear industry, don't remake games, the concept doesn't work in the cinema, it doesn't work for Music and it doesn't generally doesn't work in games, unless you make a completely new concept so the game in question is no more then a faint smudge in the new game.
I agree with that, but what I meant before is that new gamers that didnt play the original (not back when it was cool) will consider the game to be too simple and short.
Unfortunately, this is the best way for companies to make a quick buck. But I agree, I would be outright THRILLED if comapnies would just outright stop remaking/porting their entire catalogue, as I feel its a rip-off and a waste of time as the only people buying them (generally) are people who already owned them. Example: Ikaruga for XBLA actually pushed Treasure's NEW shooter back because the shooter team was focused on porting that. And now people are clamouring for a XBLA Radiant Silvergun, which would FURTHER delay a new shooter from Treasure. :noooo: In so far as reviving series: Sometimes its done right, sometimes it isn't. Personally, I thought Ninja Gaiden was very well done. But on the flipside, NiGHTS: Journey of Dreams is an abomination. Then again, Sega is utterly worthless now whereas Team Ninja is fairly decent at making games, so take that as you will.
There's no reason it can't though. I know I bring Cave up all the time, but they have evolved an ancient concept (one of the first video game concepts as it were) and have made games that can be enjoyed on the surface, or with a level of precision that no "modern" single-player game has. I would love to see someone do this to the run and jump genre... but I doubt it will happen. True dat. It's hard being old sometimes.
Oh, I wouldn't be against an updated adpation of the game, say something with the cinematic elements of Resident Evil but with more action. I would like to be an continuation of the series instead of a restart to the franchise. Truth is you can't just have a straight up brawler anymore. I mean, if I was making this game, it would be more like Smash TV, where ten billion monsters just swarm over everything and you have to kill every single one of them with everything but the kitchen sink. No character exposition, no plot development, no talking, but tons and tons and tons of asskicking, for like 97 hours straight. If the game went three seconds without a piledriver, it fails. That would do Splatterhouse justice.
This is the problem with games today though. The industry has substituted difficulty for length. The challenge is in fidning 30+ hours to clear the game (and then never touch it again in many cases). I'd rather have a game that can be cleared in 45 minutes top, but requires skill to do so... at least most of the time.
Same. Although, I think 10 Hours is pushing it, 8 would be okay, but I'm on a different schedule then you I bet. I really hate how long games are nowadays, I have too many to play.
Honestly I'll take a long game over a too-friggin-hard one everyday. One thing is needing a month to finish a game 'cause its too long and your schedule if full, and another is taking a lot to finish a level (or leaving the game there) becos the difficulty is just over the edge.
Yeah, true. I think difficulty depends though, sometimes a game is hard because it's cheap or glitchy, sometimes it's just challenging. Obviously I'd rather it was challenging.
Splatterhouse II on the MD was one of the defining games of my childhood, the lessons I learnt in that game have equipped me for everything I do in life. To summarise, Simple direction (either going forward or backwards) and smash anything in your way against a brick wall with a metal pipe. Rick + 3D = fail
Umm... when did skill become such a moot point in the gaming community? What would you define as too-friggin-hard? I consider myself an intermediate (maybe upper intermediate) player in the shooting category. Even the harder shooting games I can 1 credit clear in about a month (or 30 hours of play). The difference is I can invest only in a single run per setting if I want, never got stuck in some long, drawn out cinematic bullshit, and of course, look like a ninja in the process. But the types of games we're talking about are different. I'm mainly referring to the old style arcade games: newish console games: level up the character oldish arcade games: level up the player The benefit of the latter is that much more of what you put into one game is passed on to the next. EDIT: Let it be known I'm not totally against the new style of play. I'm way enjoying Senjou no Valkyria now (Sega's best in... a long fucking time. Since Shenmue probably). I'm just against the old style being basically gone.
Is a little of both: Having to level up becos the system wont let you do certain moves, use and/or get certain items becos your character's XP is just too low, even if your abilities as a player are higher, is a bigger buzzkill than any shot'em up will ever be. But having to literally learn the location and actions of endless waves of enemies coming at you by way of constant repetition of the same level over and over (which is the basis of some of the hardest shot'em up out there) can be as painful to play as most MMORPGs are. What I mean is that any game that forces you to repeat any given level or action over and over is as fun as working in a cubicle for an insurance company can be. Thats why I'll rather have a long game than a game thats long only becos its obscenely difficult and/or repetitive.