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Star Wars:Jedi Academy & Jedi Knight II: Jedi Outcast Source Code Released

Discussion in 'File Downloads - Share and Request' started by kaylee.mess, Apr 4, 2013.

  1. kaylee.mess

    kaylee.mess Active Member

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    Seems very nice from them, Wonder if Disney's decision to disband LucasArt had anything to do with it?

    Jedi Academy
    Jedi Outcast
     
  2. smf

    smf mamedev

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  3. gamecast

    gamecast Spirited Member

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    quick someone port them to dreamcast!
     
  4. furballdc

    furballdc Robust Member

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    Nice of them to be able to release the source.

    Ooh.

    Edit: Aw. No code for Gamecube version of Outcast. There is some xbox stuff though.
     
    Last edited: Apr 4, 2013
  5. Dreamcastnews

    Dreamcastnews Gutsy Member

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    Anyway to seriously port to DC?
     
  6. furballdc

    furballdc Robust Member

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    Heh.

    STAT_DIDNTPROTECTTECH, //# You failed to protect Chell, your technician.

    Found in jediOutcast\code\game\objectives.h

    Edit: Also: STAT_INSUBORDINATION = 0, //# Starfleet will not tolerate such insubordination
     
    Last edited: Apr 4, 2013
  7. kuze

    kuze Peppy Member

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    This is seriously awesome and unexpected -- looking forward to browsing through the code, as well as seeing any mods or ports that come out of this!
     
  8. furballdc

    furballdc Robust Member

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    No dev files for Gamecube Outcast though. Was it done by a different team?
     
  9. Dreamcastnews

    Dreamcastnews Gutsy Member

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  10. Lum

    Lum Officer at Arms

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    Vicarious Visions was involved. Dunno to what degree.
     
  11. Borman

    Borman Digital Games Curator

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    Ill ask if I see anyone from Vicarious next week.
     
  12. MoonTar

    MoonTar Site Supporter 2014

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    Very cool, I loved Jedi Outcast on the PC because of all the cool mods people made.
     
  13. Vosse

    Vosse Well Known Member

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  14. Flash

    Flash Dauntless Member

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    Not a big surprise since both games use slightly modified Q3 engine.
     
  15. furballdc

    furballdc Robust Member

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    Alright. Would be interesting for differences/same code bits.
     
  16. discworld

    discworld Blue Brother

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    someone got the files and could make a backup on mega or another hoster? :)
     
  17. furballdc

    furballdc Robust Member

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  18. Blai

    Blai Enthusiastic Member

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    Add me to the people that would like to see a Dreamcast port, sadly I don't have any skills to do it myself
     
  19. furballdc

    furballdc Robust Member

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    As the textures are png/jpg/tga/, I could convert those to .pvr. ...But then there is the other stuff would need converting such as models to .nj, motion/camera data to .njm, ect. Oh, and sounds to adx/mlt/mpb.
     
    Last edited: Apr 12, 2013
  20. wombat

    wombat SEGA!

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    Guys, don't forget that even once you have a source code ready, porting is not as easy as 1-2-3 unfortunately. So unless a team or one really skillful Dreamcast enthusiast steps forward it's highly unlikely to ever see a Dreamcast port of this game. That being said, I always envy developers that release their source code to the general public!
     
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