Are you sure? Or is it because you're not that good yet?? :smt043 Juss messing. There aren't any bugs in it that are bad, just some limitations to the engine and hardware. I'm a seasoned GE player. Anyway, the most buggiest game in the world is Thief: Deadly Shadows. My favorite game but it has a horrible bug. That bug is where the game resets the difficulty level back to Normal. So if you're playing on Easy difficulty then when you save, then load that save, the enemies are on Normal without you knowing. One thing though. PC games can be patched. Console games can't. So the buggiest game would have to be a console game. I would say that Aidyn Chronicles. Its an N64 RPG. There is this part in the game where 9/10, if you don't walk the right way, the game freezes. :smt033
ive heard a lot about game that cant be finish :smt017 were those tester where? :smt011 im searching my egm issue , and if i found it ill scan it (theres a page that talk about buggy games )
No, it's actually because it's a REALLY buggy game, thanks. Bits of deleted beta code left in the game, engine glitches galore like various body parts of both Bond and enemies going through solid doors, the floating mine trick or being able to re-enter the ventilation shaft in the restroom, enemy snipers being able to fire at you long before they should have any visual contact with the player, and my aforementioned problems with game physics, i.e. what objects the different bullets can and can not pass through. So yeah, I think all that adds up to just a LITTLE bit more than "not being that good." Buggy code and poor skills are two VERY different things, thanks again. Check out http://goldeneye.detstar.com/ for just a little idea of the bugginess of the game. I guess this is one of the few examples of where shoddy code doesn't nessicarily equal a bad game.
That sentence was sarcasm. Well a lil bit but I didn't mean to turn it into a flame. But yeh, there are those but thats because Rare had to hurry up and get that game out. One game that has definitely improved is Perfect Dark. All the stuff from GE isn't there as far as bugs and glitches go. You'll love PD more than GE, honestly.
GC Enter the matrix isn't too buggy, just very poorly programmed (as in rushed.) I have had it freeze up in the hacker mode though for no reason. One time I got stuck between two boxes and had to turn the machine off. 32X Virtua Fighter was pretty buggy, like people's arms accidently getting pulled out of thier sockets and stuff like that.
Well, since I am a R-Type fan, I have to say the GBA port of R-Type III. Just how bad is it? You can shoot faster by pressing the "fire" button rapidly than holding down the "auto-fire" button. Sometimes your bullets will go through the enemies without killing them, and you can be killed by bullets that are not even close to your ship...the collision detection is just plain horrible. What makes it unforgivable is that the game has been delayed numerous times for at least a year.
Aww man, is R-Type really that bad? I was thinking of buying it. :smt009 And actually, the rapid-button-presses-shoot-faster-than-holding-the-button-down is nothing new, a lot of shooters work like that in fact. If I recall, the original R-Type had that built in - it's not so much a bug as it is the way the games work, I think.
i dont think GE is going to won the prize . yeah , sure , its a bugy games and betas thing are still in the rom but its a great game a none of the bugs will affect the gameplay (sure , maybe the bug that allow ennemie's bujllet to pass trought aimations of a dead soldier when you cant do the same thing... but its the only one ....as far as i remeber) this game is a classic ! and those beta things accesible via game shark is so cool! view old missions objectives , view old multiplayer map (ey did you ever play in the mythic citadel? ) , and other really intersting stuff like those . ( i bought a gameshark for this game ...yes i utilise it for PD and zelda too but otherwise never ....and its only to discover beta things ) like someone said earlier , glitchy games doen't equal bad game . and accesign beta things , if they can be named glitches , are pretty cool ones! when want glitches that make the game poorly playable , or just a really bad game , its the buggiest game contest!
Yes, Impossible Mission on Atari 7800 really is impossible to complete.... well the NTSC version. It was fixed in the PAL version. Some required pieces were hidden under computer terminals which couldn't be searched!!! It isn't that rare a game. As for Minestorm on Vectrex, again yes the earlier releases had the bug (3 releases, only 1 patched correctly). Here's a good description of the problem: Code: Fred Taft (fred@cv.hp.com) explained it to me very well like this: Each level of Mine Storm is described by an entry in an array of structures; the array entry described such details as the types of mines at the level, etc. Unfortunately, the array was only defined to contain 13 entries! That's why the first 13 levels work as expected. However, once you got past level 13, the game ran out of array entries, but because it did not check for this, it simply used the next block of code after the array, as the information describing the next level. The code was smart enough to skip levels if there were no valid mines; that's why it occasionally skips levels. As for sometimes jumping back to the startup screen after you've completed a level, that is also a 'feature' of the code. Once a level is cleared, it jumps to some code which looks to see if any buttons are pressed; if they are, then it assumes the user wants to start a new game; this is code which should have only been executed when a game was over, but it gets checked after completing a level also. Keep in mind that this is the very first release of the Minestorm and later versions had various portions of the bugs patched out. Yes, Goldeneye has bugs, but is still a damn good game. And can you honestly say you haven't seen similar bugs? You can poke through doors in Half Life too! Mario 64 has some nasty bugs if you look back at it, but again it was a damn good game, and revolutionary. Wasn't there some kind of bug in Manic Miner? Oh, and not exactly bugs, but I remember having great fun seeing what odd camera shots you could get of Lara in Tomb Raider on Saturn! Some were indeed bugs. I remember one where you looked at her from behind, down low, and she'd look through her legs!
now that we have confirmations about those two games :impossible mission and minestorm's bugs i think that the three bugiest games are club drive , impossible mission (lol...i love the name :smt043 ) and minestorm (not in order and for my opinion , sure ) vut continu to submit competitors , when the time will come , i think ill make a pool with those really buggy games. we will vote to decide wich is THE Buggiest game ever (sorry , it will not be made scientifically....but just for fun..:smt023 ) :smt043 submit your games before its too late!
Impossible Mission was a sweet game. I heard about the Atari bug, too. Glad I had it on my C64. "Stay a while. Stay forever!"
GC: Phantasy Star Online Ep I & II GC: Sonic Heroes (blech) DC: Record of Lodoss War. It had one really bad bug (even in the US version which was released a couple of years later) where if you went to the last dungeon w/ the proper item, you couldn't enter... ever.
Why PSO? There are tons of duping, cheating, and hacking, but I don't really consider those bugs...just exploitation on the end user's part. If you need a modchip or GameShark to access it, I don't think it should count. PSO definitely is not in the top 5 for buggiest game ever. Sonic Heroes (GC, PS2, and Xbox) has some of the worst camera angles, and the collision detection is just plain horrible, especially when you use the flying characters. I'm a die-hard R-Type fan. But don't get R-Type III on the GBA. If you want to play it, get the original SNES version instead...it's lightyear ahead of the GBA port, even the GBA is a 32-bit system. R-Type Final on PS2 is excellent too, hopefully there will be a sequel. ("Final" Fantasy has gazillion sequels and side quests, so the word final really doesn't mean anything...at least to Square.)
Well, I think first we should define what a "bug" is. Like garfield said, anything you need a gameshark for shouldn't count. Also, we shouldn't count things that are part of normal crappy programming, i.e. bad collision dectection, wacky camera angles, etc, unless it allows you to do something you normally wouldn't be allowed to do. And so: Good example of a Bug: the "small flame mario" in SMB 1 Bad example: Manipulating camera angles in SM Sunshine to see through walls. Any thooughts?
Duping in PSO does not require a Gameshark. Hell... I don't even think there are gameshark codes for the GC version (there weren't for the first year). They end users were exploiting bugs. It was so bad, Sonic Team released a "fixed version" (PSO v1.1) 3 months after the JPN release, which wiped out ALL your items. Of course, this only fixed the Japanese release, and a bug in the US release was found a few weeks before 1.1 was released. Once the JPN and US servers were connected, the JPN ones were "re-infected" so to speak. 100% bug, and a REALLY bad one, as it effed up a brilliant game for a lot of people.
Hi everybody, first post. I've been lurking around your boards from time to time, then decided to register. (too much cool stuff is mentioned here, to miss out on.. I've never heard of the hi-saturn navi until I came by here, that machine is so cool i pissed myself just realizing a thing like that existed! rayer: ) Now that's out of the way.. I don't know about buggiest game ever, but a know a cool bug. Circuit Breakers is a micro machines clone for the ps, and a rather good one. In one of the desert levels there was a spot by a bridge were one could get slung of the road and still survive. So, if you played a 2 playergame against a freind (which me and my freinds did a lot, we even got the 4player adopter just for that game) you could time it so that you both did the trick right after each others, and thereby both get swung of the road. It was important that you didn't go too far away from your freind, cause that would kill you, just as in micro machines. You could then together go way of the area were the game was ment to be played (the road..) and go all the way to were the program stopped. The strange thing is that allthough there was no obstacles or anything like that off of the "playarea", there was still like hills as the basic sand layer would go up and down. And the area off of the "playarea" was pretty big! which I can't see the point in from a developer point of view.. I'll be looking forward to spending time on this board :smt023
Is that right Mr. Smith :smt043 Oh, Welcome to the board Dark Helmet. I and the rest of the members of this board hope that you enjoy your stay here. Yakumo