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Discussion in 'General Gaming' started by Shadowlayer, May 31, 2006.

  1. Paulo

    Paulo PoeticHalo

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    You dont even know what the components inside...
     
  2. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Dude everybody knows both hollywood and broadway are upgraded versions of the GC's CPU and GPU, how expenvise could that be?

    One thing is the revo at $250, but no profit too? I call BS on that...
     
  3. SuperGrafx

    SuperGrafx Guest

    There's more contributing to the cost of a game console than just the components inside of it. Things like:

    R&D costs.
    Production setup for their factories.
    Packaging.
    Shipping.

    These factors (and more) eat into the bottomline, moreso at the outset of a new console launch.

    Seems that people get a little too caught up over the "Nintendo makes a profit on their systems" factoid these days.
     
  4. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Yes, I know that, it makes no sense the X360 gives a loss yet is $299, has much more complex components and games while Wii is $250 and will also give a loss.

    Where's the oh-so-expensive R&D costs of the wii? the tracking system? was that tech so expensive to develop that will cut a hole into wii's margins?
     
  5. the_steadster

    the_steadster Site Soldier

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    Wait for a price announcement and wait til you know the specs before jumping to conclusions! You're saying that you can't understand where the consoles cost comes from, yet you don't know the two main factors determining a loss:Components used and Price to be sold! you are acting off nothing but rumours, and if that was true then the 360 would have a HD-DVD drive, the mac mini would be a full PVR, and the PS2 would be able to render toy story in real time...
     
  6. Paulo

    Paulo PoeticHalo

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    As everyone mentioned its the cost of development of those components and then some more costs involved.

    Then theres the fact that these have to be made somewhere, assembled somewhere, shiped somewhere. Do you think theres a magical cloud that produces these in mass quantities free for nintendo?

    New hardware no matter how complex it is has high costs at the start of production.
     
    Last edited: Jun 8, 2006
  7. Alchy

    Alchy Illustrious Member

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    R&D costs aren't factored into whether a console is being sold at a loss. That's based purely on how much the unit costs to produce, ie manufacturing costs + components.

    Nintendo still haven't announced what's behind the front pannel, or exactly what the hardware contains, so speculation on whether it's a loss-maker is worthless.
     
  8. Alchy

    Alchy Illustrious Member

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    http://www.us.playstation.com/News/Stories/4499

    Kutaragi on the PS3 as a "meta-platform", where they're thinking of making computational upgrades to the PS3 "standard" at some point in the future.

    I wouldn't be laughing if I'd spent £425 and then you wanted me to upgrade every year to be able to play your a-list titles.
     
  9. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Yeah I know, and even then you're not counting marketing and minorist distribution costs.

    Dude, just because somebody disagrees with you doesnt mean the other guy is a n00b, get it?

    And about the PS3 news, they said a lot about the PS2 HDD, AOL service and interactive features before launch, did we got any of that? nope, same here....
     
  10. jp.

    jp. Be Attitude For Gains

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  11. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    You better find a way to return those 5 seconds of my life:DOH:
     
  12. jp.

    jp. Be Attitude For Gains

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    Just saw Loco Roco at number 5 and left eh?

    I don't blame you... I wish I had. [​IMG]
     
  13. Alchy

    Alchy Illustrious Member

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    Gah... Metal Slug 3, 4 and 5 but not 1 and X? For shame...
     
  14. jp.

    jp. Be Attitude For Gains

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    Well, I had a nice little exchange of emails with these guys. So for your viewing pleasure (and with an "intermission commentary" between each email), here we go!





    Yeah yeah, fanboyish banter and all that I know. Something about them having Loco Roco and Lumines on that list made me think someone had paid them to construct it. And the fact that only ONE of those games were from something that didn't come out in the past 5 years... well... you know.

    The response I got:
    Good ole' fashioned blowing smoke up the ass response. But a challenge for my top 5 list? Well, I didn't really know if I wanted to respond or not, it seemed like it would be a waste of time, and if I supplied MY personal top 5 list chances are they wouldn't know a damn game off of it. So after a little debate I decided to send a list I constructed with a couple of my personal favorites on it as well as games I got from the reactions of the people on shmups.com and neo-geo.com to the article. My response was as follows:

    And then today I got this:
    From all of that garbage, the main thing I pieced together was that:
    A. They had played SF3 and MotW.
    B. They had never heard of anything else I listed aside from Metal Slug. Probably STILL have never seen any of the games I just listed.

    In fact, I'm 99.9% positive that if I had sent them this as my list:
    05. Border Down
    04. Panzer Dragoon II Zwei
    03. Under Defeat
    02. Trizeal
    01. Sapphire

    I would have gotten the EXACT same response.

    So whats my point?
    I'm Captain Obvious, the people that run mainstream gaming websites are morons, and I wasted 30 minutes or so of my life striking up conversation with those people.
     
    Last edited: Jun 20, 2006
  15. Alchy

    Alchy Illustrious Member

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    They seem fairly reasonable, they're just writing about something they have no real understanding of, by the looks of it.

    What kind of dumb idea is it to try and pick the top 5 out of all 2D games in the first place? As though anybody would ever agree - a top 100 would still leave people arguing.
     
  16. jp.

    jp. Be Attitude For Gains

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    This is very true. Hell, I don't even really agree with my own list I made for them. :lol:
     
  17. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    I found long time ago that if there's something missing on the web is a decent VG news&stuff site.

    We could make one, taking stuff from these forums and then making them into articles.
     
  18. Alchy

    Alchy Illustrious Member

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    I follow GameSetWatch. Nothing much up there of interest at the moment but they keep up with the big events (had a bit on the $40 NES/SNES proto find) and run some interesting columns.
     
  19. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    I'll take a look at it later

    Anyway, check this

    [​IMG]
     
  20. Shadowlayer

    Shadowlayer KEEPIN' I.T. REAL!!

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    Rumor: Portable Xbox on the Way?

    From the Inquirer:


    One of the latest rumours has emerged in a significantly more reliable source (when compared to fanboy gossip that surface from the cauldron's of Internet forums) that of Dean Takahashi in his latest book, The Xbox 360 Uncloaked.
    Takahashi claims that around fifty per-cent of the Xbox 360 hardware team is hard at work on the new machine, which he states is to be released half way through the Xbox 360's lifespan.


    If we estimate a mainstream console's lifespan is around four/five years, this would put the release date of this portable at somewhere at the end of 2007/beginning of 2008. It is possible developer's will have already been briefed on the product and possibly handed early-release specs, documentation and SDK's.


    Early rumours of the handheld were stoked by the news that Transmeta was dealing with Microsoft on a considerable scale we reported earlier that 30 Transmeta engineers were assigned to Microsoft.


    Considering that Microsoft does not produce hardware (disregarding the odd peripheral), except for the Xbox and related products, its highly plausible that this team of engineers is working on some device for the Xbox division.


    The fact that the Transmeta staff were reportedly hired around May of last year, effectively rules out any development on the Xbox 360 project - hardware and design were very much finalised by this point, and final development kits were actually delivered only a month or two later after Transmeta staff joined - not enough time to have any feasible impact on Xbox 360 design.


    However, recent news that Transmeta engineer's were used by Microsoft to develop for the Vole's 'Pay-As-You-Go' PC for emerging markets, effectively ruled-out any role for the team of Transmeta engineer's within a portable Xbox, for now.


    Since Microsoft has worked closely with Transmeta on several different occasions over the last few years, on various projects, it is likely to be a first-port-of-call for technical resources regarding low-power/low-drain high-spec ICs. Keeping an eye on Transmeta and any press-releases regarding work with Microsoft, is probably a good idea. No-one has stated the Transmeta engineers have actually been released back to Transmeta...


    No firm proof has come from the Transmeta deal, so why the continuing speculation about the Xbox portable? Takahashi certainly added fuel to the fire, but many other recent activities within Microsoft have also contributed to the belief that a portable device could be in the works.


    A large restructuring task was undertaken at Microsoft in December. Takahashi alleges that the approval of the handheld spurred the reorganisation of the entire leadership team in Microsoft's 'Home and Entertainment' division, headed up by newly promoted Robbie Bach.


    This group combines the Xbox with other mobile and entertainment businesses in one of four major product groups. The jobs of the other top Xbox executives were expanded so that they could manage all of the businesses related to this new broader division, which included the Xbox business, mobile devices, MSN, music, and home productivity software. J. Allard, whose group designed the Xbox 360, was named to head 'experience and design'' for the entire division.
    It's fairly clear the reason for the reorganisation was to bring Allard, Lee, Gibson and all of the relevant businesses into a single working entity, that encompasses more than just the Xbox 360, i.e. the newly approved handheld device. The reorganisation and allocation of these highly experienced individuals into a broad all-encompassing division, suggests that Microsoft is taking the prospect of their handheld device very seriously.


    It is thought the main obstacle and the cause of most infighting within Microsoft concerning the production of the device, has been the form of which the product will be released. Gaming device? Media device? Or both?
    It's widely known the Vole is none too happy about the huge success and market-share-grabbing device that is the Apple iPod. For Microsoft to release its own-brand music-player tied-down to its own DRM-infected music store would be unthinkable (albeit for the non-evil Apple this is completely fine), anti-trust lawyers the world-over would be rubbing their hands with glee, along with product manufacturers such as Creative, et al.

    But what if this media player was 'only' a sideline function of an otherwise fully-functional gaming device. Surely this couldn't be a trojan-horse-esque attempt to allow a revolt against the market-leading iPod & iTunes combination? Or could it?

    Considering the PSP's luke-warm success with its media-playing abilities - the UMD's quick demise, and the failure of Sony to capitalise quickly on an PSP-based music store - its hard to know whether Microsoft will succeed concerning its own device's media-esque abilities. Media storage and playback will always be useful on a portable device, such as it is currently on the PSP, but selling more complicated features, including paid-for music and movie downloads, has not yet been attempted on a game-cum-media-playback device. Even the Xbox 360's established 'Live' service hasn't yet dared move into the 'paid-for media store' type market - somewhat surprisingly considering its considerably advanced media-playback features.


    Nintendo's Wii and Sony's PS3 have one major element that Microsoft's Xbox 360 does not have. A handheld equivalent (DS and PSP for its competitor's consoles respectively) that will tie-in and operate with their main home game-playing console. Microsoft probably feels it cannot allow a) their two competitor's this added consumer-perceived market-leverage, and b) allow these two company's further market share in a market segment it wouldn't mind operating-in and owning itself.


    This huge motivation for a handheld gaming device along with the massive desire to strangle the media-playing market with its own DRM solutions, coupled with its perceived failings within its original mobile-offerings (PocketPC, TabletPC) and current struggling product initiatives (Origami/UMPC), has forced Microsoft's hand; a portable, game-centric, media-playing device that will take on the might of Sony, Nintendo, Apple, et al, all at once. Whether it will be a market success as either a portable games-console or a media-playback device, is another question altogether.


    Interestingly just after this article was written, the web has been flooded with further speculation that Microsoft is attempting to breach the MP3 player market with the aforementioned game-playing, media-do-it-all device. More and more people allegedly 'in-the-know' are suggesting that this device will be a media-based product that will be coupled with an XBox 360 or a standard home PC, to download music, music videos, television shows, and movies, possibly coupled with a basic game-playing capability, via an iTunes-esque media store - presumably a further development of the EU-hated Windows Media Player.


    The reorganisation of the entire home products division, coupled with the recent 'disappearance' from the press and media of Allard - allegedly very busy doing "other things", Bill Gates speaking of "plenty of growth yet to come in the handheld space" at the 'D: All Things Digital' conference a week ago, Microsoft's recent foray's into the UPMC/Origami market, the very recent incessant rumours of an iPod/iTunes-esque coupling solution from the Vole, and Takahashi's firm insistence the product is real, it is highly likely the rumours of a Microsoft handheld portable gaming/media-playback device will continue, until the product is finally confirmed or completely dismissed out-of-hand
     
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