Interview in (in bits ) all emails forwarded to Hal, Grumpy Old Gamers, lot of info on ALL the above, plus he corrects info C64GTW had on C64 Escape From Colditz, so all and all, a fantastic result. I'll put link up once interview is live.
http://www.grumpyoldgamers.co.uk/index.php?/topic/4202-the-jules-burt-interview/#comment-35349 As promised
My last 2 Jaguar related interviews are in, but will take ages to work through, be warned though, not ALL Q's were able to be answered and i had replies like: "Before I go any further, you need to know that I won’t be throwing anyone under the bus in this interview (sorry), nor will I name names or place blame in any way. These are my personal observations and recollections from the years I spent at Atari Corp. If you are looking for blame or gossip , there is ample information and other interviews which cover the shortcomings of the Jaguar hardware and the missteps in the business practices at Atari Corp. Now that I have that off my chest, here we go… " and: "My contract does not allow me to talk about all the work on lost games." and: "As you can imagine, my contract does not allow me to discuss compensation I was given at all…"
Both interviews forwarded, but TEASER TIME : You didn’t mention Kasumi Ninja 2, Cyber Golf, Legion of the Undead… or even Uncle Oswald’s Invention… These were all titles I worked on for the Jaguar! —————————— Cabal, 720, and Vindicators were in development, but I believe were not a top priority for the developer. I had seen all but Rolling Thunder at one point or another in their development. When i moved out of the testing department and took over duties as an associate producer I was assigned many of the old Lynx titles, they called me “the finisher”…
This is the 1st half of the exchange between Dan Scott (Ex-Core Design) and myself: Ross:Hi Dan, Do you have any idea where the UK Press got the idea games like: BC Racers/Tomb Raider/Scottish Open Golf/Swagman and Thunderhawk were all headed to the Atari Jaguar CD?. Dan:My best guess, is that most Core games of that era would have been ear-marked for conversion to any new console format I would imagine maybe there was some press release listing these titles
Very latest interview: http://www.grumpyoldgamers.co.uk/index.php?/topic/4240-the-chris-cobb-interview/
Edge did a very good Making Of...Die Hard Trilogy, which covered all the bases i was looking for. Still awaiting a good few interviews that went out months ago, to come back in, but looking at state of UK games industry, with flagship studios like Evolution, Lionhead etc sadly closing, i guess many are in same boat as myself, wondering just how secure their position of employment is, rather than having time to answer Q's. So i'm not sure if i'll ever get answers to everything asked. Time will tell. I'm not looking to approach anyone new, as just moved house, just escaped a round of job cuts myself, so an uncertain year ahead i fear.
Nearly finished prepping THE PARCEL for Unseen64..basically every interview, preview, feature, you name it of anything i think the site will find useful for itself or it's WIP book.... Must have nearly filled the back of a small van with old magazines to go in for recycling.... And saw Retro Gamer Magazine had also done a Making Of.. Die Hard Trilogy. So if anyone is looking for answers from Probe, you can try old issues of Edge or RetroGamer Magazine for starters. Also, given state of UK Games industry-studio closures galore it seems, i'm NOT sure IF i'm going to chase up any outstanding interviews i have out. I think the people Q's are sat with might have far bigger things on their plate at present.
Looking to get the parcel off to Unseen64 in next few days. Forwarded a few Q's to them to pass onto a new contact of theirs, might be able to shed some light on some missing ST/Jaguar games and clear up a few press claims over misc ST/Jaguar and Lynx titles, plus add more insight into canned PC CD game. Time will tell.
Talked to Denis Gustafsson, an former Probe employer, he said that he never heard anything of Alien Trilogy being also on 32X, so I believe that it was either something that someone from Fox or Acclaim said or just a rumor.
Fantastic snippet of information and very much appreciate you sharing. I'll pass it on (along with your name/link to your post) to GTW and Unseen64 so it can be added.
Updates time: The Parcel of magazine stuff went to Unseen64 last week via email, not cheap to post either. I have sent out emails to all outstanding interview people, explaining i fully appreciate how busy they are/uncertain the games industry is at present and thus i'm no longer expecting replies back to Q's put, in all bar a few people who's answers i feel can add value to key missing games.The others were just misc did you work on any/tell us about making of...types. Unseen64 had 1 interview back in, chap worked on at least 3 lost games, inc early, canned version of Turok II, so looking forward to that appearing live. Not personally researching anything else myself from here on in.
Parcel has arrived at Unseen64 HQ "Ciao Ross! I received your parcel today, that was huge i put all the pages in a new box so they are in order and i will scan the Aliens + AVP + Predator Concrete Jungle + Timeshift between the next few days and the next weeks so you'll be able to share them Thanks A LOT for these! They will be really useful"
The 1st lot of content has gone up, it's the AVP/Predator/Aliens games content, promised AVP Galaxy we'd get this up 1st. It's here if anyone's interested: https://drive.google.com/folderview?id=0B8CccfuFkhMcVWpqZVVXRnc2Mkk&usp=sharing
And here is the 1st content to be used to update an existing entry... https://www.unseen64.net/2016/05/11/kanaan-argonaut-pc-cancelled/ So full credit to Luca, he's cracking on through the pages, bit by bit.
It was always a long shot, but i knew Martin Walker (C64 Citadel, Hunter's Moon etc) had done the Sound Driver for the GameBoy version of Ocean's Waterworld, so i asked him IF perhaps he knew of any plans for the annouced Jaguar version.His reply: Martin:"I've no idea about Ocean's plans for Water World on the Jaguar - theirs was just another music commission among several hundred others, so I simply delivered it on time and then got paid for it ;-) In total I worked on music across the C64, Amiga, Atari ST, Sega Gamegear, NIntendo Gameboy, Nintendo SNES, Sega Megadrive, and PC for some six years. Those times have become a bit of a blur now though, as I haven't done anything in the games world for 20 years now"