The Lost Dragon, Lost Games, Interview Thread.

Discussion in 'Unreleased Games Discussion' started by LD, Nov 7, 2015.

  1. LD

    LD Peppy Member

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  2. LD

    LD Peppy Member

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    I did manage to get in contact with Joel Seider, who worked on Lynx Rolling Thunder and this is what he had to say, regarding the game:


    "
    Rolling Thunder for the Lynx was developed in our Lombard office. I knew the programmer who was assigned the project, as well as the artist. In those days, you typically only had a single programmer and a single artist work on a project, or in some cases, one person who did both.

    The project itself was badly delayed due to the programmer being in over his head. In addition, the art was subpar. I think the project was later assigned to a different programmer and I was asked to step in and help out with artwork. In my early years, I did both programming and artwork before later focusing mainly on programming. I worked on redoing all the characters and their animations to look more like the arcade game. If I recall correctly, the second programmer also was in over his head and the project was eventually cancelled.
     
  3. LD

    LD Peppy Member

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  4. Yakumo

    Yakumo Pillar of the Community *****

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    You'd think they'd research the programmers past history before giving them a task they can't handle. It seems pretty obvious to me.

    I can imagine the company said "hey, can you program" guy says "yeah" company "okay, you're hired".
     
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  5. LD

    LD Peppy Member

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    Knowing Atari, it's likely the contract went out to the lowest bidder, as long as they had something they could annouce to the press...Rolling Thunder is headed to the Lynx, they would of been happy, big name for a platform in desperate need of more name arcade conversions, job in their eyes a good one.
     
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  6. LD

    LD Peppy Member

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    Games That Weren't have been able to CONFIRM Strider II was indeed in development for the Atari Lynx, but at present details are still very vague as to just how worked on the title and exact reasons it was cancelled.

    Further investigation work is being carried out, but thought i'd mention it, to say it does indeed look like this was a true lost Lynx game.


    Whilst not an exclusive, it might of made for a distraction.
     
  7. LD

    LD Peppy Member

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    When i was lucky enough to interview the now late Les Player (Atari Uk) he was kind enough to put me in contact with
    Bob Katz ,Atari Corp. (U.K.) Limited ST Product Manager.


    He had a read through of Guildo's interview and had this to say:


    "Interesting read. From a UK perspective this was Darryl & Alistair's era, though I recall more and more developer liaison going to Bill Rehbock and John Skruch's team in the US.
    I was with EA from 1992 I think, never heard a single word said about Panther or Jaguar there. EA followed the money and their money-pit was income from Megadrive. Then there was the 3DO venture...

    Rob"
     
  8. Yakumo

    Yakumo Pillar of the Community *****

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    It's probably better that it didn't get a release. It was awful on every other platform so I couldn't see it being any better on the Lynx.
     
  9. LD

    LD Peppy Member

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    Wasn't it just?

    Played the Mega Drive version and it sucks.

    UK Press seemed to like the ZX Spectrum and Atari ST versions in some cases, YS and Zero if memory serves, but bloody hell.

    Just for historical reasons it'd be nice to hear who worked on it, if it really did get as far along as 50% as Raze claimed, why we never saw any Lynx screens (ones Raze used looked like ST or Amiga screens) and if poor press and consumer reaction were reason Lynx version never made it.

    But it would of done the Lynx more harm than god i wager, had it been released.
     
  10. LD

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