Time to put Moduler away, PSN and XBLA are getting some Model 2 Love

Discussion in 'General Gaming' started by GodofHardcore, Oct 18, 2012.

  1. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    IN Conclusion, Not much wrong with Sonic Adventure Live that wasn't already wrong
     
  2. CD ageS

    CD ageS Robust Member

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    You didn't catch this?

     
  3. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    I have the game. My statement stands.
     
  4. sonik

    sonik Site Supporter 2013

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  5. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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  6. Yakumo

    Yakumo Pillar of the Community *****

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  7. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    I'm not happy to hear this. I thought they did a really good job converting Daytona USA to widescreen. Why couldn't they do the same thing with these games? If it's not widescreen, what's the point, when I can already play all these games on the Model 2 emulator? Almost all the recent ports Sega has done have been widescreen. Why cop out on this one? Also, why is there a border at the top and bottom too? That seems pointless.
     
    Last edited: Nov 20, 2012
  8. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    Converting a 4:3 fighting game to widescreen can often change the physics of the game. Even expanding the field of view would have weird results as the characters are bound by invisible walls, you'd have these tiny characters fighting away in the enter of the screen and all that extra space on the edges of the screen would never get used. In order for the product to remain true to its arcade counterpart it makes sense to keep these games in their native aspect ratio, it is the only way to do it, even something as simple as knowing where the ring edge is is enough to change the dynamic of the game.
     
    Last edited: Nov 20, 2012
  9. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    The characters aren't bound by invisible walls in those games. In VF2, if you go out of the ring, you lose. In Fighting Vipers, you're inside a cage. I don't see why they couldn't simply expand the view to give you more of the background. It wouldn't add anything to the gameplay, but it wouldn't take anything away, and it would look better. Even if that solution doesn't work, there are lots of options. There are countless fighting games that work in 16:9, so it seems to me that there ought to be a way to tweak the game slightly to make it work in 16:9. It's not going to be arcade perfect, for several reasons, so I don't see why they couldn't make some small changes.

    You're also ignoring an important part of what I said: if the games are not in widescreen, what advantage does this compilation have over emulators?
     
    Last edited: Nov 20, 2012
  10. geluda

    geluda <B>Site Supporter 2012</B><BR><B>Site Supporter 20

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    I can't say I've played these for a while, but some times fighters have invisible walls in the case that the camera doesn't zoom out to maximum distance, this is to prevent them moving off the edge of the screen in close quarters. It's more than simply expanding the field of view, the camera already moves in and out, the field of view already changes without altering the aspect ratio. I don't disagree, I certainly think it would look better I don't necessarily think it would work to a desired standard.

    And to add to your question, nothing really. I guess this gives us a way to support Sega and support their retro franchises directly as opposed to giving money to second hand shops or leeching it off the Internet.
     
  11. sonik

    sonik Site Supporter 2013

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    I don't think it would ruin the game.
    Daytona USA and Jet Set Radio looks great in 16:9. Even Sonic Adventure 2 looks great!

    Some original xbox fighting games have the option to work in 4:3 or 16:9.
    Soul Calibur 2 have it. And if I recall, the DOA series too.
     
  12. sayin999

    sayin999 Officer at Arms

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    Tried it out today very high quality ports(even if they are probably emu based). Virtua Fighter 2 looks miles better than the ps2 release and in some cases better than on model 2 emu.Fighting vipers also looks fantastic as well as sonic fighters which surprisingly looks better than ps2 releases as well. Plus at $5 each can't go wrong for price. Probably going to get virtua fighter 2 though.
     
  13. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    They DO have wide screen modes.
     
  14. 7Force

    7Force Guardian of the Forum

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    $0.01 is too much for Sonic the Fighters, though.
     
  15. Pulsar_t

    Pulsar_t Spirited Member

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    The downside to these releases is that we'll have to rely on MAME's crappy driver for Model 2 games from now on, since ElSemi is among the people responsible for these outings. Is this the second instance of Sega hiring an emulator coder? Remember Stephen Dittrich and his work on the DS Sonic collection?

    Too bad M2 emulator code was never made public.
     
  16. sayin999

    sayin999 Officer at Arms

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    I don't think these releases are based on mame driver but model 2 emu specificly, it already addressed a lot of issues that the vf2 port had on ps2 (and boy was that a disappointing release). I know the developers of the ps2 port mentioned they had to emulate most of the game cause they were missing most of the source code, which is sorta surprising considering how big virtua fighter 2 is but not if you figure they felt they weren't going to port it after the saturn release. I still haven't tried the online though.
     
  17. sonik

    sonik Site Supporter 2013

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    Tried VF2 and it looks good indeed!
    It's 100% emulated? Or have some parts ported, like the ps2 version?
     
  18. Pulsar_t

    Pulsar_t Spirited Member

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    I meant that PC gamers are out of luck now, since Model 2 is essentially dead in the water now. Would have been nice if the source code got "leaked" somehow
     
  19. Azathoth

    Azathoth Spirited Member

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    Geeze, what a tough sale. Not to sound like a smartass but I think the answer is obvious; XBL integration (friends lists, achievements, online VS), sitting on the couch with my controller in front of my TV, etc. Even if it doesn't have widescreen support or had shitty netcode... it's $5 USD. If you spend even a slightly significant amount of time playing/enjoying any of the games then they're worth $5. $5 would have lasted 1-2 hours in the arcade with VF2, or a 24 hour rental of the Saturn port, or a hamburger.
     
  20. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

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    None of that really matters to me, for reasons I won't go into because it'll just make me sound like a cynical asshole. I actually bought VF2, and yes, it looks good, but not much of an improvement over the M2 emulator. GoH; you're wrong, it doesn't support widescreen. It has an option under Screen Size called "Full" which just stretches the image horizontally to fill up the screen. Not real widescreen. Seems really half-assed to me. At any rate, I think I'd rather play the Saturn version. It lacks the 3D backgrounds, but other than that it's an excellent port that plays almost identically to the arcade. The Saturn pad is also much better for fighters.

    As far as the Model 2 emulator, I wouldn't worry about that. There probably won't be any new updates to it, but it's pretty close to perfect as it is. Even if they take it down (it's still up at the moment), somebody will release it elsewhere. Might not be a bad idea to keep a backup, though.
     
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