If I was you and actualy im doing what Im gonna say: Learn to use unity and/or other engine. learn Xbox programming. lets combine when enough money or work at company. you dont need it in private if you have the skills seperatly of eachother. unity on pc and Xbox xna skills. in the end the company you work for or gonna startup(good luck on this one) is going to provide you coins. One can try to crack/hack the unity and tools to let it work on the xbox, but if you have the skills for this, i think you already doing awesome stuff. my 2 Eurocents
Nah, the Unity versions given for free to the public don't include the playback engines for any home console. They gave me the product key for the XBOX360/Wii/PS3, it's the same Unity Pro but the consoles aren't greyed out because the engines are added. I was soooo close to getting it, but the last step was they needed to check if I was I on Microsoft's GDNP list and of course I'm not, so they couldn't give me the download link. View attachment 5508
Damn, if only someone who had a Microsoft GDNP could actually get us an installer. It might be able to be cracked, then we would have full use on all consoles.
If they go to such lengths to make sure the console versions don't get into unauthorized developers' hands, I'd imagine there's watermarks identifying the associated customer all over them. So any person leaking it would risk a lawsuit.
Would be neat to see the console versions of Unity made public, might make for some cool homebrew games.
I'd love to see Unity do a commission based license. i.e. You pay for the license out of a percentage of your game profits. Obviously they'd risk losing a lot of money but if they made the commission pretty high and forced a watermark/splash screen or something it could work. I started an iPhone Unity game but gave up when I realised I couldn't justify the license fee.
Sorry for bumping old topic. Is there any update for this story? I am curious if anyone can give us the console version of unity.
Any crack around this? honestly man like fuck, i just wanna test my unity games on my XDK, is that so much to ask?
It kinda is, yes. Every supported platform eats away at their maintenance budget, and you're probably not gonna give anything back to them, are you...
i have purchased a one year pro license a couple years back, so how am i not exactly? not to be rude or anything, but i've payed my dues to them, i deserve to at least get this
Oh, so you renewed that license, and it's one that includes the 360 runtime? Good for you. I'm sure their customer support will sort you out. Have a nice day now. I'll be off to the store I bought a pack of gum from that one time, and steal a couple of cases of beer. I deserve to at least get this.
Seriously. If anything, someone that "deserves" this (which is a laughable way to put it) would be someone who is actually proficient & has the drive to create some kind of homebrew for others, not some Xbox beta/dev enthusiast who wants to take some Unity tutorial game & port it to the 360, or fiddle around with it for a week before never using it again. Also, someone who truly "reverse engineers" games should be intelligent or driven enough to put a small homebrew together without a pre-built game engine. If not, then I'd say you all "deserve" to read a book on the relevant subject if this is a goal for you.
I have more than two years of game development endeavor. I can create arts and do game-play programming, shader writing. Once upon a time I wrote some simple apps for my hacked psp-1000 too, with the free psp sdk. So it would be a really great help if someone would share unity xbox or other console versions. I have a plan of a game which should met the following criteria: 1. No one must never know who developed and released it. 2. Game will be free of charge. 3. No DRM. So I badly need it.
I have looked into every option for getting any of the popular commercial game engines working on the 360 and I must say it is damn near impossible. Even the source code that gets leaked doesn't contain the 360 stuff. I gave up awhile back, but I ended up finding that making your own game engine, even if you use c++ source from a commercial engine, is a good way to learn how stuff works. And it would help out in the long run if you are truly planning on making a real game that people would play.