My interest in buying an Xbox One went from 0% to almost certain after all these E3 announcements. I can't believe the turn around Microsoft has done with this console. It went from flat out horrible anti-consumer console, to a pretty stout gaming system in 3 years. BC is a huge surprise, it's incredible they were able to keep the development of it a secret for so long.
They never gave specifics why bc wasn't doable at first but going over the chips the 360 used an IBM power PC processor while Xbox one uses AMD processor. Issue with original Xbox on 360 was original used nvida gpu and Intel processor which were completely different beasts. I honestly think Nintendo picked the processor they did for Wii u partially to retain bc for Wii.
Firing Don Mattrick Hiring Phil Spencer. Not only he's no corporate asshole, he's a gamer and actually respect and praises competition. https://twitter.com/XboxP3/status/588040165005910017 https://twitter.com/XboxP3/status/401223830829416448 This is also true for Major Nelson, who also got replies from Adam Boyes and Shuhei Yoshida https://twitter.com/amboyes/status/401213136126365696 https://twitter.com/yosp/status/401213227545415680 I wish people would do the same.
I wonder how many 3rd party titles will be BC. If you are 3rd party publisher and you have a popular Xbox 360 title. 1) Will you allow Microsoft make it compatible with Xbox One where you most likely not see any extra income from it, as people will just buy a cheap used copy of said Xbox 360 game. 2) Remade a HD version for Xbox One and PS4?
Heres a FAQ on the matter, Xbox One Backward Compatibility FAQ Tells you pretty much everything you want/need to know with the exception of how it actually works
All i need now is a price drop to £200, will pay that for a bit of a upgrade from 360.. only thing holding me back to be honest Backward compatibility is fine, but not something i used a lot on 360 to be honest(only a few games seem to be improved from my point of view). Nice to see them pulling their finger out and doing something tho, which is nice.
You must download the game still, even if you own a physical 360 copy. http://www.ign.com/articles/2015/06...ackward-compatibility-update-enables-360-xbla Some games may never be supported, just the nature of the beast.
Knowing that the Xbox 360 is quite close to a Power Mac G5 in power, that the Xbox One is nothing but a current generation mid end home computer, that developers have to sign up their games for "backwards compatibility" and that Xbox 360 games are built using Windows SDK's and DirectX 11, my guess is that when a developer signs up for the backwards compatibility plan, they (or Microsoft) builds the game's executable to run on the Xbox 360 operative system, but on x86_64 architecture (instead of ppc). Then, run the Xbox 360 for x86_64 as a virtual machine on the Xbox One, and run the game there. It wouldn't surprise me that the emulator actually uses some kind of adaptation of the Microsoft Hyper-V virtualization product.
Inserted the 360 Perfect Dark Zero into my Xbox One, it needed to download a 6.3GB compatible file, installed and ran smooth. I also went ahead and streamed it to my Windows 10 PC which also worked fine.
Installed windows 10 on to two of my PC last night. Streaming Xbox to the living room TV is great but I'll never use the feature since I do my gaming in the gaming room.
It's useless as it is right now. 360 is big endian and xbone is little endian. It means that there should be either some emulation/translation layer or all the game executable code (and possibly resources due to endian difference) should be recompiled for the new architecture. Given the massive "compatible file" size it looks like they've chosen the latter. It will be pain in the ass because every developer (and not Microsoft because they don't have any source code) will have to recompile their 360 projects using new supplied compiler/SDK. It would be nice if you could just insert the disc and play the game.
Actually Microsoft stated that the developers only need to give Microsoft permission to convert the title for play on Xbox One, so I guess they just bundle the games content with a emulator and presto
In this is the case why do you have to download ridiculously large amount of data per game? 6.5Gb emulator?
That might be padding in order to mimic the original disc lay-out? I downloaded Alien Homnid (X360 XBLA) on my Xbox One just now, and it's around 600MB btw.