Xecuter released fusion

Discussion in 'Xbox 360 Development' started by superspeed, May 23, 2012.

  1. superspeed

    superspeed <B>Site Supporter 2012</B>

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    Well Xecuter released the Fusion v1.07 Beta today. Here is a quote from their site if anyone is interested.

    Quote:
    [TABLE]
    [TR]
    [TD="class: alt2"]Xecuter Fusion v1.0.7 BETA

    This is a beta release. It is not meant for noobs so you are expected to have a clue. Use it at your own risk. If you break it or if Fusion breaks something then that's just tough. We are not your mom. You have been warned.

    For Fusion help, support, bug reports, feedback etc please use the Fusion Support Forums: http://www.team-xecuter.com/forums/f...play.php?f=187

    Do not ask for download links. We do not host the files and do not give the files to anyone who asks. They can be found in the usual places.

    Do not ask where the usual places are either.

    ################################
    ########### FEATURES ###########
    ################################

    Requirements:
    RGH/RGH2 Console (JTAG Not Supported)

    + Turns console into full devkit
    - Console has full devkit functionality
    - Test kits have debugging and memory editing capabilities
    - Partnernet has been blocked
    - Slim devs that show up as test kits now show up as full devs

    + XEX security checks removed
    - Region checks removed
    - Bounding path checks removed
    - Library version checks removed
    - Module import version checks removed
    - Media id checks removed
    - Module hash checks removed

    + XGD security removed
    - Bypass xgd authentication, loads retail game disks
    - AP2.5 checks removed

    + Run retail executables
    - Executables checked with devkit rsa key, if signature fails it is loaded with retail encryption keys

    + Container security checks removed
    - Rsa signature check removed
    - License checks removed
    - Arcade games run as full, even when extracted

    + Xbdm.xex
    - Mounts all internal drives
    - Mounts Firmware folder

    + Hud.xex
    - "Family Settings" changed to "Firmware Settings", runs config manager on press

    + Dash.xex
    - Games copied to the hard drive via the dashboard no longer require the disk to be in the drive to be played

    + Fusion added features
    - Boot in safe mode by pressing eject to boot (dev only)
    - Loads alternate system files from Firmware\Kernel\
    - Both devkit and retail hardware/accessories work
    - Switch between retail or devkit system link encryption
    - Switch between retail or devkit system encryption
    - Bypass booting to dev launcher
    - Pair any dvd drive to console
    - Display cpukey, dvdkey and other important information
    - Both retail and devkit profiles can be used simultaneously
    - Multi disk games can be ran from hdd without problems
    - Trainer launcher accessible through hot-key launch

    #############################
    ########### NOTES ###########
    #############################

    - The custom boot animation has a small side effect where the console will take a bit longer to boot. The reason for this is that the animation does not start playing at first boot, rather it plays once the console is fully booted. It is being worked on and will be fixed soon.

    - Multi-Disk Games
    Multi disk games can now be run from the hard drive and still function properly when the game requests to switch disks. In order for Fusion to auto detect and switch to the next disk of a game, the game must be put into a special folder structure. Every disk for the game needs to be ripped to its own folder named disc1, disc2, etc. Each disk folder must be placed inside a folder just for that game.

    Here is an example folder hierarchy:

    \Battlefield 3\
    \Battlefield 3\disc1\
    \Battlefield 3\disc1\...
    \Battlefield 3\disc2\
    \Battlefield 3\disc2\...

    ##################################################
    ########### MAIN ADVANTAGES & FEATURES ###########
    ##################################################

    - Retail Keys added in to allow use of anything that would work on a retail console. This includes hardware and software. Games like rockband require the retail keys to work.
    This was a problem in the past and therefore rockband was unable to be "backed up". This also allows the user to use retail and XDK user profiles. Making it convenient instead of having to resign a profile to work with dev or vice versa. Your profiles will also get resigned but its resigned with retail keys.

    - System link. Our system link in fusion will allow you to system link between dev and retail with no problems. Ping limit also removed out of the box so no need to run an app to do this.

    - DVD Pairing. Tired of manually pairing your drive to the console? all you have to do once fusion is installed is pop the drive in and hit "Pair Drive". You do not even need your dvd key from the keyvault or from the drive to perform this.

    - Custom Boot Animations. The current video animation is hard coded at the moment. For future releases the end user will be able to fully customize the stock boot animation.

    - Trainer Launcher. An SDK is being built for this. However, its currently ready and in place for use. Once the SDK is ready itll make it easier for users to make their own trainers and game hacks.

    - Multi-Disc Game Support. Unlike previous rebooters and other hacked kernels. Our multi-disc support works much better. Once finished with the first disc the console will automatically find the next disc and load it as long as its in the proper file structure.

    - Debug XEXs. Our kernel will run both retail and debug xexs. Even if the retail flag is not set in place. For example the leaked Forza 2 dev build on usenet and other developer beta games and apps.

    - Arcade Patch. This was previously attempted in rebooters and such like freeboot. However, it was never 100% perfect and didnt work for every game. This patch was redone for full compatibility.

    - Easier Access to DVD and CPU key. Tired of having to run xell every time you needed a cpukey? All you have to do now is go into Firmware Settings and you now have easy access to this info.

    - HDD Load. RGLoader uses something similar to this by loading the flash files from HDD. However, ours loads 10x faster. This means no lag or choppiness when running anything.

    - ISO Install of HDD files. Nuff said. Absolutely no need to install files to hdd manually. Once you install the flash image just run the iso in the console and itll install those files for you. This also means there is no need to go hunting for files.

    - Re-purposed Family Settings to "Firmware Settings". Since we hackers most likely do not care much about family settings and restrictions... We went ahead and changed that over to our firmware settings tab. This is the option where you go to get your cpukey and other unique information that Xell or Xellous used to give you. All in all xell and xellous are no longer needed unless you plan to boot linux. Future release of fusion will allow linux booting.

    - XGD Auth bypassed. Load retail game discs on a XDK kernel. As well as all AP2.5 checks removed. No need for FCRT.BIN or any extra files for this.


    ####################################
    ########### INSTALLATION ###########
    ####################################

    1. Start by running Fusion_Setup_v1.0.7.exe and fill in the required information for your console. SMC Config Blocks can be extracted using the latest J-Runner (smc_config.bin), and imported with Fusion. No other files are required.

    Once the required information has been fill out, press Build, save your new flash image, and wait for confirmation it was successfully created.

    2. Write the image you just made in step 1 to your console using J-Runner or NandPro or your nand flashing software of choice.

    3. Using ImgBurn or your iso writing software of choice, burn the provided bootdisk iso "Fusion_Bootdisk_v1.0.7.iso" to a CD (or DVD). Once the disk has been burned, place it in your console's DVD drive and turn the console off.

    4. With your Xbox hard drive connected, the Fusion nand image flashed, and the boot disk in your console's DVD drive, power on your console. Within a few seconds you should see the boot disk install screen appear. The boot disk will take a few moments to copy the required OS files and when it is done your console will reboot. When your console reboots it will boot to either the dashboard or the dev-launcher depending on the settings you specified when creating the nand image.

    Your console is now running Fusion v1.0.7 Beta, enjoy!

    #################################
    ########### CHANGELOG ###########
    #################################

    v1.0.7 (File Pack Size - 188MB)
    + Fixed Jasper BB (Big Block) Support

    DO NOT use 360 Flash Dump Tool to extract the smc_config.bin from BB dumps, it is in the incorrect format and will NOT work!!!

    To get the smc_config.bin from your stock nand dump in the correct format for the Fusion image builder, use the latest J-Runner

    Advanced --> Extract files

    You will get smc_config.bin

    You can also run this command using nandpro:

    nandpro.exe nand_dump.bin: -R64 smc_config.bin ee0 20


    v1.0.6
    + Ported to retail consoles
    + Added XeKeys status to ConfigManager console info screen
    + Trainer launcher added, accessible through hot-key launch

    v1.0.5
    + Hdd load redone, now works 10x better
    + Arcade license patch fixed to work with all arcade games
    + Hud.xex button remaps now work when in dashboard
    + Kernel folder has been changed to Firmware
    + Neighborhood now maps a few more drives
    + Major code/patch revamp and clean up
    + Retail and devkit profiles can be used, all profiles written as dev
    + Games ripped to the hdd no longer need the disc in drive to play
    + Minimum version check on module imports removed
    + Removed hdd authentication checks, retail and dev hdds now work
    + Multi disk games can be ran from the hdd without problems

    v1.0.4
    + Changed hdd loader to be dynamic
    + Fixed a bug with HvxPeekPoke
    + Repurposed "Family Settings" in hud.xex to "Firmware Settings"
    + Added Config Manager to change fw settings
    + Xbdm.xex patched to show all drives in explorer
    + Xbdm.xex now mounts Kernel
    + Xex module hash checks removed
    + Fixed a dvd drive pairing bug in ConfigManager
    + Fixed a bug in xbdm.xex with mapping KERNEL:\\

    v1.0.3
    + Hv extensions re-enabled
    + All XeKeys values unblocked
    + Syscall 0x75 is HvxPeekPoke(ULONGLONG Dst, ULONGLONG Src, DWORD Size)
    + Loads retail xex files
    + Loads retail game disc's
    + Bypass xex version/media/bounding path/region checks
    + Xam/xbdm/bootanim.xex are loaded from Hdd:\Kernel\
    + Boot into recovery mode by eject press
    + Unsigned containers allowed
    + Unlicensed/unpackaged arcade games are full
    + Slim testkit bug fixed
    + Internal drive map always enabled

    Fusion added features
    - Boot in safe mode by pressing eject to boot (dev only)
    - Loads alternate system files from Firmware\Kernel\
    - Both devkit and retail hardware/accessories work
    - Switch between retail or devkit system link encryption
    - Switch between retail or devkit system encryption
    - Bypass booting to dev launcher
    - Pair any dvd drive to console
    - Display cpukey, dvdkey and other important information
    - Both retail and devkit profiles can be used simultaneously
    - Multi disk games can be ran from hdd without problems
    - Trainer launcher accessible through hot-key launch

    ##################################
    ########### TO BE DONE ###########
    ##################################

    - Fix support for games that require dashboard 14179 (Max Payne 3 etc)
    - Add custom boot anim support for the end user
    - Lots of other features TBC


    ##############################
    ########### THANKS ###########
    ##############################

    Thanks & Greetz go out to who were directly or indirectly involved in the Fusion project.

    TheFallen93, Sonic-Iso, Xenon.7, Redline99, Tiros, c0z, l_oliveira, MODFREAKz, xorloser, k3rn3l, Podger, tuxuser, stefanou, Xmods, RF1911, tydye81, RickyB82, BaT420, BraveH43, Carlitosb, CouRieR, Cypher21, IceKiller, J2G, jsinger47, MomDad & prankster, [/TD]
    [/TR]
    [/TABLE]
     
  2. Borman

    Borman Digital Games Curator

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    Who wants to make me a console with this? :p
     
  3. MoonTar

    MoonTar Site Supporter 2014

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    I'd try Xbox-Scene.
     
  4. superspeed

    superspeed <B>Site Supporter 2012</B>

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    I can. :p I have 3 RGH slims lol
     
  5. Borman

    Borman Digital Games Curator

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    I dont trust most people there.

    I might have to take you up on that soon. I need another console in here for some multiplayer things. Need one with hacked Xbox 1 support for some extra fun though :)
     
  6. superspeed

    superspeed <B>Site Supporter 2012</B>

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    Ok well hit me up when you're ready. I'm building 1 with this as we speak.

    EDIT: I'll post some pics up in the morning of it running.
     
    Last edited: May 23, 2012
  7. Borman

    Borman Digital Games Curator

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    Let me know how much you'll want for one. Don't need a controller or HDMI cable, or boxes for that matter heh. It'll be into next week before I can buy anything, so take your time.
     
  8. Doom

    Doom Robust Member

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    Anyone know if we can simply apply this to current XDKs?

    -Doom
     
  9. superspeed

    superspeed <B>Site Supporter 2012</B>

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    No it converts retails into full Devs. On XDK you use a recovery. If you're needing an update for your XDK check logic-sunrise they should have a recovery for 14699. XDK's have blank eeprom's and many other hardware differences. Currently Fusion is only compatable with RGH consoles.
     
  10. Doom

    Doom Robust Member

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    Duh. And I would never get recoveries from logic-sunrise.

    Fusion was developed on XDKs before being ported to retail consoles, I'm asking if it's still capable of running on an XDK as you can intermingle dev/retail files seamlessly with it.

    -Doom
     
  11. superspeed

    superspeed <B>Site Supporter 2012</B>

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    No I'm pretty sure that the public release is for RGH'd consoles only.
     
  12. Repoman 108

    Repoman 108 Active Member

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    I'm curious about this as well. The line "- Slim devs that show up as test kits now show up as full devs" in features seems to imply that it could be applied to preexisting slim devs. At least that's assuming it's not mislabelled and should really be in the changelog...
     
  13. billcosbymon

    billcosbymon Guru Meditation Error

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    Does anyone know how I could convert my JTAG into an RGH console, I have all the tools I just need to buy a cool runner.
     
  14. superspeed

    superspeed <B>Site Supporter 2012</B>

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    Yes remove the jtag wireing flash the orig.bin back to the console. And then just follow the tutorial on how to RGH.
     
  15. ddxcb

    ddxcb Gota J.T.A.G. That Xbone Yo.

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    Or, keep the wireing, Use the Jtag CB and use the RGH 1.0 glitch.
     
  16. billcosbymon

    billcosbymon Guru Meditation Error

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    Flash my original nand back and then follow the guide?
     
  17. superspeed

    superspeed <B>Site Supporter 2012</B>

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    Yes follow the tutorial for installing the coolrunner, create a new nandflash and flash it to the console.
     
  18. l_oliveira

    l_oliveira Officer at Arms

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    Don't update your console to glitch. You WILL REGRET IT LATER ON.

    If anything, buy a new console to glitch.
     
  19. billcosbymon

    billcosbymon Guru Meditation Error

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    Why would I regret it?
     
  20. l_oliveira

    l_oliveira Officer at Arms

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    You won't be able to replace the console with another nor will be able to revert to the older state.

    Edit: Meaning you will give up on a solid stable hack to use a random glitch based hack instead...
     
    Last edited: May 24, 2012
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