I literally had a dream once (maybe back in 2005-6?) where I was camped out waiting for Dreamcast 2. I was told by someone in line that it didn't exist, I then asked why he was in line, and I woke up. I think I broke The Matrix.
I've heard about this story some times ago. By being a dreamcast lover I can't hide my excitement to the idea but, anyway why call it Dreamcast "2". There is no marketing logic behind this name as the Dreamcast never hit a big audience. Can it be that Sega have some data which we do not. For example about their followers after its hardware collapse or how the Dreamcast death have made this mark even more legendary that it was during its brief lifespan....
I don't know if I wanna see Shenmue 3 released anymore... knowing Sega as they're are now, I bet on how it could easily turn out to be a zombie game with Lan di casting magic spells on Ryo whom would be wildly running away on his forklift alongside with Ren who would be using a machine gun to make way through some windy valley... nah.
Sega only involved him because they lacked the engineering talent. Games designers should not design gaming hardware.
I dunno, they probably should have listened to him when he wanted the Dreamcast to have gyroscopic motion controls (for Air NiGHTS, tech later used for the fishing controller).
You can't knock the hardware design of the Dreamcast. First time since the Megadrive that Sega did something right in that respect. Game designers should certainly aid parts of the hardware design process, the controller being the most obvious. Ideally, you'd want the hardware design team to be skilled in both areas. Having such a team composed of people who aren't aware of what's needed for games is also dangerous to the end product.
Wow, I love how bitter everyone is in this thread. I suppose thats the result of so much disappointment.
I've thought of that too, but going back to those days people really cared about specs, not like today. What I'm trying to say is that had the DC used a wiimote, it would've been ridiculed.
I agree. While I see why people can be so bitter. I will not. I still enjoy. I think DC2 would be pretty cool. They'd have to put some serious shit in it though to make it compete with the other stuff on the market. And then make Shenmue III for it, but don't make the Audio quality and Writing so god damn awful like the first two. (I'm not saying they were bad games, just the dialogue was terrible and the audio quality for both the Sequenced Music and Recorded dialogue were both very supbar and have not aged well at all)
I still don't get why anyone would want a DC2 now when Sega keeps fucking up with all of its IPs. Maybe like 5-7 years ago when they still put out some decent games.
Valkyria Chronicles, Yakuza 1-4, Bayonetta, Resonance of Fate, Phantasy Star Portable, Phantasy Star 0, Sonic all stars racing,After burner climax, Vanquish, Madworld, House of the Dead Overkill, Shining Force Feather, Sonic unleashed(half of it anway), Sonic Rush, Thunder Force VI (Still good) Virtua Fighter 5 , NiGHTS: Journey of Dreams and etc . So, lolwut?
Most of those (Valkyria Chronicles, Bayonetta, Vanquish, Resonance of Fate, Madworld, Thunder Force VI) were not made by Sega, dunno if that means they own the IPs, but the fact is that Sega's in-house studios didn't make them and they weren't originally Sega's IPs. Sonic Unleashed and the new NiGHTS sucked, the kart racer was meh, Sonic Rush....designed by Dimps, nuff said (and the review scores were WAY too generous), but the rest were admittedly good.
indeed VC is the only good thing from sega in AGES... obviously the destroyed the goodness by making a PSP sequel. fking idiots they are.
wtf!? "Sonic creator, Yuji Naka has ruled out ever working on Sega or Sonic projects again." http://www.computerandvideogames.com/article.php?id=268788