Street Fighter II was the lone exception to the 1 Megabyte rule. And actually, only a handful of games reached 1MB. Most were 256KB or 512KB at most. SNES/Genesis games are limited tiny rom sizes also if you go pin-for-pin to the cart slot, but there is room enough in the carts for bank switching chips to access more memory. Sorry for the off topic rantage :katamari:
The SFC/SNES sound chip is the best of that generation. The poor sound of earlier games, as a couple have mentioned, was due to lack of familiarity of the hardware and low ROM sizes.
There are a few dev units, mostly incomplete, and maybe some other machines. I seem to remember posting a history of the machine in the original thread, which I can't find now. Sony wanted to make a console and have the CD unit work on both. Nintendo decided to go to Philips and work with them instead, which left Sony confused. The Philips deal then fell through and became the Nintendo-Philips-Sony deal. Ultimately it fell through due to squabbles, the failure of other CD formats such as Mega CD and Nintendo's interest in creating a new, 64 bit console... and going back to cart.
Cheers, that kinda clears thing up a bit. Would love to have seen sony make a snes CD and how much of a difference it would have made in the long run over what they actually did make with their playstation.
Hey Guyz i've found the Sony SuperFamicom prototype only 2 pictures but it's better then nothing code name : Play Station uff the font here : the back here :
I still never bought that that was a prototype unit. Even protos use etched PCBs, not perf board. I think if it was legit, the owner would've had tons more pictures than just 2 pictures of a case.
IF the SNES CD was indeed released as it was originally conceived, the first mainstream 3D console would have better graphics thanks to more advanved machines. The SNES-CD add-on wasn't truelly geared for 3D at all, it just offered more space. It was Kutaragi's decision to scrap the stand-alone Play Station in favour of the PlayStation that made it a polygone-spitting machine. It is arguable that designers didn't know where to go with 3D at the time, a fact reflected by the very different architectures and concepts that each console had(saturn, n64, PSX) - it wasn't until much later that 3D started to mature and instead of blindly building a machine and hoping for good graphics, the machine was built around the needs of the developers (see GC, XBOX but not PlayStation 2!)
There is an article on the Playstation in Edge magazine 200 this month, including a picture of a Sony branded machine that is clearly of SFC architecture, complete with Sony branded SFC joypads. It has a headphone jack and dials for left and right sound output on the front, along with some other details in the article - anyone want a scan, or is it a waste of time?
except that slowdowns were not caused by the cpu being clocked at 3.58Mhz. It was because programmers just didn't get that you cannot use 68000-only optimizations on a 65816.:-(
That is awesome, looks pretty legit too. Just found the latest copy of Edge here in canada. $18 plus tax...screw that, can't wait to get home and grab a copy.
The circular eject button on the top of the console would be for the cartridge slot currently occupied by the Super Disc System Cartridge, the other would be for the DVD drive.