AND (if true) there goes the last reason to have a 360

Discussion in 'General Gaming' started by GodofHardcore, Mar 28, 2013.

  1. synrgy87

    synrgy87 Well Known Member

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    bullet hell = over glorified development of asteroids.
    for people who like scoring points with bs "multipliers" etc... just like collecting the fruit in pacman only less challanging."zomgwtf lookz at ma pointz0rz 164000837364000!!!"

    traditional shooters were about blowing stuff up, surviving against impossible odds and achieving victory against some dastardly evil. points were just a nice little bonus, skill and reaction over patterns and memorization.

    edit: i did like ikaruga and DDP
     
    Last edited: Apr 4, 2013
  2. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    Regardless of what some German people with their Head up their ass might say. You still have to have Autistic Savantism to be any good at Danmaku.

    Fair enough, How about what reason is there now that so much good stuff is hitting the PS3 and not the 360?

    Every other new game announced lately either is PS3 Exclusive or has content exclusive just to the PS3.
     
    Last edited: Apr 4, 2013
  3. 7Force

    7Force Guardian of the Forum

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    Such as?
     
  4. jp.

    jp. Be Attitude For Gains

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    Good point. If a game has a different scoring mechanic and different graphics then there must be no way at all it could be a clone of another game with different graphics and different scoring mechanics. By this logic Psikyo was also a very original developer. Their games had different graphics and scoring mechanics too!! :excitement:
     
  5. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    Metal Gear Revengance has VR Missions on the PS3, Word is the next Blazblue is PS3 exclusive, in the US Under Defeat is PS3 Exclusive.....
     
  6. 7Force

    7Force Guardian of the Forum

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    Meh, Under Defeat is a port of a game that's what, 10 years old? Blazblue is shit. Since you said "every other game is a PS3 exclusive" I kinda expected something more dramatic.
     
  7. ave

    ave JAMMA compatible

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    By this logic, every game is a clone of the game that pioneered a genre. Different scoring mechanic = different way of playing the game. In ESPGaluda, you slow down the time to amass bullets, in Ketsui you have close-combat, in DDP you have strict destruction frequency. They're all shooters, but they play very differently. Your point is...?

    Also GoH, stop defending your own bad skills by calling every good player an over-the-top savant. You're aware of how scarce the phenomenon of savant syndrome is, right? But I guess your knowledge about this topic and about how autism is detectable is as limited as a redneck's spectrum of geography. It's shocking that you are 30 years old and still throwing around with scientific words to impress like an immature 15 year old. It is also offensive to our autistic members - the actual reason why you should shut the fuck up.
     
  8. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    So you're offended? There's alot I want to say to you right now, but since I plan on sticking around here for awhile I won't.

    Still not everyone can get it for Dreamcast. Blazblue being shit is subjective.
     
    Last edited: Apr 4, 2013
  9. ave

    ave JAMMA compatible

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    It's very hard to offend me; I'm just proving my point here.

    You wanna call me some mean words, think that's gonna convince me of the opposite? That matches your image perfectly. Call me "ass" and "sucker", I will be super sad about that.
     
  10. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    No You just really piss me off. I know you don't like me, it doesn't have to pop up in every thread. Only reason I don't hit the ignore button is that most of the time when it comes to gaming you know your shit. Can we call a truce and be civil to each other?
     
    Last edited: Apr 4, 2013
  11. smf

    smf mamedev

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    If you're just going to use it for games playing then it's probably not a big deal. I used the PS2 and now the PS3 for streaming video from a NAS. First of all I replaced the fat PS2 with a slim, then I replaced the NAS. Finally I got the PS3. It makes it much more enjoyable to watch without all that background noise.
     
  12. jp.

    jp. Be Attitude For Gains

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    Well, no, it doesn't really change much of anything.

    Let me put it like this:
    I can 1CC DDP and Ketsui ignoring score altogether. And in fact, most Cave games get pretty easy when you ignore the convoluted scoring mechanics (some, like Akai Katana, surprisingly so). But, if you want the little number in the top right to go higher, then you have to go get a PhD on that particular Cave game so you sit around watching videos to see how to do a lock-on shot in a millisecond and let it go as the timer hits 52.97 because that's how you get more giant boxes to appear. And really, this is how pretty much all Cave games wind up if you play for score: repeat what the youtube video did.

    But if you ignore score? Then they're all pretty much the same game. And that's my issue. I don't need a bullshit convoluted scoring mechanic nor do I want one. I just want a play a good shooter, and that's something Cave does not make.

    Ah, wait, what's that? "But j00 just dont apreeshiate teh mekaniks of complecks shooters!"

    Not at all. I think Battle Garegga is stunningly brilliant in how it forces you to play against rank. I also find Border Down brilliant with how it combines rank and the "Border Up" system. And the beautiful thing? Ignoring the mechanics in both does NOT make them easier (as it does for every Cave game); it makes them goddamn near impossible (well, for Garegga, BD has its own thing going and it certainly isn't impossible if you ignore the mechanics, and in some ways going RRR->YYY->GGG is the harder path to go compared to trying to stay on Green).

    Edit:
    Actually, if you ignore SCORING in BD, it would make it harder as you'll never Border Up, so you'd only have three "lives" in it (or one if you started on Red).
     
    Last edited: Apr 4, 2013
  13. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    They aren't ALL THE Same scoring aside. Pink Sweets for example has no bombs. Guwnage has the Shinigami. Ketsui I'll give you, it's basically Dodonpachi with Helicopters.
    Deathsmiles isn't anything like any other cave games. The thing about cave games for me is. Even if I know where my hitbox is, I'll always die trying to avoid something even if the hit box is just grazed in some games ship goes BOOM. Then look at Pysvariar 2 for example where Buzzing is encoraged and fuck if I know where the hit box is. That game is a bit more forgiving than most Cave games are.

    The Boarder Up/Border down system in Boarder down since you bring it up, Drives me nuts as it's impossible to get to know a level if you only play it once. I've had this game since 2004 and STILL haven't made it past the 2nd stage becuase it never gives me a chance to memorize. Meenwhile Thunder Force V a Game I only got a few weeks ago, I'm probably having the easiest time with adjusting too becuase it actually does allow me regardless of difficulty level, to memorize the levels.

    But when it's raining bullets and you know where your hitbox is and you try like mad to avoid something only to get hit by something else. YEAH. Maybe Hit boxes are the problem?
     
  14. 7Force

    7Force Guardian of the Forum

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    Yeah, but the way you spoke I was expecting something a little more than a port of an old game that'll probably soon be playable on MAME and a niche fighting game. Speaking of subjective things, your thread title is exactly that.
     
  15. ave

    ave JAMMA compatible

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    I agree with you, but Under Defeat on MAME? The game runs on Naomi, I don't see it on MAME anytime soon.
     
  16. CD ageS

    CD ageS Robust Member

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    Microsoft and FOX have finally come to an agreement which allow the former to use the Killer Instinct Brand.
    SO...yeeeaaah... I'ma just hang on to my ol' white box and continue enjoying Akai, Raiden Jet Fighters, SamSho Sen, Cap Digital Collection, and Some Tekken Tag 2 like always.
     
  17. sonicsean89

    sonicsean89 Site Soldier

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    Well if you're not worried about MAME, what's to stop someone from burning the iso to a disc and playing it that way?
     
  18. jp.

    jp. Be Attitude For Gains

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    The best game to play to develop a feel for hit boxes is Radiant Silvergun (since it is incredibly obvious where it is).

    As for Border Down, they have a practice mode where you can try sections of levels on the paths you've gotten to. So if you went GYR-RR, then you could practice 1.1G, 1.2Y, 1.3R, 2.1R, and 2.2R whenever you feel like.

    As for Cave:
    In the end they all boil down to you dodging similar bullet patterns each and every time.

    And you're having an easy time with TFV because it's a ridiculously easy game. :p All Tecno Soft games are more or less (though I still love 'em).
     
    Last edited: Apr 5, 2013
  19. GodofHardcore

    GodofHardcore Paragon of the Forum *

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    And dear GOD do I suck at Radiant Silvergun, You think my videos I've uploaded recently show how much I suck at Shmups........you should see me play RS.... YEESh. Mostly because I haven't figured what weapon to use in what situation.

    I still die in TFV alot, Plus I have continues turned off. Once I lose my power ups I feel useless. Basically I'm going for a 1 life 1cc. I make it to the 2nd stage boss before need to continue.

    I'll remember the Practice mode in Boarder down next time. Considering that I spent so much on it back in the day I really need to put the hours into it.
     
    Last edited: Apr 5, 2013
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