I don't know. I imagine they'll sell better than the Ibara port did. Probably in the same range the DDP DOJ port did actually (since thus far the shmups on the 360 generally sell in the 10,000 range, though I don't know how well Raiden Fighters Aces did).
10,000 is hardly worth writing home about. And I'd be pretty shocked if these old games sold that many. PS2 user base at the time was like 100x what the 360 one is. Simple math says that these guys will scrape by if they're lucky. I'd like to see them succeed, but hey, I'm a realist. I also find it ironic that in the day and age of games getting easier, they've picked arguably the hardest two out of the Cave Library.
I don't know much about the finer points of 2D, but since 360 does HD couldn't it do it pixel perfect? Or does it all matter on the source?
I don't know man. I mean, the Cave port that sold the most on the PS2 was DDP DOJ, and it only sold 15,000. Hell, G.Rev was ecstatic when Border Down sold its initial 8000 or whatever, so much so that they did a second pressing. 10,000 isn't much for a big game, no. But a port of a 2D shooter? I can't imagine much went into making those. And if they make at least $25 off of each copy sold, thats $250,000 right there. I dunno man, apparently its not too bad, because more and more companies are jumping into the Xbox360 shmupping scene (Konami for one, Alfa Systems, Taito). Its like on the Dreamcast, after folks saw how much Border Down sold, seemed like everyone decided to keep the DC an option for porting their shmups (then again, the ease of the Naomi conversion certainly didn't hurt). I hope the Cave ports do well for 5PB. I would love for shmups to keep winding up on the 360. :nod: But in the end, I can only imagine these guys are making money off of this stuff. I mean, Senko no Ronde was the first, and it sold 10,000. Then there was Shikigami no Shiro 3, which sold 3x as many copies as it did on the Wii. And then Raiden Fighters Aces and up next there's Raiden IV and Otomedius, so it can't be that bad.
what you're saying is a paradox actually. You're that cool, you make paradox statements anyway, HD and pixel-perfect don't go together. The reasons lie in the raster VS. vector graphics. The latter is infinitely scalable, the former is not.
I think that you can change resolution and frequency to match the arcade, if I remeber it well; and also it has diferent filters. I can't check this now, because my X360 is dead. But anyway, I believe you, because you have much more experience with these games than me :nod:
The original arcade hardware outputs 240p. All the sprites are made to be displayed in 240p (15khz). The only 15khz signal the 360 outputs is 480i, so no, pixel perfect is not possible. 480p w/ fake scanlines would look like 240p (and be a welcomed addition) but I would bet my house they won't be in there. Border Down DC development cost: $8. And the thing about DOJ & Galuda is that they poured resources into them. They redefine how an arcade port should be. I'm not saying the games can't make money. The problem is they're catering to the most critical of game fans now, and their returns are somewhat capped long before the games are released. The trick is making a good port, and making money. We'll see though. As a purist (and someone that owns the PCBs) I'm not thrilled at all about these being released on the 360, mainly for the hardware deficiencies listed above. I'm also a bit sour since they're spending the money on "improving the graphics" which just smells like shit from the get go. Definitely cannot. A shortcoming of the original Xbox (and GC and Wii as well). The hardware does not support it.
the last great hero of below VGA resolutions was the PS2. Get your own while they re being made, because when the laser dies you d be wishing you had
I'm sure the games will be well emulated long before that. I have optical drives from long before the PS2. And from what I understand, the PS2 also supports 15khz as of Firmware XXX. Mine doesn't have backwards compatibility, so I've never tried. So, take that w/ a shaker of salt.
Then let us hope that 5PB was taking notes from Gulti on the Raiden Fighters Aces ports. Well, aside from the bugs and need for a patch. But other than that, Raiden Fighters Aces is top notch as far as I can tall. Oh, and I believe 5PB did say they were also going to have an original mode for the people who wanted that. They were just doing a graphics update as an extra type deal.
I have a japanese PS3 with backwards compatibility, and now i'm using it to play Dodonpachi Daioujou. But I don't know anything about the 15khz that Gaijinpunch says.
What do you have your PS3 hooked up to? What cables, etc? Honestly I don't know how (if at all) it works to be honest. My guess is you'd have to be on standard-def mode or it wouldn't bother. If you've got it hooked up to an HDTV, you'll not be able to tell either.
Well 1, you're playing Ibara. Unless you're playing an ISO (with the patch applied) it's not only interlaced, but also filtered (fuzzy shit applied). So yeah, no CRT will save that pile of shit... although if you don't have a Super Gun or cab, it's the only way you'll play the game. DOJ & ESPGaluda in TATE mode should be 240p. Here's a picture from my Death Smiles PCB: If you see scanlines like that, it's 240p. If you get that "shimmer" then it's interlaced. I'm sure some googling could turn this up, but I doubt anyone that's serious about 240p is playing their PS2 games through their PS3. Well, not that many people anyway. A really, really nice arrange mode would make me buy these (and maybe like them). Some slapped together pile of cock like Mushihime-sama's arrange mode will probably make me hate it. DOJ's Death Label is okay, although a little unimaginative. ESPGaluda's Arrange mode is about the best extra mode in gaming history I can think of. Hard as nails too. IKD got it running on the PGM hardware in 3 days apparently, and then gave it to Arika.