I see a s-rgb in there. Here's a few pictures i took from the board. http://i.imgur.com/59NLs.jpg http://i.imgur.com/I8F46.jpg http://i.imgur.com/JzKYH.jpg
I've updated the speadsheet. Thanks for that info. Btw if any European member care to share there serial number and PCB version that would be great. We have quite a good idea how to found any particularly version of the SFC and US SNES PCB now, but PAL info is quite empty
LoL, i just finished cleaning that mess. I think it was Cola XD. The reset mechanism was also completely gooed up and would not work. I cleaned all the parts with a toothbrush, its like new now Edit: a good thing the liquid did not affect the electronics.
I just modded my 2nd SNES Mini and noticed the video chip was just slightly different then the first one I modded. Has anyone seen this before?
So what other behavior is different on the SNES Mini? What games produce glitches on the mini, and what are they? After checking 8 snes model 1s, none of them are the 1chip revision, so I'm planning to mod my snes mini for RGB and want to know what games are affected. I would hate to be playing through late releases like terranigma, kirby's dream land 3, super mario RPG, etc, and have some huge visual differences compared to the model 1 that weren't intended by the developers.
There is something strange behaviour on my RGB-modded snes mini.. Everything looks fantastic and the picture quality compared to my Super Famicom is huge... But the problem is sync issue. I soldered a very small wire to the 7th pin of the chip and the second head to the sync spot of the cable pins (I added 75 Ohm resistor for each R,G and B wire, but this sync cable I put only wire, No resistor). Everything works great, when I start the console my Sony Wega CRT finds the SNES mini and starts the right channel. But now it gets weird. When I play everything is OK but randomly my screen flickers once and the screen gets black and then my Sony Wega puts screen 16:9 and the colors get back. This is very annoying. I have to press start and put 3:4 setup again. There is no time limit when this happen. Sometimes I can play 1 hour and nothing, sometimes it happen when I have played 7min, or 18min... Maybe cold joint problem, or is this some issue with my Sony Wega... I don't know, but I soldered the sync wire out, and the issue is away. It is no big deal. It is not a big thing to put the right channel manually when I start playing. The most important is that I am very happy with very sharp non blurry image what Snes Mini can give!
If you are still curious about the problem and wiggling the cable does not reproduce the glitch I would try with another TV. I don't know much about RGB, being in NA, but I would try with another TV for a while. Seems the Sony TVs are a bit anal about things being perfectly to specs.
I tried to wiggle the upper pcb connection and nothing happened. I was just curious that is this how common issue. And Is it TVs or consoles problem. I don't bother me anymore. I took the wire out. I played megaman 7 over hour now and no problems...
In case you still need info for PAL consoles. I have two consoles: UP18145527 - SNSP-CPU-1CHIP-02 UP18191853 - SNSP-CPU-1CHIP-02
Read through this whole page. It should explain everything and has picture comparisons to show you the differences: http://www.retrorgb.com/snes
So it seems the 1CHIP versions are the ones that came just before the SNES mini. Ironically it's a later model, whereas the N64 famously can only output RGB, with modification, from early models.
SNES mini. Which needs a mod for RGB. Be aware the model is also NTSC exclusive, needing mods to use 50hz or directly run PAL original carts.
So after reading through that write up he says you have to tear the console apart to tell the diffrence. Couldnt you just get a model from 1995 and know that its a later revision without tearing it apart?