Not loose. SNES units have no model year printed on the exterior. Closest to a guarantee would be something like a new 1995 or later bundle, such as Killer Instinct (US) or Donkey Kong Country 2 (PAL). If used yet seemingly complete someone could've swapped the console inside.
https://docs.google.com/spreadsheet/pub?key=0AvE57-VbN9_HdEpkUUR0U1hzMHFWVWw3VXhORHFIanc&output=html I used this to find a NTSC SNES that had a serial number higher than UN31xxxxxxx, and was able to get a 1-chip...
They changed the SNES interior casing and hardware I believe around 1994, taking out much of the heavy metal shielding. The base also went from 4 rubber footers to just 2 at the front. The eject button changed from printed on in white to embossed on the grey plastic. Now, if it were proven that 1CHIP boards were used beginning with those changes, the identification would be simple! Unfortunately, and I could be wrong, but it seems like Nintendo changed the internals and then made this 1CHIP revision a year or so afterwards.
I've seen some serials starting with UN8, anyone knows what these are? They often have another sticker under the serial number so I assume they're official refurbs but I don't know what board is inside. If no one knows I may get one and find out. Is it normal for them to replace the entire board, or will it just be whatever the original board was, with repairs?
Printed eject label and heavy yellowing means pre-1CHIP but not the other way around; many UN2xxxx series have an embossed eject label and an unfaded case. Also the Killer Instinct bundle (1995-1997???) has a shitty RGB-02 board apparently, not a 1chip.
See, we dont get the same consoles you guys get - so its not based on personal experience, just what I have read (somewhere). But its possible who ever wrote it didnt have a large enough sample size.
I had a thought: Has anyone tried pulling RGB directly from the chip on a 1CHIP unit, just like on the SNES Mini? It seems the chip on some of the 1CHIP units is identical to the one on the mini, but the mini always outputs a much higher quality signal. I've only tested three 1CHIP SNES 1's, but I've modded about 10 mini's and they always look amazing. If the 1CHIP's could look just as good with a mod, I'd much rather use it, since I really like the look of the original console.
Some burning questions I have! I have read that the 1CHIP NTSC consoles do not work properly with the SFC (and this PAL GC, so with 3x 220uF capacitors) RGB cable, but do actually work with the 1CHIP PAL consoles! (where the older revisions would turn to black, and the French RGB cable was needed; 3x 75 ohm resistors instead of caps). Is that true? And were the RGB-01/RGB-02 revisions not released as PAL? I'm also looking for the year of release of all the revisions. Do we have an overview of that somewhere?
I thought they're just usable on PAL SCART tv's, not? (didn't Link83 also post that). Ok, just browsed through my archive: http://nfggames.com/forum2/index.php?topic=3203.msg28800#msg28800 http://nfggames.com/forum2/index.php?topic=37.msg33310#msg33310 http://nfggames.com/forum2/index.php?topic=3203.msg28800#msg28800 So mainly I'd like to know, can a GC RGB cable truly be used with a 1CHIP PAL SNES?
You are mixing things up, your quotes all say the GC cables work BETTER with 1 chip NTSC consoles, yet you say you read that they dont work? You should not use Japanese scart cables on Scart tv's in the EU - they are wired differently at the TV end. So that means you can ignore anything that mentions the SHVC-010 unless you are using a japanese TV. NTSC consoles should have a cable with caps in. PAL consoles should use cables without caps and extra resistors. Being 1chip or not makes no difference.
Unshe was talking about the Snsp-cpu-1chip-01, which is the PAL version (NTSC is SNS-CPU-1CHIP-01). So he claims the French SNES RGB cable doesn't give good quality with a PAL 1CHIP SNES, while de GC RGB cable does. Which is weird, since the GC RGB cable gives a black screen on the older PAL revisions. Though I haven't read from somewhere else that the GC RGB cable actually works with a 1CHIP PAL SNES. If SHVC-010 is incompatible with PAL tv's, then we can skip that part (I recall now Link83 was fiddling with the official French SNES RGB cable, not the SHVC-010) But for NTSC owners interesting to know that the cable appararently doesn't work properly with the 1CHIP SNES (if it's true). EDIT: I got in touch with a Dutch PAL 1CHIP owner and he confirmed the PAL GC RGB cable works (as well as the original French RGB cable). Remarkable!
I just found out that i have a snes pal 1 chip seems to me playing A.S.P. Air Strike Patrol was the easiest way to determin it without opening my snes since the plane had almost no shadow serial nummer is UP18027553 but i will open it later today just to be sure. i have several NTSC Snes / pal / jap systems i'll add them all in the near future
This is interesting to me. Because here http://superfamicom.org/console-serial-database They have quoted Byuu as saying... "What I do know is that the Super Famicom Jr / SNES Mini is listed as 2/1/3, but is honestly more of a clone system. There are "drastic" changes. Not so much stuff that's going to affect most games directly, but stuff that tells you the chip is radically different on the inside. Things like the SMP Timer Glitch vanishing, different behaviors of the TEST register, some DSP subtleties, the PPU being entirely different, and mid-scanline effects are totally different which affects games like A.S.P. Air Strike Patrol where the plane's shadow is almost invisible." I had guessed up until now only the mini and jr had these "drastic" changes. But if you have the Air Strike Patrol bug thing too then does that mean all 1-chips have these graphics differences?
That's what i'd like to know too ... since i only have one pal 1-chip system. And i'm about to sell it
I just tried the first mission with my 1 chip snes and I´m not sure where the shadow is supposed to be... I see no shadow whatsoever. (I flew around, tried to bomb some targets and started to dogfight an enemy plane running circles until I ran out of fuel, no shadow at any point on either plane)