If memory serves me correctly, isn't the CPSIII quite similar to the final Saturn hardware? I remember both sharing the same SH-2 chipset and being compatible with 320x224 resolution, though of course that doesn't mean Capcom was ever planning a conversion of Street Fighter III or even Red Earth for Sega's console (despite rumours these were being considered, perhaps even in the research stage of development) - something that ambitious would surely have required the 4Mb RAM upgrade cartridge... AT LEAST!!
I always thought it was more like a dreamcast my self but more powerfull because both jo jo and all three street fighter IIIs made it on to the dreamcast quite early in it's life.
I forget which magazine I saw this in, but Capcom was originally going to support the Saturn much longer than it ended up doing. In fact, the plan was going to be for a trial CPSIII conversion once it had released Marvel VS Capcom for the system, though in the end it didn't end up bringing that game to the Saturn as it had already decided that Sega's platform was on the way out (probably following low sales of its later titles dependent on the 4Mb RAM upgrade). Red Earth was being hinted at more than Street Fighter III, even if most people would have preferred the special version of Biohazard 2 that was supposedly different to the PlayStation edition in that it would have featured different characters around the same time frame in alternate scenarios. Anyway, I'm taking this way off topic so I'd best leave any further Capcom discussion to another, more suitable thread...
FBA more than likely never will. FBA last I checked is a primarily a 68K system emulator. If someone actually added the SH2 core from Gens I'd be surprised. It'd be the biggest addition to FBA since NeoGeo.
If anyone has seen there latest update you will be surprised on how fast things have developed. The sounds is now perfect and there is now colour. Only thing left now is the sprites and background.
Pretty sure that CPS3 used QSound, so sound emulation doesn't surprise me. It's always good to hear they are making progress though.
He just said CPS3 does have sound now, and I said I'm not surprised given that QSound was emulated along long time ago, back in the days of Callus and such.
Great news, They got backgrounds & sprites figured out. Nebula author posted some recent screenshots that show some what working backgrounds. http://www.speksnk.org/foro/viewtopic.php?t=66324 :dance: sorry wrong emu. I ment nebula which also now runs cps3 games. The author has been working with Haze to sort this all out.
That's extremely cool. Nebula is a nice emulator and Elsemi is quite talented. Perhaps the wait won't be so long afterall.
Emulation is almost perfect, although i'm playing with the keyboard, and analog controls in a keyboard isn't exactly the best choice.
Was cps3 capable of redbook audio? Cause in the ps2 version of 3rd strike it lets you play the game with the arcades original music which sounds very digitized.
No. Many people brought up redbook audio bullshit to try to look smart simply thinking that because there were CPS3 games stored on CD-ROMs they must stream audio like a CD player. The CD-ROMs just load the game onto the SIMMs if I recall, and the game is still protected when loaded up, you still need the security cartridge to enable the system to decrypt the game while it runs. Also I remember hearing that the CPS3 CD-ROM system took a VERY long time to load up games on it's initial load. I think I remember hearing it took somewhere around 30 minutes. Anyway, remember many CPS3 games (not really sure how many or which ones) were available as boards with no CD-ROM in the mix. So redbook audio makes no sense. SF3 I'm certain was available as board only and CD. Also just think how silly that idea is that CPS3 had redbook audio. If you had a CD player in an arcade enviroment and it was constantly spooling audio data, it wouldn't last long or be very reliable.
You are correct. The Game's content including audio was all stored in the SIMMS. Once the data was loaded the CD Drive was inactive. The loading time was horrible but I believe the CD drives were 2x and the board would load and then verify the load. I had a CPS3 and this is what made me ultimately stop using it (Im a home collector thus I would like to be able to swap games quickly). Truthfuly this is the main thing with even naomi GD units as well. The games are all run from memory on the DIMM board and the GD drive is inactive while the game is running. Only systems I think might use the CD drive for play were konami music games & namco's system 246+ series (there never was a load screen for tekken 4 or SC2 for it to dump contence to memory).