Well, I've read somewhere that someone managed to run it on a a modded xbox360. Apparently he didn't.
Dear Parris Said: and theaki said: Do you think we connect one I/O card from Naomi for exemple, the xbox DVT4 can run Chihiro games. If I understand Parris said I/O run with dev kit, but how to do that? especially supply? Thanks
People say all sorts of stupid shit. In the pre-internet days all you had to say was "my Uncle works at Nintendo and he says you can get Mew this way!" and while everyone knew you were full of crap nobody could prove otherwise on the playground. These days if you claim something you better be able to back it up or at least be well known to have the technical skills to have a reputation to get oddball stuff working.
Integration of arcade parts with the Xbox didn't start until February 2002, making the likelihood of the "Arcade Port" being much lower than though. Now, is it possible that they were that forward thinking? Sure, but the evidence isn't as clean-cut as old stuff made it seem. It also doesn't rule out the port having been used for that. In fact, the Xbox was to have an expansion port at the back of the console, similar to the controller.
What's we should see please? This a Xbox classic motherboard with extra ram, no dev or debug motherboard
Both ports that are in discussion, one in between CPU heatsink and fan, the other one is between the video and lan ports. (JVS) This from a DVT3 engineering sample.
Aw... a second connector I never spotted, the JVS... the other one ive seen before. now I wonder what that second one do. is it connected to the CPU ? Syclopse do you happen to have or willing to make some closeup of the two connectors and maybe underside? (a nice shot of the mcpx would not to much aswell?)
nice Thx, still no close clue, but also that side looks like connecting to the CPU. can also go anywhere but why put it there right? wished I got my Xqemu compiling (Arch x64) is anyone having good luck on Linux or Windows with the most recent from Jay or Espes?(should start or find a thread for this)
Yeah, I believe I got Jays code to work before. It's a huge mess tho. That guy really needs to work on his coding style and git etiquette. All joking aside, we usually hang in #xqemu on freenode. It might take us some time to respond but we try to assist anyone even attempting to compile (normally). Any coder compiling this might be a helping coder in the future Personally I don't think the hardware ports will lead to anything interesting. As far as I remember (it's been some time) the JVS is a misnomer in the code and I don't think that a JVS port on the xbox board would make any sense. Even if it exists it most likely won't communicate with eeprom and sram. I'm not too sure about it anymore, but I believe the Xbox board was incapable of JVS anyway? It would require RS485 / RS422 (Did I get the numbers right?) level switching. The way it ended up in the system and the controllability with a gamepad also suggests the JVS is just translated to gamepad USB commands on the Chihiro boards.
Here are all Jayfox's tools compiled for windows including a gui for extracting Sega Chihiro CHD's. It also includes the DESCrypt.exe tool. http://www.cloudstor.es/file/m1_MTM1MjE/ Credits go to Tkeahi