I think it would be more likely to work in a 32-bit Windows 7 setup with some tinkering. But really, XP is the preferred way, as that is the native setup for most Xbox development, but Windows 2000 can do the job in a pinch (though it became more difficult as time went on). The other thing you can do is use a debug patched dashboard with FTP support, which works but can be annoying if your DVD drive isn't in the best of shape like most of these units
yep, xbox neighborhood was designed for xp. my xp machine broke (and I do mean broke, basement flooded!) so I really might have to do VM or get a cheap xp pc... whichever comes first lol. Also, isn't there a way to screen capture with one of the development kit tools? Back to the xbox ---I mentioned I had two. The other one is currently undergoing maintenance (that's a long story) but that is the one with the 29.7mb zombie game (pretty sure it isn't stubbs related). Anyhow, I will post pics with gameplay of each.
I LOVED stubbs. I got it on day 1, it was fantastic. It's REALLY obvious it's created on the Halo engine, for the way the first and third person cameras handle. And especially creating player profiles, the keyboard is the exact same and default profiles are automatically named NEW001 xD
I never heard of it previously. I only expanded my xbox game exploration after its scene. However, after playing the beta I have already got a copy of the retail version and can't wait to play!
You can use Xbox Image Grabber to take screenshots without having the SDK installed (usually, I havent had to use it in Windows 7 that much but Ive gotten it to work in OSX). Otherwise, you can grab XBCapture from the SDK and run it from the command line, I think it works in W7 but Im not entirely sure.
Note, if you're running windows 7 pro, ultimate or enterprise you can just download XP mode from microsoft. I have mine setup to use xbox neighborhood as an application, it acts as if there is no XP OS running (even though it is) in the background. Works very nice. http://windows.microsoft.com/en-us/windows7/products/features/windows-xp-mode
No I'm still not sold on it lol. I've had xp mode and vmware and some other one all at different times. They can come close but its nice to have a machine with a designated os.
Win 7 32bit and backwards comp mode the neighborhood only worked with a regedit as I remember (somewhere on this very forum) but im not sure. Good luck and nice Find
This should help. http://www.fileswap.com/dl/LEPgDXHt6f/ I patched Avalaunch to debug,just burn to disc and then you can ftp your files to your pc.
Yep, that is always my next recommendation. But as I said, the best thing to do is Neighborhood if you have the system. Even with a dummy file, my Xbox DVD drives are less than reliable at picking up my avalaunch / tool CD that I made hah, I use it as a last ditch effort.
Its possible to run XP from a flashdrive if you simply must have it tho I have never done it Good luck and remember to run some file recovery programs to see if there is anything else in there :3
There are very few differences between a Debug Kit and retail Xbox 1 that software can detect besides the RAM size. If you solder on the extra RAM chips and use debug firmware specially hacked to run on fake-debug systems, games are going to work. In the Xbox 1 days, I made firmware images that could be flashed to either retail systems or Debug Kits. The trick was simple: put the retail "secured" (*snort*) MCPX ROM into the high 512 bytes such that the debug systems booted like retail systems, then compress the kernel image using a retail-hacked 2BL.
I have a 128MB modded retail system with UnleashX dash and TSOP IND-BIOS 5003. I can give it a try if you want. My Xbox only initializes the first 64MB of RAM on startup and doesn't use the second 64MB until I load MAMEoX128 Plus and return to dash. I can test it out and see if they will run on 64MB or can only work with 128MB if you want another person to test it out. Can test to see if it will run on a retail style system or if it only works on a debug setup.