While nintendo didn't invent motion sensing controllers, they were the first to apply it to mainstream gaming. And really, does anyone believe that Kutagira and co. sat around at a desk and came up with this idea all on their own. This PS3 controller is clearly done in response to the Revolution, or Wii if you will. As for Microsoft's position, they could easily make a motion sensor add on that plugs into the headphone/expansion jack on the 360 controller. In fact, I wouldn't be surprised if this was shown at the show-and now that Sony has motion sensing technology, they will atleast claim they already have this. It should be interesting to see who's motion sensing technology is better implemented into gameplay(a tough question, I know). But more importantly, how well does the PS3 controller work in comparison to the rev, as preliminary reports seem to indicate an accelerometer only, thus lacking the ability to get a fix in 3d space. And is the presence/lack of HDMI on PS3 confirmed? All in all, this is shaping up to be one hell of an E3...
Clearly Sony tries to hold to as much market-share as they possibly can. If you re on the top, there's on way to go, and that's down. From a business stand point it makes perfect sense to try and satisfy all alternative player tastes at least at a basic level. They're trying to appeal to a mass audience and magnet people who now seem to be in love with the Wii thanks to its new controller. I wouldn't say its a rip-off, because having alternatives is the essence of a free market, and may the best man win. http://uk.revolution.ign.com/articles/705/705870p1.html Ign sums it up neatly, and it's evidently closer to the Sidewinder than the Wii controller: What type of things won't work on the PS3 controller? The following actions can't be done on the PS3 controller with the same precision: Throwing/Catching a ball at a specific spot shown on screen, swinging a sword in 3D space and performing stabbing motions, aiming a weapon light-gun-style, swinging a racket, punching, general 3D item interaction, 3D drum simulator, swatting an "on-screen" fly, performing two separate tilt/motion functions at the same time.
Well, atleadt with the Ps3 you get a bit more with the premium version than a hard drive. That being said, you can only get some of it's key features with the high end version. And while I do realize the buisness perspective, I just wish there could be a bit more innovation from sony instead of reatreading ideas from the competition. That being said, Warhawk with tilt seensing could be killer, and I do see some other interesting applications for it, but it just won't be as flexible as the Wii. Hopefully, this will end in better products and may force nintendo to ensure that all their launch titles are top notch instead of hal assed implimentations of the wand(like what happened with early DS games) But did anyone find it humorous that sony said they don't need to rely on gimmicks for the PS3, then wen't on to demonstrate something similar to the "gimmiky" nintendo controller?
Dude what about the analogue triggers? those were made by SEGA and both MS and nintendo used it in the 128bit gen. Plus the thumb analog, the one every single pad has today was made by SEGA. Where's the stick analog from N64?.....
As long as they change the designs around to avoid patent disputes, Sony's only taking the best concepts out there and going with the flow. I mean, as long as the d-pad, analog stick control, and rumble are any indication... Agreed, Sony wouldn't have done the motion thing had it not been for Nintendo's decision. I just hope people remember Nintendo as being the first to implement this feature into a home console (even if the motion idea bombs with the public, yes, I'm that fair). (Oh, and I know the Vectrex was the first to offer analog control, but it failed and burned, so it doesn't count. Nyah!)
I would say, like the pressure analog buttons on the ps2, the 3d spatial part of the controller will be a fad. Most people just mash the ps2 buttons, let alone try to use the levels of sensitivity when you push.
Blueray DOESNT WORK WITHOUT HDMI!! Is sony screwing you out of a dvd player with the lower model too??? Or is the HDMI slot for something totaly different? What happened to two HDMI slots?!
Good/Bad news (depends how you see it and how much you hate or like Sony's new controller). The PS3 will not have rumble, because it interferes with its tilt-technology apparently. Couldn't they just turn it off in "tilt" mode however? anyway, I like rumble, and since I'm thinking of buying a PS3 controller (not a PS3) to hook-up to a computer (someone will surely make drivers/adaptors etc if not sony themselves), it's quite disapointing not playing all my (few) PC games without rumble. AND regarding the 360's HD-DVD support...I quote from IGN Not all devices that make use of DVI and HDMI connections have been built with fully-functioning HDCP chips, the small gateways that are necessary for each component in the hardware chain to pass a protected signal along. The Xbox 360 is not naturally HDCP compatible, as the standard was not finalized until well after the 360's chipset was complete and the first 360 units went on sale. As such, MS will have to come up with some sort of solution if the HD-DVD add-on will be able to play HD-DVD movies with activated Image Constraint Token (ICS), a software flip that will massively downgrade HD content if it is transmitted through un-protected (non-HDCP) hardware chains. Further complicating the issue, the Xbox 360 HD-DVD add-on will connect via USB. USB doesn't support HDCP, and it is inconceivable that Hollywood studies will allow High-Def content to travel such a pirate-friendly medium without heavy internal protection. Assuming Microsoft has already developed some rather bulletproof internal encription for the 360 and its USB ports, they will also have to integrate their HDCP chip into the DVI cables that are eventually released for the 360. Failure to properly impliment such safety measures could make the 360 the gateway for HD piracy and Microsoft a pariah among Hollywood Studios.
Whenever a rumble feature is in a controller where I have the choice to add it in (Dreamcast, N64) I always end up taking it out. If it's inside a pad I don't mind, but I'm really not bothered. It's a spinning motor, at the end of the day - not something I ever really asked for in my games. Games that make significant gameplay use of rumble features are few and far between. As far as PS3 goes though, I agree a much better solution would be to institute a developer requirement to switch off rumble while tilt detection is on.
Hey just saw on the official sony press release - "maximum heat and noise reduction has been achieved with a noise level equivalent to that of the current "slim-line" Playstation 2" Now that is big news to me! I know it sounds rather superficial but that makes the package sound all the better. Whenever I hear my 360 go into overdrive I don't exactly feel comfortable. Infact it makes the unit sound very cheap imo. Silly I know but I do care what my consoles look and sound like, certainly in that department Sony seems to be doing a lot right at the moment.
Umm that might be nice if its true however the PS3 also has more space to play with as its abit bigger then the 360. Also im sure they will be making the 360 alot quieter in the next few generations of consoles.