probably i just will stop shipping in those countries where tracking does not work and problem will be solved
You are correct about PayPal, except... Tracking and signature really doesn't mean much in most countries . Some countries do check IDs, but most do not so anyone can sign for anything. PayPal really offers almost zero protection for retailers from my experience. Credit card companies are even worse. This is why we insure every order over $75 total through a 3rd party company and why we charge for shipping on the EverDrives we sell. In the end its worth it for both us and the customer. We don't have to hassle customers over lost items giving them 20 questions and trying to catch them in some kind of lie. Really its just punishing the honest customers because of a few bad apples.
I sold thousands on ebay, I am well aware paypal do not help the seller much. Basically, if you send something and do not have proof it was delivered (i.e. signed, viewable online) then paypal will refund the buyer. Regardless of what ever terms and conditions you put on your website. I have had people claim against me and paypal sided with me because I had their signature too, so does work for the seller too - just not often. Even if you have proof of delivery, if the buyer wants to scam you - they just need to say the item that arrived wasnt what they ordered (i.e. there was a brick in there) and they will get to keep the item. Basically, if you accept paypal - you are trusting the buyer to be honest, because if they arent you are screwed.
Right, unfortunately some aren't that's why for expensive stuff I don't even mess around and get it insured. I would rather spend the extra couple dollars on insurance over signature confirmation. Also since its through a 3rd party I get payment back much quicker than through like USPS insurance that takes like 6 months to get your money back. I have had PayPal side with me as well, but only once. Mainly because it was so blatantly obvious that the guy was trying to pull a scam. I haven't had too many disputes filed against me, but most were customer ignorance and I was able to handle them after explaining to the customer their mistake. For example someone buys something First Class to Australia and its not there in 2 weeks and they are filing a dispute against me for it. Now credit card companies are a joke. If you get a charge back you receive a letter in the mail. That gives you like 2 days to respond and they claim that you must have proof of signature before they will even bother with you. They already remove the money from your account before they even send the letter. Of course because of the cost of getting a signature they know most companies don't unless its a very expensive item. The system is basically setup to pass the loss to the retailer. They know this too, that's why they take the money out ahead of time, probably because maybe less than 1% of charge backs are ever successfully disputed. I have always found it interesting that there seems to be no responsibility on anyone besides the retailers. Shippers could drop kick your package all day long and if its not insured that's your problem. Honestly though with all the orders I have shipped over the years. Thousands upon thousands. About 30% are international. I have had very few issues (knock on wood) with international shipments.
In the UK its only an extra 70p to get a signature. Internationally its another £4. Sounds like its more over there?
I don't remember what international is exactly, but I think it probably about the same as that. Depending on the country I can insure through 3rd party for cheaper than the signature fee. The insurance company does not require signature nor does the price go down at all if you choose requires signature. You would think it would, but my guess is that the insurance company came to the same conclusion as I did, signatures don't always mean all that much. I came to this conclusion when we had someone who purchased like $500 worth of stuff from us in one order. I did not insure it, I was still kind of new to the whole thing, but I did require a signature. It was shipped via USPS domestically. Well the customer complains that the package was never delivered, even though it was marked as delivered. I contact USPS and tell them this and I ask if it could have been delivered to wrong address even with a Signature required. They basically told me its possible, but if its not insured there's nothing they can do. After that I said "screw it" and now I don't bother with signature unless its a very very expensive order, but I always insure anything over $75 total international and $100 domestic. This is not to say signatures are completely useless, but they also don't always prove much either. I just find insuring the package easier and cheaper. I have heard in some countries they do require an ID to make sure its getting delivered to the person its addressed to. However in the U.S, I have never been ID-ed when getting a signature required package.
Works differently over here. Anything you send is insured by default (upto around £40 as I recall). Larger orders you can pay around £1 to increase the insurance. Any with insurance have signature requirement anyways
Makes sense to me. I think with USPS Priority it is insured a certain amount per pound automatically, but dealing with USPS insurance is a nightmare. I made a claim early on with USPS and it took me like 8 months from the day the package shipped to finally receive my check for reimbursement.
Can someone give me an overview on what all the save options mean? I got a memory card plus for the games that need a controller pak but not sure on what to choose.
Unless your playing Donkey Kong 64 use the default option. The memory card is for the few games which don't save to the cartridge; they have a save type of "--" in the ED64 menu.
Are save files transferable? For example if I want a save of goldeneye with everything unlocked would it be possible for me to download and use somebody else's save?
Hmmm... renaming a .N64 save file to the appropriate file type didn't work, and I am guessing there is no way to convert saves from an emulator. Somebody should make a save file repository or something assuming it hasn't already been done. I might make a thread for this later.
maybe you should take a closer look at this thread ^^ it's a bit technical but well described http://www.assemblergames.com/forums/showthread.php?34316-Game-saves-for-Everdrive-64-thread! cheers saturnu
If by that you mean the PCB revisions, I know the physical layout is different and revision 2 has a few more features. Revision 1 uses 1 FPGA (the Altera Cyclone II I'm assuming) whereas revision 2 has this FPGA as well as a Altera Max II FPGA on it. The ROM loader chip may have more capacity on model 2 since it is 64 Mb game capable. Not sure on the model 1 game loader chip. That and software differences occur. KRIKzz?
sonicdude10 completely wrong. v2 also based on cyclone, v1 and v2 supports 64mb games. v1 need jtag for firmware update, v2 can load firmware from sd card and it uses another firmware branch. things like "ROM loader chip" not exist at all. MAX2 is not fpga, by the way