Your understating how bad the slowdown is in the saturn version, its horrendous. Not to mention that in order to access your map in the Saturn version you had to bring up your menu and then hit map, and the game loaded whenever you went into the menu, making the saturn version painfully slow to play.
I thought that was my Emulator.... The Slow down is pretty bad I played them back to back. (it's possible I can play 3 versions of the game at once but I won't do that
Don't judge games by using an emulator. The PSx SOTN is the clear winner of all of 'em! Also it is the original program using the original hardware it was originally meant and made to run on. PSx SOTN on original HW using an RGB cable to a CRT = as best and crispy as it gets!
Ok, for the parodius games the Saturn has faster loading, higher quality audio (konami even make a note of this on one of the cases) and most importantly the Saturn pad is a million times better to use . A for donpachi, the Saturn has the same slowdowns as the arcade. That's why I said it was better if you wanted the arcade version. As for the crappy ripples that is a problem on both versions in yoko mode I only ever played In the Hunt once on the PlayStation but I remember it having a shit load of animation missing.
The 360 version is just emulated with horrible stretching and an interpolation filter as standard. The PS1 version runs in crystal clear 240p if you've got a decent TV.
Emulator? Do you even own a Saturn or anything? Actually, do you own ANY real games or do you just pirate everything?
Not exactly saturn and possibly unfair due to consoles from different generations but... Dino crisis. Looked brilliant on the Dreamcast, was annoyed to discover that D.C. 2 was released on the PSX but not the dreamcast! WHY! The graphics were blocky and awful and it was much slower than the DC :/
Wipeout...supposedly. Maaaaan I wish SFA3 got a PAL Saturn release, really don't like the PS pad much .
Funny you ask I was going to make a Video to prove I actually Do own a large amount of games. But lets not get into this debate again. How about PSX SOTN running through Component cables on a PS2? Which is as close to RGB as I can get at the moment. But even that would be bending over backwards as the PS1 version I'm playing is the Japanese Version with a Translation patch. For Playstation Emulation I USE PSX which doesn't enhance or change anything. I ran Tekken 3 from disc and everything looked as it did on the Emulator as it does running from my PS2. (No PS1 here if I get one though it needs to be a model 1 PS1 from around launch)
That would depend on the screen. Digital HD sets will typically just linedouble a 240p signal so you'll be left with an overly bright image (and no scanlines, obviously). Also, given that component is an analogue signal, there'll be analogue->digital conversion and scaling issues, depending on how your set's hardware does its thing. Of course it changes things. It's an emulator, and you're not running it on an SD CRT. It may not be a tarted up plugin shitfest like ePSXe but it's still not the same as the real hardware, not by a long shot.
My Main Gaming TV is a CRT HD. So it displays literally everything I throw at it at it's native resolution. (I've checked double checked and triple checked) The TV I use for my Videos is an LCD that doesn't display everything I throw at it. Most PS1 games don't even come in.
Back on the subject of Quake for a moment, Lobotomy had to keep relatively quiet about its complaints with Sega's console during the conversion process (as it had signed deals to give the official UK magazine regular updates, where such negativity probably would have just been edited out anyway), but lead programmer Ezra Dreisbach later described the Saturn as "an abortion." Also, he boasted about how colleague Jeff Blazier managed to port Quake over to the PlayStation with extra lighting effects, larger stages and a far higher 60fps refresh rate. Despite this, Sony only wanted the sequel and with Lobotomy's resources stretched to their limits as a result of several ongoing projects - including the never completed Powerslave/Exhumed 2 and an underwater adventure game meant for the Nintendo 64 - the duties for Quake II were handed over to Hammerhead. Sony achived yet another point over the Saturn with this technical achievement, Lobotomy soon closed due to financial problems and the rest is history...
Tid bits like this are why I keep coming back here. But programers can over come such issues the PS2 and PS3 are developmental Rubicks cubes and the PS2 at least had alot of programmers overcoming those issues.
We probably shouldn't forget about games that can optionally use the MPEG-1 VCD daughter card. I would assume that games like "Lunar: Silverstar Story" look much better because of it.
I haven't played Duke Nukem Total Meltdown(Duke Nukem 3D version on PS1) but I'd assume it would actually be better than on the Saturn. I'd rather play Duke with the Dual Shock analogue stick controller than the Saturns one analogue stick controller.
Yes, it only improves the quality of the movies. However (if) all things being equal, having better video would push the Saturn ahead in terms of overall quality. It really depends on if the game-play portions were comparable to each other or not. Good video can't make up for poor game-play.