You make it sound like someone said "alot of Saturns games". I said several, which to me is 2 or 3. :shrug: In terms of FMV, another great thing the PS could do was run real time graphics over the top. For instance, FF8 has some pretty amazing scenes where a FMV battle is going on in the background whilst the characters run through it. Yakumo, don't get me wrong. I know there were some good FMV games on the Saturn, there are some amazing anime based games. For the most part though, the FMV was much superior on the PS. The Tekken video was very soon after release. I don't think the Youtube example was very bad though...
I guess they wanted all audio from the memory since this would leave the CD drive free for loading. Basically the final image is a game which doesn't have loading times.
I can see where you are coming from. I also originally thought that most Saturn games had poor FMV. It wasn't until I started collecting did I find out that around 60 to 70% are actually pretty nice. Most are Japanese only releases though but there are some examples that will put any PlayStation MJPEG video to shame. One that spring to mind without the MPEG card is Maria. the PlayStation version uses MJPEG and loosk nice but it does suffer from artifacts. The Saturn game uses True Motion if I remember rightly. It looks far cleaner, right up there with Dreamcast stuff. Another that is on both systems is Batsuguinner (SP?) Again the Saturn uses True Motion with stunning results. Another strange thing that could be to due to the difference in bit rate for PAL and NTSC video that was mentioned earlier, is the intro to BUG TOO! The NTSC version uses really shiity Cinepac video while the PAL version looks much cleaner with a True Motion encoded video. On a side note, does anyone know what video format Brain Dead 13 uses? That is really clean. Too clean to be Cinepack that's for sure. Crystal Dynamic's games look pretty nice too. I'm sure they're using a custom codec. Yakumo
You're right. Just checked my JPN version and that's also True Motion. It must have been Bug 1 that has better FMV on the PAL version. can anyone check if the PAL version uses TrueMotion?
Oh there are quite a lot of reasons which coming to my mind, why Sega didn't, resp. couldn't do that.
Have no idea what kind of video codec, compression or resolution that was used, but the PS1 had some amazing videos / CG's quality, being it the intro, a sequence inside the game or just ending. Some that i like and have amazing video and sound quality are Wild Arms (the whistling song is so beautiful), Soul Edge, Ridge Racer Type 4, Tekken series (the 3rd game intro is simply amazing), GT1 and GT2 (Japanese releases, with "Moon over the castle" song instead of licensed music) and Silent Hill. I also love Philosoma cg sequences and the impossible to forget the b-movie style of the Resident Evil / Biohazard intro and the CG's from Resident Evil 2 and 3. A fully complete model 2 board, in 1994 / 1995, was very expensive. Also, by 1995 it already got an upgrade/ revision. Just to make the cpu and video board smaller, Sega would have to spend lots of money and time on it and the final product would be insanely expensive. Also, it would probably be more difficult to program than the Saturn itself.