I've taken interest in the Hyper Neo Geo 64 as it's cheap to pick up a board and game on ebay at the moment. Obviously I need a Supergun but I don't know anything about Jamma or arcade machine's for that matter. I've dabbled in electronic projects before and done a few console mods so i'm sure I'll be able to build a Supergun if I get some reliable instructions and take my time. I can't afford to buy one so it's my only option really. What basic components do I need for the HNG64 supergun? My CRT TV here supports 60Hz and RGB scart. What would be the best controller to use? I'm in plentiful supply of Megadrive pads. Where is the best place to get parts in the UK? What is the average price likely to be? I'm not worried about making the supergun Jamma compatible with everything I just want to get the HNG running first and then I can future proof later or build a better setup. Please help. I have googled but there are a lot of dead links out there at the moment.
I'm wondering why someone else in the UK is up at 4am! My excuse is a headache so I cannot sleep, what's yours? Apart from that, you can pose the same questions here: http://www.arcadeotaku.com - a very friendly UK based arcade website. Most of the members, including me, came from the now dead Killercabs website. If it is just to get something up and running and keeping costs to a minimum, then you are probably better off buying a cheap PC PSU, one of those cheap and cheerful Superguns from Vogatek (look for them on eBay!) and using a Megadrive pad. The Vogatek has a 3.5mm jack output to stereo. As for buying parts, one of the better suppliers for parts is Gremlin Solutions. The seller has an eBay shop, or you can purchase a wider variety of parts from him direct using his website. http://www.gremlinsolutions.co.uk/ For good, generally reliable information on the Neo Geo Hyper 64 itself, try :http://www.system16.com/hardware.php?id=870
I have become so bored and pathetically useless in the last month that I don't use any energy and hence seldom sleep, maybe a few hours a day max. I'm waiting to go back to korea and I'm also failing to find work here as a stop gap. Sounds like heaven I'm sure to the hard working people out there, but I'd kill for something to keep me occupied. The job centre have practically banned me from going in anymore. I'm now considering volunteer work. To kill the time I have taken up Microstock photography, I'm teaching myself to program in C++ and my canadian girlfriend is teaching me german, I'm also writing a novel. To be honest it's about 2 Fads a day, and todays new FAD is supergun building and cheap PCB's. Anyhoo, Headache's are a nightmare. I recommend downing a pint of water + ***********.
For some reason the forum doesn't like the medication used in the joke "why are there no pain killers in the jungle?....cos the parrots eat em all!"
I like the idea of a Canadian g/f teaching me German! Yeah, I know about the fads and feeling at a loss for things to do, been there, done it and got several different sized t-shirts! Throw yourself at a cheap arcade set up! I recommend the Naomi if you don't already have one, mainly because of the sheer volume of titles available for it.
Yeah, I was wondering what was under all that? Thought to myself, he isn't suggesting I down a pint of water and wake up the wife at 4am! She'd be really peeved at that! Gute nacht allerseits!
Oh, btw if you wanted a system with LOADS of titles available, plus relatively cheap to obtain in the same vein as the NGH64, then go for the trustworthy stalwart that is the NeoGeo 1 slot. I have one and some Metal Slug titles, it's a great unit. Gets played a lot! http://www.system16.com/hardware.php?id=869&gid=18362#18362
First question: WHY?? Hyper Neo is toss, and there are only a small handful (under 10) of games for it. And there are 4 board revisions, each of which only take a few games, by genre. So if you have a driving board, you can't play fighters! http://www.system16.com/hardware.php?id=870 If you REALLY want to do it, you just need the standard components for a supergun, then build a JAMMA>HNG64 loom. Pay attention to the +5V connectors - connect ALL of them up. The stereo sound isn't on the JAMMA connector, either. http://www.daddelkingz.de/manuals/Hyper_64_english.pdf If you can't read that, I'll see if I can find a manual and give you the pinouts. As to building a supergun - piece of piss. A JAMMA connector, some wire, joysticks and whatever connectors you want (e.g. SCART, phono for audio maybe). What you really want for instructions on the SG is Chad's Arcade page. That disappeared years ago. Here's an archive: http://web.archive.org/web/20050306232422/chadsarcade.co.uk/oldsite/Supergun/supergunIndex.htm Pics may be missing. Try this document: http://www.jabba.demon.co.uk/retroranch/building_a_jamma_test_rig.doc It is apparently a copy (but this computer doesn't have Word so I don't know). Parts? Get them from Swallow Amusements - at least the connector. http://www.coin.demon.co.uk/ Wire and video connectors, Maplin or CPC. You can get parts from Suzo/Happ but you need a trade account. Parris, you were on KC? Cool! Shame I wasn't around so much nearer the end, I would have seen if I could have done more to help.
Retro, KC kind of imploded eh! I was a member, but didn't know any of the site's politics. I knew someone was considering buying it, but I then woke up one morning to discover it had gone, along with my one and only chance of obtaining a really cheap Ridge Racer V set up I had started to discuss with a member. Ho hum! Swallow Amusements are ok for ordering parts, but sometimes a bit expensive on the old P&P. I remember asking about wedge bulbs, which are tiny (as you know) and was informed by email that I could have as many or little of the wedge bulbs as I wanted (no minimum orders, which was good as some suppliers require that you purchase 100), BUT that P&P would still be £1.70 PER bulb! A quick trawl on eBay later, I had a packet of 10 bulbs for £2.20 including P&P. Job done! I also still think that for ease of use and cost, until anyone is 100% that they want to get into arcade or learn to build something better, then a £15 Vogatek Supergun off eBay is a cheap, cheerful route to take. However, apparently turning up images of Vogatek Superguns on 'cade sites will lead to laughter from other members! I kind of more tactfully suggested a better system... Go for a nice NeoGeo 1 Slot or a Naomi as they offer far more for the money and loads of titles to choose from. The HNG64 is a bit like my System 576 in that I can't do much with it other than play the 1 title I have been able to locate, but I still don't have the right control panel for it. If you do go for a NeoGeo 1 slot then I highly recommend the Metal Slug series, which I am sure you are familiar with. There are other titles worth hunting down, but MS is the reason I bought the motherboard in the first place. The Naomi has a plethora of great titles.
I'm in the same boat as you Twimfy. I'm totally new to SuperGuns and it's hard to find good information out there. Lots of dead links. I still need to figure out what sort of games I can play and how to make it work without ruining the hardware. :lol:
Graciano, superguns are JAMMA standard. You can play any JAMMA games (and JAMMA+ as long as you've wired it for that, which you should have by following tutorials). You can also play a lot of games that can be converted to JAMMA, for example you can put an MVS board on it. Your best bet is to look up the game on www.klov.com and see what conversion class it is. Then you can just google for JAMMA to x (e.g. JAMMA to MVS). All you do is make a harness by using a fingerboard such as this: http://www.jammaboards.com/store/jamma-adapters/jamma-fingerboard-jb-1-adapter/prod_1.html That's nice in that it has the JAMMA pinouts, but you can get other ones (some are double edged and you snap them in two to make the harness as you need two). The idea, obviously, is that you solder wires to one fingerboard, then solder them to the other fingerboard, but switching wires around where necessary. Some boards will require smaller fingerboards. Yeah, it was a shame about KC. I think TJ wasn't around much for personal reasons. I considered offering to take it over, but I had a lot on and I was worried about the limited market for the actual importation business at the time. A 1 slot would be a great start, as you don't have to faff about switching boards over all the time! Yeah, I wouldn't want to put in a small order with Swallow, really! They're a good bunch, though - I asked if they had a cap kit for a monitor and they said no, we don't know what capacitors that monitor needs. So I replied telling them what caps it had and what caps people said need replacing. Within a week they had a cap kit for it at a very reasonable price!
That is a good point. There's just something about the HNG64 that looks so appealing, the fact that the games can't be emulated very well either (especially not on a mac...Mame OSX isn't great) makes me want to play them. Anyway, I shouldn't be jumping the gun, I should just get my supergun set up sorted first and then decide what I want to do with it.
Well the good thing is that once you have a Supergun you are happy with, then you can start looking for a system that suits you. I bought 4 motherboards before I finally decided upon the Naomi. That said, the second motherboard was the NeoGeo and I was really pleased with it. The HNG64 does look sturdy and appealing. The metal carts look like ammo cases - built to last, but frankly the whole thing is incredibly limited and as Retro rightly pointed out, there are a number of revisions so you could be left with a cheap, poorly supported unit.
Yeah, you most certainly want to get that up and running first :nod: Get a cheap board for a tenner like a SF2 bootleg or something just for testing. Actually, a JAMMA+ board makes sense. After that, have a think about what sort of games you want to play, specific titles perhaps, and how much you want to spend per game. That should help you come to a decision. As for the HNG64, the games are OK but too limited. Here's a list to illustrate: Shooting board Beast Busters: Second Nightmare Driving board Road's Edge (AKA Round Trip RV) Xtreme Rally (AKA Off Beat Racer) Fighing board * Buriki One Fatal Fury: Wild Ambition (AKA Garou Denetsu: Wild Ambition) Samurai Shodown 64 (AKA Samurai Spirits: Samurai Tamashii) Samurai Shodown: Warrior's Rage (AKA Samurai Spirits 2: Asura Zanmaden) Korean board Samurai Shodown 64 Samurai Shodown: Warrior's Rage * There are two revisions of the fighters board. The first has a volume pot and what looks like a JAMMA connector, but it is custom (sound comes off a different header and it has an extra +5V connector). The second revision hasn't got the pot on the front and is true JAMMA. So, at best you'll have a board that plays 4 games. At worst, you'll have a board that plays 1 game. If you want to get one cheap (they usually are anyway) on eBay, look to see if the game is working. If it reports an error, it is the wrong board for the game! There is a board with Samurai Spirits on eBay for a reasonable price. The listing says Rev. 2 so I would imagine it to be a fighting board, but be careful as it could be Korean (and therefore only play 2 games). If it comes with Buriki One or Fatal Fury, it'll be the fighting board - that's what you want if you want to play fighters.
I was just going to get the fighting board. There's a fair few revision 2 boards on ebay for around £20-30.
The Rev. 2 is preferable. I'd get one that comes with a non-SS game, if possible, so you know it isn't Korean! If you get a Rev. 1, you just need to make a harness, not hard.
The guy selling them is Jeff at Digital Systems Designs and he is a decent enough bloke. That's where I bought the Initial D cab.
Good to know. I'm just trying to sell some stuff and then I'm maybe going to make a purchase. What's wrong with the korean version?...I would be able to read any printed material, a bonus if anything.
A supergun is a lot simpler than most people would think. Buttons are all straight wired. No pcb. Every arcade pcb I bought uses just +5v and +12v which you can get off of a standard computer power supply. Only thing that puzzled me is why there's multiple wires for +5v and the same for +12v. And there's multiple ground wires too......weird. You could literally wire supergun controls into any set of buttons that simply close a circuit. I don't know what it's like dealing with rgb since I had to build a rgb to s-video circuit for my supergun (I live in canada). Just go onto google and type "jamma pinout" and look at the image results. It shows you which jamma pins corrospond to what. The wiring can either be achieved by using a jamma harness from ebay or wherever....or you can do what I did and buy a vogatek (also on ebay) for a little more money and plug your arcade game into more conventional cables. And yeah....the NG64 I think is a waste of money....my neo geo 1 slot gets so much playtime it's not funny...and oh man it was cheap. Cheaper than some of the MVS carts I got for it. But a neo geo 1-slot is a great starter board...just make sure you get a 100% jamma compatible model because the stereo sound ones you can blow the sound amp on (or so I hear). I don't know why people laugh at using a vogatek. I mean you can modify it into a great little device. To me a vogatek's just like a more professional jamma harness. And the genesis controller port makes finding extension cables very easy. I personally don't like sitting directly infront of the screen while playing a game. Sure the vogatek's not as attractive looking as a cab. But it can be modded to work almost as well as a cab. And it sure saves a lot of space (and money). Anyway if there's any specific supergun questions you have feel free to PM me and I'll do my best to answer. I started like you....knowing NOTHING about jamma...superguns...arcade....rgb.....etc etc. But I've since built a supergun that supports stereo sound, jamma +, kick buttons, everything that most games use. And it's happily running on arcade sticks instead of sega genesis controllers (although I used genesis controller pcbs to help make that possible). But really a supergun is just connecting the right wire from the jamma harness into the right device. Four devices you hook into a jamma harness. Power, video, sound, controllers. And misc buttons like coin or test menu (work the same way as controller buttons). here's one of my personal favourite guides http://www.gamesx.com/arcade/cheapjamma.htm makes you realize how easy it really is.
LOL, did you read the post I made with the table of compatible games? The fighting board does 4 games. The Korean board does 2 games - ONLY the SS games. Easy. Games are usually on double sided PCBs, often multi-layered. There are PCBs that require +5V on BOTH sides to work. Easier to do that on the JAMMA connector than wire boards together etc. As for having two connectors next to each other, that is also easy. People like to make the track on the board double width. One reason for this could be easy identification so you don't plug the connector in the wrong way round if it isn't keyed. Did you ever wonder why there are blanks on the other side, and joysticks? If you were to plug an unkeyed loom in the wrong way round, +5V would go to nothing and +12V / -5V would go to buttons - as long as they're not pressed, the voltage wouldn't go back to the circuit board. Clever, no? ;-)