I want to fund one game. Then like 5 others pop up. Inafune is doing it again with Red Ash, Then there's Shenmue III, Bloodstained just ended, There's a "totally not F-Zero" out there. The Skullgirls people are doing an Indie gogo for an RPG. These are all games I want to play but COME ON. I'm not some established developer's Sugar daddy that they can just hit up for money whenever they want. There are games ALREADY MADE I'd like to spend money on too. It's getting to the point crowd funding isn't helping dreams be realized. It's Preordering a game 2 years in advance. Plenty of games out there that don't need crowdfunding that will be just as good as all of the above.
It's becoming the norm. Since they don't have to use any of their money as such, but yours. If the project stops, then there's no money really wasted. I'll only ever buy early access, but never crowdfund or back a product which I haven't at least seen bits of.
Red Ash is an utter embarrassment. Even if MN9 wasn't a complete joke, its incredible that they are willing to start another kickstarter before they even deliver on the first one. -doulomb WHAT WE WERE PROMISED WHAT WE GOT -doulomb
Except that's nothing new. It's the typical "here's concept art of what we hope to do" vs. "here's an actual game running" fair.
That's exactly what I was going to say. The first one was obviously not actually running. A target render if you will.
Sometimes the concept art brings your hopes up and then you see the real deal and are like awwwwwwwwwwwwwwww. At least the early version of bloodstained looks like the target. But the Problem with Bloodstained is, Kickstarter or no kickstarter, Iga already had a publisher.
Yes its supposed to be obvious that the first one is a piece of concept art. But the sad part is that its absolutely possible for them to make a game that looks like that! Just look at games like Rayman, Shantae and Skullgirls which execute similar styles of art and do it well! Instead we got a lazy cash grab game with absolutely no soul at all. People paid millions for this game and what we got was an unreal engine sidescroller. It looks like a launch title for the PSX. -doulomb
Well the game isn't out yet, lets not shit on it until we get to play it. I'm sure it's a fine game. Also it doesn't look like a PSX launch game, at best it looks like Power'd up for PSP
The game has had an alpha and beta release and is supposed to be released any day now. There has been plenty of time to evaluate the game and sadly it doesn't look good. This isn't just haters who are ripping on the game, its backers who've come to the sad realization that they were scammed. These are people who had every reason to want the game to be good and even had their money on the line. By the way, you may not know this, but the worst part about MN9 was the horrible community adviser named "Dina". She was only given the position because she was dating one of the devs, and she even admitted later that she had never played a megaman game before. Turns out she was just a loud mouthed "SJW" who put her personal politics above her job. She did things like banning backers from the forums for simply tweeting in support of gamergate. That's right, she literally used offsite tweets completely unrelated to the game to ban people who had paid for access to these forums. This caused a tremendous backlash and thousands of people chargedback the money they paid for the kickstarter. Thankfully she was eventually fired, but only after she had virtually run Comcepts PR into the ground, lost hundreds of thousands of dollars and destroyed the faith of many fans. You can read more about the whole thing here: https://encyclopediadramatica.se/Mighty_Number_9 More information about Dina here: http://wiki.gamergate.me/index.php?title=Dina_Abou_Karam -doulomb
Not judging, but the concept art looked like something with a Rayman Origins / Legends style. The almost finished product doesn't seem to have that sort of flair.
I agree 100%. While it was just a piece of concept art, the style of it is infinitely better than the crappy bland style that they ended up making. And like you said, there are other games that have executed that style just fine, so its not like it was a technical hurdle by any stretch. The finished product is bland, soulless and phoned in. They might as well have made the damn thing in Unity with resources bought from the unity store. It just looks cheap and lame like a crappy XBLA game from 2009. -doulomb
I want to see the actual release before I cast full judgement. Right now though, my roommate is going bonkers over this new game of theirs that they are crowdfunding that's supposed to be like Legends. I didn't like that game, so I don't really care. Personally, when it comes to crowdfunding, while I dislike it in general, I am full of the "buyer beware" camp of thoughts. Now you see what the major companies have to deal with when people pitch them game ideas, and while yea, some ideas might be good, but you need to be aware that it's just that; an idea. A concept. It's your choice to invest, and it's a shame when things don't pan out, but that's the whole risk you take with crowdfunding. All I know for sure is that if MN9 ends up sucking, there will be a lot less people funding this new one of theirs.
The game has all the old Mega Man staff behind it how bad can it really be? My issue isn't the quality of these games, but that they're launching kickstarter after kickstarter after kickstarter and it's impossible to keep up. These are games that could easily be self funded. Kickstarter is a means for people without money to get their dream projects funded. But it's turned into something else entirely.
That's the other part of why I dislike most crowdfunding in general. It's great at first, and then it's ruined by people who shouldn't be using it, or who don't need to use it.
Any Hate Mighty No 9 is getting is totally unfounded. I was just watching some You Tube Videos and the game looks way better in motion than in stills. It looks awesome actually. so ice your buttholes and get angry about Kickstarter being a sugar daddy platform.
As someone who had beta access, the gameplay is solid. The graphics are good and are strong considering this is technically an indie title. There was quite of bit of detail that went into the game during development. I remember when the beta first launched, it was ass.