The power ups from enemies we actually got was what I wasn't expecting (in a bad sense) and that Dina controversy was god awful. The game is still fun and the graphics are still good. This is like Watch Dogs all god damn over again. I will defend that the game is fun, and at the end of the day that's mainly what I care about. I would have definitely like to see graphics on par with Sonic 4 Ep. 2, but I still feel like I'm going to get my money's worth out of the final product.
It's pretty hilarious whenever Inafune opens his mouth about other game developers being devoid of ideas and so on. What are you making again? Oh, a new Mega Man? The same shit you already made a zillion times before?
Crowd funding is just becoming a quick and easy way for developers to get a nice chunk of money up front. Most of the releases so far have been hit and miss, so I've been dubious about backing any more. It's rapidly taking the same path as board games, were established publishers just use the system as a preorder service. All in all it's been quite disappointing to see how quickly it's fallen apart.
You weren't promised shit dude. That was CONCEPT art. (I can't help but imagine your reaction to concept art of traditionally funded games that is never seen)You are insane if you think this looks like a PS1 game in anyway or some cheap lazy looking game. 4 million dollars is chump change in modern game development.(Especially when it's being ported to more than 5 platforms at once) No one here seems to realize making games is EXPENSIVE . Especially if you want your employees to actually be able to LIVE on the wages they make. And things will never turn out exactly as planned in any given situation. Not to mention, MN9 is essentially FINISHED. They need to keep people employed by starting a new project. (InExile did the same thing with Torment when Wasteland 2 wasn't finished either)Unless you want to see all these kinds of people laid off and fired like the typical AAA cycle? Another point is that they are coming to users because why? Publishers don't want to fund these kinds of games anymore because they don't have mass market AAA mainstream dudebro appeal and dont' sell the Call of Duty mega millions. Seems our own way of saving these things will be their own undoing because of uneducated and disgruntled cynics. It's not like you even HAVE to pledge enough for the game itself. Even a dollar or 5 dollars helps. What is so hard to get???????? These games would otherwise not exist. Would you rather they didn't? Yeah it's another Mega Man, but it's not exactly 100% adhering to Mega Man mechanics and mythos either. Users and Inafune both got the short end of the stick with Legends/Dash. Especially with MML3. So what is wrong with wanting to be able to work on what he's wanted to work on for over a decade? And again it's not even close to sounding like a 1:1 clone of Legends. As for Inafune, he's had more hits than misses IMO. Just because it's something you don't like or doesn't tickle your fancy =/= it's not good.
Yes and the concept art looked great and was what fans wanted, however what we got was a bland unreal engine sidescroller. Sure 4 million might not be alot compared to some games, but we aren't talking about other games now are we? For a sidescrolling game like this 4 million is not just plenty its overkill. Remember that Comcept themselves budgeted the game for 900k. So based on their own estimate they earned more than 4 times what they needed and there's no denying that. I've heard this argument before and it is completely silly. Comcept does not need to start a kickstarter for them to start developing their next game. They should have waited until MN9 comes out in 2 months before doing this. During the in between period they could still work on Red Ash and then they would have more to show for it when they announced it. And before you say that they would need money, don't forget that Comcept has alternate source of income like what they used to pay for Kaio: King of Pirates. Also even if they did have no money at all, anyone with tiny bit of knowledge knows that theres no problem going into a bit of debt, especially for a period as short as 2 months. It seems you are the one who is uneducated about the subject. It sounds like you are a blind fanboy who will defend anything no matter how unreasonable. -doulomb
Ok, the Shenmue thing is getting out of hand. I have 29 updates from this Kickstarter and the bulk of them are them announcing new rewards. A lot of these involve winding up in the game somewhere... ... yeah, because nothing screams '80s Chinese village more than a bunch of sweaty westerners with money to waste walking around playing Lucky Hit, having their names on in-game plaques, and being characters in the game. Like, damn, I was already nervous about this considering how Suzuki spun out of control making the first two games, now the dude is spinning out of control on making rewards for his damn kickstarter.
Hahah as a non-backer thats pretty funny. I wonder what the tally is on all the rewards right now xD. -doulomb
I think after they saw how popular a PS4 physical version was (the third biggest day of the campaign was the day they announced a PS4 physical version), they're trying to get that magic again by adding more rewards. I'm definitely not paying a thousand dollars to have my name in tiny print somewhere in the game, but if someone has the money to burn, why not? I am a bit leery about how much it will actually cost to fund it. I mean, $2 million is a lot to ask from a Kickstarter, but now they're like "well, it'll really only be open world if we raise $10 million, but $5 million will be like Dobuita (which was by far the largest location in the first game)". So what is it? It's on track to definitely beat $5 million, but 10 is pretty much out of the question.
Why wouldn't they be able to get 10 million total? Don't they have a giant megacorp backing them to make up any difference after the kickstarter?
Pretty sure the kickstarter is only one method they are using to fund the game. They definitely have a publisher backing it the traditional way as well. Its quite common for devs to do kickstarters just to generate publicity and gauge interest among other things. Its basically like a preorder but better. -doulomb
Yeah, and it's killing the opportunities for those who really need it now and in the future. Most of the really big ones already have enough backing to do the projects (looking at Iga...), but don't want to use their own money.
This went from, "Hey, I want to conclude to the story, so back Shenmue III" to "Well... I need you to chip in 10 million to make it truly open-world" to "Well... Shenmue III won't conclude the story, we'll see how it does and hopefully we can make Shenmue IV" to: "Kickstarter Update #[Graham's Number]: New backer rewards!! Pledge $2500 and become Ryo's quirky sidekick. Or, if you pledge $10,000, you can become Lan Di's right hand man! Or, if you pledge $50,000, we'll make a separate village where all of the characters are YOU! Please send your pledge today!" I'm seriously contemplating withdrawing my pledge because this is just getting stupid. I mean, just today they announced three new rewards: backers can have their face on a block as a capsule toy, backers can just be a capsule toy figurine, or backers can be a capsule figurine hanging out with a Shenmue character. Really!?
Not only does the game not have style. It has the gameplay of a 16-bit game. We needed new gameplay and we're getting Megaman 7 all over again.
Seriously tho, hating Mighty No. 9 for it's demo is like saying Street Fighter V is a bad game if you don't like it's demo. It's too early to call.
It's awful, but my biggest concern from the trailers so far is that they might be pandering to the animu fighter crowd (because that worked so well for KoF XIII...) And, well, the mechanics they've added are just dumb.
Now this is pathetic. They must be very "excited". Is the word I can think for this moment they are living now. They're just doing stupid things without thinking too much about it. Game is screwed.... Is this meant to be a "community game"? Perhaps it's a new category. Well, I'll stick with retail I think. There's no immersion playing these community games with such amazing features like "people" all around the game.
In all fairness, there were always going to be people everywhere. That's how open world games work. I'm not saying the rewards aren't getting out of hand, but I don't see all the hate for Shenmue III. At least they aren't doing two Kickstarters for a game and an accompanying anime series.