Very strange indeed. The domain has expired on August, but there is still a site online. Maybe the server hoster has lost some data and they have restored their server with old datas. The site is normally redirected to the new website of the company.
Upto 18GB on Killer7, I've got two downloads running 1 remote 1 local. Another member grabbed the data before me and says there's around 19GB before being compressed along with a staff member here who says they grabbed around 14GB. Once we're all done we'll send each other a copy and count files/check sizes and if we deem it's a good backup I'll archive it and send a link to @slipshod who will give a torrent. Sadly filehosts won't work as Mega have a 10GB limit and make you wait 5 hours until you can resume and most others are garbage and split archives would be a right pain. This depends on the final archive size compressed though if it's under 10GB Mega should be ok, but I doubt this.
Did you even read my post? Mega won't allow files over 10GB to be downloaded. And if you download more then 10GB they pause the download and make you wait 5 hours. I'm not doing split archive's it's a pain and unfair on people hence torrents is the only option to give a direct link without issues when downloads break due to mega.
Hey, why not just give the man a Mega link if he's feeling that masochistic... And we don't even know how big the compressed archive will end up being, maybe it will actually end up rather small? The final game fit on only 2 GC discs after all.
dont mind me but i would split it up into a few 3 gig archives and re upload it to mega ^^ just saying thanks for your efforts....7zip MAX compression is your friend lol
While this would work on the 3rd download Mega will stop the download halfway and I'm sure many people would prefer a single link. I'm not sure how small the archive will be but once I do some tests I'll see if I can get it under 10GB
well single LARGE files on torrents can take days... small compressed files are fasted i have a 200gb app that i compressed into 130gb and it saved alot of time
Actually, no, given that you want to download the whole torrent, the optimal thing to have is a single, large archive so there's less overhead for your client that otherwise has to spread incoming data over a multitude of file descriptors, all of which have associated file system metadata that gets updated every time a file is touched. Not to mention, compression usually improves significantly if you group similar files together instead of compressing them individually.
Intently waiting for this! Big fan of the game and would love to explore the source code. Just out of curiosity, (not looking to know the actual URL, hoping the torrent comes through!) what was the nature of the site? An unsecured FTP server/repository? GMH/Capcom or some random server? Seems like a hell of an accident, has it been available for forever and only noticed now?
From the filedates that did save they seem to have uploaded it *by mistake* on June 20th this year but it's only been known about since around September. Me and rso have been comparing notes and minus some text encoding issues the backup seems good. We're now waiting for the staff members result. The only problem now is the text encoding issue needs fixing, This means renaming a few thousand files which might take awhile. Once this is done a torrent will be given, Until then I cannot give more information and won't be replying anymore about this until done to save distracting as messing up means it wouldn't compile due to wrong filenames.
Tools like Advaned Renamer or 1-4a rename might help here, been using it for batch renaming for a while now. Would be nice if this could help with the text coding renaming issue.
Source codes been posted in a new thread so this isn't derailed. New thread: http://assemblergames.com/l/threads/gamecube-killer7-source-code.63865/ Thanks for all that helped in the preserving of this data! Special thanks to @Super David for finding the original link!