There's a 3 player version of this in Milton Keynes, UK - Xcape. Me and my two boys played on it last week. It can take a pic of you before you start so that it shows your face in a bubble above the rival cars.
in the video i posted , you can see my chest in the picture box , haha, i was sitting to high for the camera to get my face
Taken from : https://www.revolvy.com/main/index.php?s=Namco System ES3&item_type=topic Namco System ES1 Motherboard: Supermicro C2SBM-Q (Intel® Q35 + ICH9DO Chipset) CPU: Intel® Core™2 Duo CPU E8400 at 3.00 GHz RAM: 2x512 MB DDR2 800 MHz 1.8V Video: NVIDIA GeForce 9600 GT with 512 MB GDDR3 memory HDD: Seagate Barracuda 7200.12 160 GB (ST3160318AS) with copy protection Operating System : arcadelinux (Debian 4.0 based) ES3 is using Embedded Windows 7 instead of "arcadelinux"...hardware stayed the same ?
I stumbled across the operators manual of Mario Kart DX, including parts and wiring diagrams : www.bandainamco-am.co.uk/files/37 If you are interesed in Namco manuals and wiring diagrams, I made a list about it here : https://assemblergames.com/threads/...-diagrams-spare-part-lists.65911/#post-939453
omg, what did I miss ? Mario Kart Arcade GP DX v1.0 got dumped and is even playable on an emulator ? :O https://gbatemp.net/threads/mario-kart-dx.492562/ http://www.arcadepunks.com/mario-kart-dx-arcade-dump-looking-like-playable-teknoparrot/ https://www.reddit.com/r/mariokart/comments/7nq46y/mk_mario_kart_arcade_gp_dx_now_playable_with_pc/ https://wiki.teknoparrot.com/books/compatibility-list/page/mario-kart-arcade-gp-dx
-You MUST have a DirectX 10 card. -You MUST install DirectX 10 SDK (DXSDK_Jun10.exe) (ignore the error on installation, just click finish!) -If not already installed, install "directx_Jun2010_redist.exe" The Emulator works 100% at 60fps+. (got a GTX960 here) But I think you need a USB Joystick or Wheel to steer. I set keys for accelerate and stuff, but it did nothing, when finally in a race. At menus you can use most keys. In the meantime I made this mockup : (sadly it only exists as HDD)
Basically, just like the Taito Type X2 stuff many years ago, all this "Emulator" TeknoParrot is doing is tricking the software into thinking it is running on the real system. Unlike your traditional emulator that simulates the whole system in software and uses tons of system resources, this type of simulation just more or less natively runs the game and doesn't need to use all the horse power needed to emulate the game. Of course this is a good thing because if they had to make a real Namco System ES3 emulator, it would probably be a good 5 or 10 years before computers were powerful enough to run it. I mean, look at Wii U, a rather underpowered system, which needs pretty beefy computers to emulate it.
That's how I understand it. It does emulate certain things, like security dongles and other proprietary stuff that's connected to the main system. The game itself isn't being emulated, though. People have been able to run PC-based arcade games on PCs for a while; this just makes it easier.
I think calling this an emulator is perfectly accurate - you can emulate anything from a single chip to a complete system and this is somewhere in the middle in that it's emulating the functions of the hardware that is present on the original arcade machine but not on a regular PC. It's just that in a gaming context "emulation" has become pretty much a synonym for "full system emulation", which this obviously isn't.
The funny thing is, by the time we have computers that can do full system emulation of these games people will consider these to be retro games.
in this case the correct term would be paravirtualisation https://www.researchgate.net/public...ysis_of_L4_Linux_Implementation_for_Education which is a form of emulation (but restricted to the isa of the guest).