Namco System 359

Discussion in 'Arcade and Supergun' started by Jackalus, May 12, 2014.

  1. subbie

    subbie Guardian of the Forum

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    Gundam. I also want to eventually buy TT2(U) but i've heard spotty things (latest ver of U don't need online but slightly older versions do and will stop working after a few weeks).

    -edit-
    I'm also fearful Taiko will require a net connection to run since that is how it gets it's updates.
     
    Last edited: Jun 3, 2014
  2. Jackalus

    Jackalus Robust Member

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  3. subbie

    subbie Guardian of the Forum

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    Last edited: Jun 3, 2014
  4. Woodu

    Woodu Member

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    The new taiko could run under no network environment,but it will disable most functions.
     
  5. Jackalus

    Jackalus Robust Member

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    Cannot say anything until I get HDD dumps.
     
  6. shark69

    shark69 Rapidly Rising Member

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    what all functions do you lose /running under no net enviroment? thanks
     
  7. StriderVM

    StriderVM Peppy Member

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    @Shou

    This is very big news for and because of this I might be able to convince my local arcade to buy this. However, I need some extra info, is Tekken Unlimited a new board compared to Tekken Tag 2 or it is just a sort of software update?

    The main excuse our local doesn't want to is because the owner doesn't want to pay more in a per use bases after buying an expensive arcade machine. That and the always on internet requirement.
     
  8. Jackalus

    Jackalus Robust Member

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    It's new HDD and Dongle.
     
  9. Jackalus

    Jackalus Robust Member

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    Last edited by a moderator: May 25, 2015
  10. subbie

    subbie Guardian of the Forum

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    Neat, Did it work flat out or did you have to modify a few things to get that working?

    -edit-
    Have we found out what is the exact differences between the 357 & 359 hardware wise? Did they just up the mem or did they go further and upped the cpu clock?
     
    Last edited: Jun 8, 2014
  11. Jackalus

    Jackalus Robust Member

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    No it doesn't flat out work like that.
    Problem #1:
    - 357 uses ancient version of XMB (2.51) and has NAND memory (NAND contains dev_flash, file system)
    Problem #2:
    - 369 has dev_flash on HDD (369 is NOR, not NAND) and since it cannot find it on 357 HDD it won't even boot (Well except recovery)
    Problem #3:
    - Games are HDD locked, you can only run the game from the HDD it came with.
    Problem #4:
    - Even if you miraculaously (it can never happen) manage to run the thing, it won't work because 369 has minimum FW of 3.40, so 2.51 cannot ever work.

    Differences between 357 and 369:
    - 357 is based on PS3 Phat
    - 369 is based on PS3 Slim

    So I crafted 3.60 firmware HDD from Tekken Tag Tourmanet 2 HDD, change game files around, patch the game files with a friend to work from any hdd and no-dongle. (There are dongle triggers in various things too, friend helped a lot since he is very pro with PPC assembler.)
     
    Last edited: Jun 8, 2014
  12. subbie

    subbie Guardian of the Forum

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    In what way are the games locked to the HDD? I'm just curious. 1, 2 & 4 makes sense as it would be akin to making a HDD from an older ps3 work on a new fw ps3 with out data loss.

    I question if there isn't more then just that between a 357 and 359. Don't forget there is also a second variant of the 357 out there.

    Also i'm curious in the future to find out how you got around the dongle. Was the security baked into the elf or a sys lib?
     
  13. Jackalus

    Jackalus Robust Member

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    Well the HDD check is based on ELF and a separate file that has the data it's looking for.

    Dongle stuffs I will keep as a secret for now. They are really complicated and there are more than single ELF in these games too. (Gundam has like 5 ELFs -_-)
     
    Last edited: Jun 8, 2014
  14. subbie

    subbie Guardian of the Forum

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    Ummm. I don't really follow how that locks the game to the HDD (where cloning would fail).

    I can understand not wanting to give that info out. I wonder why the many elfs. I mean it doesn't seem crazy to me but I just wonder what each one does.
     
  15. Jackalus

    Jackalus Robust Member

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    They make each HDD unique, adding HDD information to a file on the game. Like Serial Number etc.
     
  16. Serantes

    Serantes Peppy Member

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    Jackalus is the guy who helped you australian ? we may have a comon friend :)

    Also, all those protections allways have the same issue :

    Get two copies of the same game and see for differences, thats all you need to patch :)
     
  17. Jackalus

    Jackalus Robust Member

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    No. I don't know any reverse engineers from Australia.

    Your comments about the protection make no sense, how are you gonna compare about dongle checks. You can't wtf.
     
  18. subbie

    subbie Guardian of the Forum

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    Ah ok. That makes sense now.
     
  19. Jackalus

    Jackalus Robust Member

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    Todays progress is that Mobile Suit Gundam is bound to:
    1. Dongle
    2. HDD
    3. Motherboard

    So the game only works with the Motherboard the game came with.
     
  20. subbie

    subbie Guardian of the Forum

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    The first release? I find that odd if it holds up for the second since it was issued as an upgrade kit (I even have the box for it).
    (being locked to it's original MB)
     
    Last edited: Jun 9, 2014
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