New Everdrive on the horizon

Discussion in 'Everdrive General' started by Teancum, Sep 24, 2012.

  1. butfluffy

    butfluffy Robust Member

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    yeah two versions is good idea i guess but i'm sure most buyers would be happy to just get the adaptor along with the famicom board. thats if krikzz makes some adptors at a good price. i wouldnt mine getting an adaptor from that ramfactory site but then again if the nes version comes out just a few months later i will probably wait. this is very good news considering i was havng trouble buying a powerpak. hopefully compatibility will be great like the other everdrives.
    hopefully it wil support the use of custom third party mappers aswell like the powerpak. i heard the powerpak compatibility is very high when mix and matching mappers, even games like castlevania 3 and crystalis work.
     
  2. MottZilla

    MottZilla Champion of the Forum

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    The point to making a NES version is that the adapters are not easy or cheap to get ahold of. There are 3rd party adapters but I don't think they are meant to go into a cartridge shell.

    I'm not sure what you mean, no one has ever made one that works with every game. Ofcourse no one has if you include *every game* meaning the tons of garbage pirate and multi-cart ROMs. However the PowerPAK supports nearly every licensed or non-pirate game. The majority of games use just a few different mappers. There are many relatively simple mappers, and just a few more complicated mappers represent the majority of NES games. A few more for legit Famicom games. I don't doubt that this new cartridge will support the majority of games. It's the edge cases that will be more interesting. Like support for expansion sound, Disk System, MMC5, VRC6, VRC7.
     
  3. butfluffy

    butfluffy Robust Member

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    mmc5 works on the powerpak with third party mappers don't it? or duid i misunderstand. krikzz already said on his forums that it will support third party mappers so i would imagine krikzz's product would perform as good as the powerpak. i think krikzz is gonna improve on the powerpak. i doubt he would take on the challenge of a nes/famicom cart unless he feels he can better whats already available. i would be happy to get a standard front loading nes with composite cables. i mean the main issue with the frnot loaders 72pin cart slot breaking is wear and tear ain't it? surley once all the roms are placed on the sd the cart can stay in the nes most the time reducing wear and tear on the 72pin connector. i would only remove mine for updates and new game releases.
     
  4. derekb

    derekb Well Known Member

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    I was of the impression that the MMC5 mapper for powerpak wasn't complete yet, could be mistaken
     
  5. butfluffy

    butfluffy Robust Member

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    sure i read that some custom third mappers can run mmc5 games there was some discussion about it over at the atari age forums. theres save state mappers and mmc5 mappers to play castlevania 3. i done some research here and there on various forums and it appears that if you use the right mappers from various third partys you can get very good compatibility on the powerpak. the thing is bunnyboy don't post links to or probably don't support 3rd party mappers so i guess if your waiting on officail powerpak mappers you could be missing out. i'm no expert with the powerpak thou is only what i read on forums. seems to be a few mapper sets out there. theres mappers that fix games that have no controller response bug aswell for games such as Dirty Harry, Captain Planet, Paperboy, Infiltrator, last starfighter and some others.
     
  6. Greg2600

    Greg2600 Resolute Member

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    Loopy is the main "3rd party" mapper maker for PowerPak. http://www.nesworld.com/nespowerpak.php has all the PP files you need.

    I believe the only main licensed mapper that doesn't work is the MMC5. However, some games like Castlevania III can still be played using the Famicom rom (J) Akumajō Densetsu. In fact I have a CVIII patched J rom which has the N/A title screen I think. It used the VRC6 Konami chip instead, which had outstanding audio, and the PowerPak does use it. Not sure about the other games though, not that any are high on my list anyway.
     
    Last edited: Sep 25, 2012
  7. Lum

    Lum Officer at Arms

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    This brings front loading nes closer to obsolete than it's ever been. av famicom supports composite. plus expansion sound and expansion port without any mods. no 60pin adapter needed for famicom disk system either.

    nes zapper still takes a mod, but that won't work on lcd tvs anyway.
     
    Last edited: Sep 25, 2012
  8. MottZilla

    MottZilla Champion of the Forum

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    I'm pretty sure Loopy has a MMC5 mapper available too. If it's not Loopy, someone does cause I've played CV3 on the PowerPak. The MMC5 may not be complete but atleast some games will run.
     
  9. Greg2600

    Greg2600 Resolute Member

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  10. derekb

    derekb Well Known Member

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    I don't believe the MMC5 mapper is fully complete, NESDev has a thread about its development but I can't seem to find it after a cursory search, I know it's in there somewhere
     
  11. sonicdude10

    sonicdude10 So long AG and thanks for all the fish!

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    Geez...

    All this talk of mappers makes me wonder if I want to invest in a Retron 3, SD2SNES, NES Powerpack, and Mega Everdrive as a Christmas/ Birthday present to myself...

    That's right peeps, born on Christmas!
     
  12. Lum

    Lum Officer at Arms

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    Most flash cards aren't intended for clone support. They may work, but you're on your own.
     
  13. butfluffy

    butfluffy Robust Member

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    yeah lum is right. thats why i dusted off my old megadrive and snes. i'm getting a master system v1 and a nes soon aswell for this reason. i've seen some reports of flash carts not liking certain clones. best sticking with genuine hardware.
     
    Last edited: Sep 29, 2012
  14. sonicdude10

    sonicdude10 So long AG and thanks for all the fish!

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    From what I understand, the only problematic clone systems for the Everdrive Mega and MD are Fire Core based systems wich is the one shaped like Sonic's head and all handheld Gennys that take cartridges. Other systems seem to work fine with these carts. Can't say about the NES and SNES support though.
     
  15. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    Those are normally referred to as the FireCore systems because they use what AtGames calls "FireCore" which is basically a 32-bit processor that runs a software emulator for the Genesis. Others like the GN Twin, Gen-X, etc. use a GOAC (Genesis-on-a-chip), which is more hardware emulation and at this time better than the FireCore software emulation.
     
  16. sonicdude10

    sonicdude10 So long AG and thanks for all the fish!

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    Thanks. My point personified exactly. Those GOAC systems do seem to have better support since they are basically all the orginal hardware from the Genesis remade with modern tooling so where there used to be like 10 chips for all functions there are now 3, 2, or even 1 glop top like chip. I have a Superjoy 3 Famiclone that has the cart slot and it has 3 chips total. 2 glop tops for console function and 1 SMD chip for the built in games. There is one more small glop top on the controller board for the main controller. Total size if everything was reduced to bare minimum: around the size of a credit card and not much thicker excluding the parts for the power adapter port. Question is how well do these hardware emulation systems do their job? Not very well for most Genniclones from what I've seen and heard. Sound being screwed is the major complaint from most people on these things. NES, Famiclone, SNES, and Super Famiclones seem to fair better in the functionality department. Not really sure since I've never researched them too much.
     
  17. MottZilla

    MottZilla Champion of the Forum

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    From everything I've heard, modern Famicom/NES clones are still shitty. Genesis clones are shitty. Terrible video output if you go with composite, not that the official system had good composite video either. Bad audio, sound levels aren't right and general quality isn't good. SNES clones tend to get away better from what I've heard. I'm guessing just due to the nature of its design, when it was cloned there was less for them to get wrong and mess up.

    I advise against buying clone systems if you can avoid it. If you're just going to get a clone, you might as well just emulate.
     
  18. derekb

    derekb Well Known Member

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    The problem is that all the clones build off the same SOAC setups, none of them are trying to do anything different beyond the quirky exteriors. Didn't kevtris start building a new FPGA based NES?
     
  19. sonicdude10

    sonicdude10 So long AG and thanks for all the fish!

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    I saw a few videos on YouTube of some guy who had managed to get a Genesis and a NES running on a FPGA or CPLD or something like that. Maybe it was Arduino? Point was he had the systems going and despite the buggy code the results looked promising. I think the games were loading from SD cards. I don't remember...
     
  20. Tricky

    Tricky Robust Member

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