Not even close, the main problem I see with the PSP is that its half way from doing that. Is not a real console, the controllers alone are crippled, and the screen is still subVGA, and theres other issues too. If sony decided to make a portable PS2 with all the games already available on that plataform, THAT would be a bold move.
Agreed, most PS2 games wouldn't suit handheld gaming, and the battery life would be dreadful. The PSP's problem is that it's too close to a portable PS2, and as a product that's not as satisfying as it sounds. Most people I know with PSPs are either bored or thriving on homebrew.
Thats exactly the problem! the PSP is already kinda bulky and low on battery life, yet most games are crap and could be done in a smaller more efficient hardware. What I meant is that, if they made a portable PS2 then just give it the same games for christ sake...
Thanks for posting those images of the prototype Dreamcast motion sensor controller, although I should point out that Nintendo didn't exactly "steal" this idea for the Wii as Sega had previously been experiementing with similar technology in the shape of an abandoned add-on for the Saturn's analogue controller. In fact, that was conceived in conjunction with the development of the ill-fated AIR NiGHTS project, and was probably another of Naoto Ohshima's concepts that died when he left Sonic Team. On that subject, I forgot to give more information about his departure - it was rumoured that Ohshima felt he was no longer in a creative position because of Yuji Naka's insistence (presumably after discovering what Sega Technical Institute nearly pulled off with Sonic X-Treme?) that Sonic's comeback would be in full 3D as opposed to the 2.5D style of NiGHTS. I seem to recall an interview for SSM that hints at Burning Rangers also being radically different in its retail form, with Ohshima possibly wanting to go for a less three-dimensional approach in that game as well. Regardless of what really happened there, it appears that poor Naoto felt burned after Sonic Adventure 2 and he most likely wanted out before the upcoming Sonic Heroes (then still in development as "Sonic And Knuckles RPG" on the Dreamcast, which suggests even the direction of this changed over time) took a once brilliant developer to new and all-time lows...
The PSP to all intents and purposes is a portable PS2. People don't like paying full price for hardware and games on a handheld system and it costs a lot of money to develop games that will push the hardware. Price is the main reason the PSP is losing the handheld "war".
Interesting, I always believed Heroes was just too slow for a sonic game, but on the other hand I wonder if they changed the gameplay or just the story. Anyway, barc0de it looks like you didnt get my sarcasm, even when I already made it clear that since nintendo fanboys went berserk over the halfassed sixaxis is kinda ironic to see the DC remote which was created 10 years before the Wii... And taucias, I know the PSP is a PS2, in fact is much more powerful in other aspects too, but the problem is that it lack the only thing worth a try in the PS2: the games...
I would argue there are more compelling PSP games than the DS. As a DS owner I regret not waiting longer to see how things turned out. There are plenty of good games but not enough great games or game that really make good use of the touch screen. The DS is also crying out for a PDA style cartridge. In regards to the PSP, I also the connectivity with the PS3 rather interesting and potentially very useful in the future.
Taucias, Hotel Dusk is a game on the DS that I fell in love with and completed. It has an amazing atmosphere that sucks you in (and not off) Regarding connectivity, Nintendo paved the way and no one liked the idea - Exciting as it may be, it has to be more than gimmick this time around. First example comming to mind would be Home. A PSP version to take your character on the go seems like an easy winner. PS: To set the record straight, it wasn't the Gamecube that first introduced GB-Console connectivity. It was the N64. But not the transfer pak. There was an unreleased accessory that hooked into the GBpocket's EXT. port at one end and at the other it plugged into an N64 controller socket. The demo-ed game was a game of Cards and a Horse-racing game. The graphics weren't anything big obviously. 64DD support was planned for additional software and online components. Good luck finding info on these online, if anyone wants pictures. I first came accross the setup and the wires in a magazine.
OMG !!! FIRST SCREENS !!! http://gonintendo.com/?p=15362 http://img158.imagevenue.com/img.php?image=73007_missingpage_122_520lo.jpg and the first interview for the game is translated and posted here http://www.neogaf.com/forum/showpost.php?p=5952947&postcount=80 Its a Wiii exclusive !! That's amazing plus a "a two-player mode and certain special online functions"