It also means the hardware can't properly run the game...and Doom 3 did have its graphics scaled back IIRC. How do you figure that?
The XBox GPU has many features the Wii GPU lacks. Simple things like vertex shaders (the Wii doesn't have any) and the fact the Wii GPU will not output greater than 480p.
Because it ran at 480p? well yeah back then XGA was already the standard, but if the Xbox was like the Wii it wouldnt even support the dynamic shadows, just like FarCry lacked a lot of stuff that was in the original, and Dead Rising had only a few zombies at the same time, which breaks the original gameplay. Slowdowns barely affect gameplay, as long as it doesnt drops below 20fps. It does affect the experience though, specially if the game is fast-paced On GPUs, the Xbox IIRC had a GF4 Ti, like the PS3 has a 7800GT. The flipper on the GC/Wii, I cant really tell but considering the core clock and time of release I think it might be part of the ATI R100 family
xbox had a GeForce 3 Ti500 actually. All current ATI cores are based on ArtX's work so there's a bit of gamecube in modern computer hardware (and xbox) as well. That said the stuff is pretty archaic for current day standards but it seems irrelevant when it's dominating the market and is very cheap for nintendo to produce!
It's not really irrelevant though. Part of the reason Nintendo is having issues is that the fad for Wii is dying out because it cannot compete graphically in the long term.
The main reason it's "dying" (a dubious claim given competitive monthly sales, but I'll run with it) is that anyone who's interested already owns one, and that demographic don't particularly care about graphics. It's like saying that the reason Popcap don't sell more is because Peggle lacks raycast shadows. Few consumers in that corner of the market give a fuck that it can't push as many polygons as the competing platforms.
This. This reason supercedes any other reason. (And I support your dubious claim status regarding it "dying" as well.)
then explain why the gamecube utility disk worked just fine on the wii until the first wii FW update came out it even said Broadway for the cpu and 512 Mb of storage ect
I think one of the other issues with the Wii is the attach rate (or number of games purchased for each sold system). I believe the attach rate is much higher for the X360 and PS3. For the Wii, most ppl who buy the thing are content with playing the pack-in Wii Sports games and rarely buy a ton of games for the system. All the profit is tied to the software. A low software sales ratio is not good news for the long term.
yah its just a game cube with a full dvd drive bluetooth and eathernet and wifi same power PC arcatechere and video card
Casuals dont look at poly numbers, but when timmy goes to jason's house and sees his PS3/X360 running he will say "WTF why mah games dont look like that?" And timmy must be blind if he cant perceive the difference in graphics. Sure most people wont really see or care about the visual difference between a X360 and a new Rig, but anyone can spot the differences between a Wii and nextgen hardware.
well that and the higest age level games the wii has are T rated games there is NO M rated game made SPASIFICLY for the wii they are all eather ports or gamecube games that and like the 360 still uses DVD so yah epic fail on that part let alone that NITHER support more then 720p so even more epic fail and ontop of that the wii can only play movies via netflix or via homebrew
epic fail? The 360 was released in 2005 and back then neither HD DVD or Blu Ray were finalized/released formats yet. They had no real choice but to go with DVD as their media delivery. And who cares really? Apart from a few multi-DVD games, the standard DVD format has been good enough for the bulk of the 360's releases.
umm the PS3 came out 1 year AFTER the 360 and yet has A next gen format the 360 had a HD dvd add on yet ms didn't have the balls to use it with games or better yet produce a 360 with a HD-DVD drive built in think of the security they would have with such a uncontroversial format with 720p textures games quickly outgrow dvd9 ( duel layer dvds ) on the low side PS3 games are 15 gigs hell for movies uploaded to the 360 by the user 720p is about all the 360 can handle and certainly doesn't do very well with 1080p on a pure horse power stand point the 360 blows big fat chunks if you tried to play 1080p on a wii the damn thing would probably catch fire
I don't know about timmy, I had a blast tonight playing for about 8 hours straight with a mate. The PS3 and 360 we didn't touch even and guess what.. we're more into 2D games so the Wii did just fine, no need for fancy 3D graphics to have fun most of the time, for me anyway.
I'm not saying better graphics=fun, just that even if non-gamers dont look at specs they can spot the differences in quality when the gap is wide enough.