Pnet Whitelisting

Discussion in 'Xbox 360 Development' started by kuji, Oct 7, 2012.

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  1. kuji

    kuji Spirited Member

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    [​IMG]
     
    Last edited: Mar 21, 2013
  2. CodeAsm

    CodeAsm ohci_write: Bad offset 30

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    Our homebrewers need to make a Hpnet, one that works with Dev360 and maybe also devxbox1 ... :p Than leave the real dev alone and buy more M$ stuff. (Im not sure if its possible and if my idea can be serious) but my idea of playing with devkits is to research and make more fun for xbox, and in the end maybe help real gameprogrammers get ideas or even hire us somehow or someway. (Dont kill the real scene and the homebrew scene)
     
  3. kuji

    kuji Spirited Member

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    I like XDK's I want to keep that part going it's just the pnet part. If everyone used it properly then this wouldn't have been a problem. But I do agree with you, we should have some Hnet HomeBrew Network.
     
  4. shuma

    shuma Robust Member

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    pnet hasnt been good since the jtag hack...

    also xlink kai works great on devkits...
     
    Last edited by a moderator: Oct 8, 2012
  5. itchy

    itchy Guest

  6. CodeAsm

    CodeAsm ohci_write: Bad offset 30

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    You know what? I ask everyone how knows his/her xbox will be blocked by this record all network traffic browsing and downloading stuff on pnet. just do it, and try to get keys from the network traffic. so maybe we can recreate such a save network with alsmost equel tech. maybe reversengineeer stuff for the xbox1... but maybe its all encrypted forever and unusable for ever.

    Next Pnet Enabled XDK will be sold with an WAN Ip to "proxy" with :p
     
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  7. kuji

    kuji Spirited Member

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    The only thing xlink is good for is for halo. We need a new complete system that we can patch directly into the xbox dashboard. We need our own xbox live server, finding exploits isn't going to do anything besides last less than a week and then get us banned.
     
  8. ASSEMbler

    ASSEMbler Administrator Staff Member

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    People will start selling access to whitelisted vpn
     
  9. LEo

    LEo Fiery Member

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    What if we just made a VPN server?
     
  10. shuma

    shuma Robust Member

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    all this is illogical... only way your getting on is to have someone whitelist your ip...i remember trying something similar with another console... most companies have wayyyyy more than 1 ip...so in order for people to sell vpns or anything they would need to hack a dev studio,find the right ip range thats white listed, setup a vpn tunnel on one of those computers (if there are any on that specific ISP IP addie) then would have to give people access... too much effort to get pwned in no time. if someone figures all that out i doubt they would actually share access. just my 2 cents.
     
    Last edited: Oct 7, 2012
  11. Eviltaco64

    Eviltaco64 or your money back

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    So that's why Metro-era recoveries want to trace your IP address and info when you first sign in! Haha, I honestly think they're a bit late to the punch with this considering Xbox 360 is almost 7 years old now, but it is definitely a smart move.

    I think it was a good run until everything started getting leaked. Accessing a private developer's network was definitely an interesting experience, it just sucks that the potential to do so wasn't respected as it should have been by some.

    Unless Microsoft forces a mandatory network shutdown for maintenance, someone might be able to fly under the radar and sign into PNET right before the changes take effect (Halo 2 style). I wouldn't be surprised if a few show-offs and 133kers tried that approach to be like "key-holders" among unauthorized XDK owners (at least among owners who don't have enough in-house contacts).
     
  12. shuma

    shuma Robust Member

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    whenever pnet maint is done it always has downtime...
     
  13. gs37

    gs37 Robust Member

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    So it seems all that needs to be leaked is the "IP Address Whitelisting Tool". I bet it's all automated. Use that tool to send your WANside IP to some MSFT server that stores it in the whitelist database. Access granted.
     
  14. shuma

    shuma Robust Member

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    your kidding right? you think ms is stupid to make a tool work without adding 1 initial ip first? >_>
     
  15. gs37

    gs37 Robust Member

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    I just think trying to exploit or reverse-engineer that tool would be a more plausible solution than trying to VPN through random studios.
     
  16. shuma

    shuma Robust Member

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    ... i quit.
     
  17. CodeAsm

    CodeAsm ohci_write: Bad offset 30

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    MS will just ask your IP, then lock it to your deal and maybe Kit-Serial. Goodluck with hacking that app.. the database shows no Devkit with that Serial or Serial already locked to an IP please contact your MS Support or die.

    :p Lets think about how YOU woald fix the problem, and maybe cheap ass to... Sad MS dint think abou that sooner (In Developers eyes, me as Homebrewer I think its better for dev and MS, a bit less fun times for us..)

    Also, Yeah, FIx that local Free Live for X1 and pnet for us.... hack that livedash to frag. :p 2cent + some spam :D
     
  18. ASSEMbler

    ASSEMbler Administrator Staff Member

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    Your console id would also show up in their logs, so using a recycled or stolen system from a legit dev ip will
    get you in trouble for sure.

    Let's face it, the 360 community created this situation by abusing pnet.
     
  19. Bad_Ad84

    Bad_Ad84 The Tick

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    If they had a log of all the console ID's (serial numbers?) - it would have been more effective to just ban all of those in the first place. As they have not, its not a stretch to conclude that they do not have that information.

    Also, people are generating keyvaults - so again, ID's not so helpful. Id imagine thats why they have had to resort to a IP whitelist.
     
    Last edited: Oct 8, 2012
  20. shuma

    shuma Robust Member

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    totally agree.

    also as far as logging consoleid etc... devs can have anywhere up to hundreds of kits in 1 studio... MS doesnt actually have a security team monitoring pnet... thats the whoe point of whitelisting. the best way to look at this is to think of it like sp-int and prod-qa on ps3...
     
    Last edited by a moderator: Oct 8, 2012
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