[PS2] POPS stuff & POPStarter

Discussion in 'Sony Programming and Development' started by krHACKen, Apr 9, 2013.

  1. RandQalan

    RandQalan Rapidly Rising Member

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    freeDNAS2boot_SS_INVALID_HDD_BINDING [errno -404]
     
  2. krHACKen

    krHACKen Enthusiastic Member

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    Mmmmm, got vash32's repack of the "48bit" modified HDDOSD installed in your HDD ? That HDD OSD image is still blocked, since vash32 stole the POPS-00001 launcher...
     
    Last edited: May 23, 2013
  3. RandQalan

    RandQalan Rapidly Rising Member

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    OK now I know thanks I have others just tried it on that one wonder why thanks for the info krHACKen

    Do not worry I will not do that I know how to keep things to myself

    Heck I might put on BB nav and find out how it works with it :smile-new:
     
    Last edited: May 23, 2013
  4. krHACKen

    krHACKen Enthusiastic Member

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    PSBBN is slow as f*ck. It would be a pain in the butt for running one PS1 out of 200 PS1 games that are installed, thru the PSBBN.
    [video=youtube_share;Afvq_-HXuBo]http://youtu.be/Afvq_-HXuBo[/video]
    In this video is the POC1 (not POPS-00001 or POPStarter), running from the PSBBN. POPStarter should run a little bit faster, as it uses the virtual CDROM drive instead of a hyperpacked PS-X EXE.
    Though, the PSBBN executes stuff via its MBR, which makes the boot sequence way longer than the HDD OSDs.
     
    Last edited: May 23, 2013
  5. RandQalan

    RandQalan Rapidly Rising Member

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    It is working now thanks krHACKen still has run on for voice overs in Tales of Phantasia but works well if you turn them off so far
     
  6. ElPatas

    ElPatas Spirited Member

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    Great, i hope you can write this some pseudo OSD code and the sound can be fixed
    also for all works again like in pops-00001.

    Regards.
     
    Last edited: May 23, 2013
  7. blueheaven

    blueheaven Spirited Member

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    I have some time on my hand so i was going to test some more games, should i wait until a new version is released?
     
  8. krHACKen

    krHACKen Enthusiastic Member

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    Well, the current POPStarter 12 is functionnal, and it is capable to do what POPS-00001 does. As I don't know when I will release a new build, it's up to you to install the Revision 12 if you want to.


    The PS logo removal (of the built-in BIOS) allows you to play some of the games which previously froze at this point (when run with POPS-00001).
    The 2 tests done by ElPatas prove that it may also break the compatibility. If your game doesn't work properly, please try to run it with a BIOS.BIN in your game VMC folder (the PSP POPS BIOS should do, or the original BBS3 BIOS if your game is Jap).

    A couple of days ago I received an interesting request of a "profile" config file handler, for each different users to have and use a different VMC pair.
    Such configuration file should be stored in a PS2 MC (in BRDATA-SYSTEM for example) and tells POPStarter/POPS to use a specific VMC pair depending to the user ID which is defined in that config file.
    I found this request interesting because if I implement POPS core hacks in the future, a configuration file should be needed for triggering the said hacks ON/OFF...
     
  9. vash32

    vash32 Spirited Member

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    Ok, blocking the 48bit HDDOSD is right... but saying I stole the POPS-00001 launcher is just wrong! You give us the link on this site and I just done the same at other sites. (ISOzone, psx-scene)
    You never said not to give it out and plus a good number of people helping you and posting on hare, got some info of it from me. (Not saying all of them, just a little.. not saying who. As I'm not looking to get you mad at them, they are good people.)

    Anyway, sorry if that was not needed... nobody needs a story of lies. We all know that conan14 made POPS useable.

    P.S. POPStarter is working great. Thanks for making it. I'll be happy to test for you but I'm sure you don't need it as others are doing a great job on that.
     
    Last edited: May 23, 2013
  10. krHACKen

    krHACKen Enthusiastic Member

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    There's a difference between reposting a released package and repacking a released package. What you did was hexediting a homebrewn app and repacking it, in numerous variants, while the project was alive and in progress.

    As far as I know, the POC2 package I gave out was not a destructive HDD image containing a commercial game and a bunch of homebrew apps... Here again, modifying others stuff does not make it yours.
    No worries, I'll not enrage at people who have been kinda fooled by you. Not their fault the project was cancelled.
    Think about it and assume your responsibilities. You tried to catch everyone's attention (what you humbly call "wanting to help") with your sabotaged files and your PM leaks, and your behaviour pushed developers to cancel their work. Maybe you felt awarded by that announcement at PSX-Scene and thought it was a good spot for promoting your repacks... That was a damn slap in our face man, I still have the bitter taste of it.
    Apparently Sir, you didn't get where POPS comes from and who's behind the precious files that you've hexedited and thrown all the way...
    POPStarter is a sack of horse shit compared to what was in development.
     
  11. krHACKen

    krHACKen Enthusiastic Member

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    What the hell ?

    Whatever, new pastie for the very same POPStarter Revision 12 package : Pastie #7951891
     
  12. vash32

    vash32 Spirited Member

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    Wrong! I never hex any of it, I uploaded two copy of it, one being the released package and the other just the needed files for using it. Plus info of how to use.
    If any hexediting was done, it was not do by me. Sure I give info of how to hex edit it by that was it.
    P.S. Look at the checksums of the files and you'll see that they are 100% the same of released package.
    Look at that HDD image's download page and you'll see that I said: "I'm not the maker, I'm just adding to it." and I never say that it was mine.
    2nd, It was made for a friend and I uploaded it so he and others can use it as well.
    I uploaded more then just a HDD image, I uploaded the files you give as well.
    Fooled... you got it all wrong. Anyway I'm happy your not going to be mad at the guys who are helping you and the guy who got the PSP POPS Bios in POPS-00001/POC2, yes that was not me.
    I'm getting PMs all the time for help of POPS-00001/POC2 and POPStarter, and yes I help them the best way I can! I like helping people what wrong in doing that, I'm sure you like helping people as well.
    Wow, leaks from a PMs that show you how to use it. I seen no need to remake them as you've done a great job helping me.
    My behaviour, I'm only online for vary little time and I do not do much on any forums. I'm mostly at TheISOZone as I do not have time for much more. I'm trying to be online more by do not have the time.
    Not at all, They only know of it being tested and I just give them links to a var. that also had info on how to use it. Unlike the other download.. no info on how to use it at all.
    I known what POPS comes from for a long time now, It was made by Sony and was only used for one demo game, that was downloaded in PSBBN. Need I go on, as I know you know as well.
    conan14 made a big step to using it for other games. He/she was spreading the word about the second virtual CD-ROM mount path that let us run unauthorized dumps. Is that not useable?
    We know this, its mostly just POPS-00001/POC2 made easier and no more hex editing and some other parts like VMCs per-game. What was in development... sounds to good to be true.. and most likely was and that maybe is why they cancelled the project.

    Anyway, I know your just going to say what you like and not get the full story. I'm thankful that you made POPStarter and for all your help.

    Thanks for your time and hope for the best.

    P.S. Stop assuming, your making an ass out of you and me.
     
    Last edited: May 27, 2013
  13. smf

    smf mamedev

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    Any chance you could take a look at why this crashes, http://psx.amidog.se/doku.php?id=psx:download:gte
    It does some weird stuff to test how good the GTE emulation is & POPS is the only emulator that I've seen taken down by it.
    It would also benefit from being able to support PAL resolution.
     
  14. AKuHAK

    AKuHAK Spirited Member

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    vash32
    extreme-facepalm.gif
     
    Last edited: May 24, 2013
  15. vash32

    vash32 Spirited Member

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    Funny, sorry for the long reply. Jest not liking all the made-up parts in the story.
    If its truly was me that got it cancelled, then have one of the developers say it to me. As none they PMed me or anything saying to stop or like that.

    Anyway, let's just go back to the POPS as that what its for.
     
    Last edited: May 24, 2013
  16. blueheaven

    blueheaven Spirited Member

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    Tested some more games:
    SLUS-00240 SoulBlade v1.0 and v1.1 graphic glitches, players are messed up.
    SLUS-00372 Star Gladiator works.
    SLUS-00402 Tekken 3 graphic glitches, playes are distorted.
    SLUS-00414 K-1 Arena Fighters, works, minor graphic glitches in replays.
    SLUS-01015 Die Hard Trilogy 2 works, minor glitch; you can see through walls.
     
    Last edited: May 24, 2013
  17. ElPatas

    ElPatas Spirited Member

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    Oh...its really a pity, i hope the guys behing of the cancelled project reconsider to work
    again on it, because this emu have a lot of potential and there are a lot of good and fair
    people we follow it.

    I tested the PAL version of the game with rev12 and the music works fine in level 2 and in all levels.

    Well i'm not sure to what you refer with "level 2", the first stage in the general map is
    called "Pink Plant Woods", if you complete it then is opened the route in the map for
    acces to the new second stage called "Anguish Lagoon", the music here works fine.

    If you refer to the second screens of the first stage of "Pink Plant Woods" you need to be patient
    because the music takes 10 seconds too long for starting when you walk to the right.
    If you don't walk from the first moment the music never starts, and if you die then the audio
    CD track starts again from the 10 seconds delay if you walk also, if not the music do not start.

    It's normal because i tested my original disc in the real hardware and the music in this area
    works in that way, i encountered another stage in wich the music do not starts until you
    make a certain action like plant a seed for make to grow a flower.

    Another thing if you really played walking to the right a lot of time and never hear the music,
    then maybe you have a bad rip of the game, or the NTSC-U version works bad compared to
    the PAL one, or works bad in the previous r11 version if you tested it with that one.

    This is another one which have lost the compatibility like Image Fight & X-Multiply and AirGrave
    with the texts because the OSD removal, i tested it now with the PSP 6.60 BIOS and the
    texts works fine like in pops-00001.

    I not encountered any graphical glitches, using pops-00001 there is only one graphical glith
    in-game, a pink texture box around the main character which is very annoying for play the game,
    but now the popstarter rev12 fixes it, then this game works fine using another BIOS for fix the texts.

    Regards.
     
  18. blueheaven

    blueheaven Spirited Member

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    In Rayman: the level where you get the punch move.

    edit:

    Have you found a game which has less compatibilty with pops 6.60 bios then the build-in bios?
     
    Last edited: May 25, 2013
  19. ElPatas

    ElPatas Spirited Member

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    In the screen where you receive the punch move i have the music working fine.

    No, but i test the psp 6.60 bios only when i encounter a game which don't works fine
    with the built-in one.

    Regards.
     
    Last edited: May 25, 2013
  20. seatle94BR

    seatle94BR Member

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    Hello! Tested "Chrono Cross CD1 - USA", works well. You need a bios PSP_6.60 to correct an error in the screen name "Serge" without the bios does not appear the letters. On the world map when it passes a forest half body "Serge" disappears, but anything to jeopardize the gameplay. CGs, music work well.
     
    Last edited: May 30, 2013
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