[PS2] POPS stuff & POPStarter

Discussion in 'Sony Programming and Development' started by krHACKen, Apr 9, 2013.

  1. krHACKen

    krHACKen Enthusiastic Member

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    That's correct.

    Please delete CHEATS.TXT and your XX.Soul_Blade_PAL.elf, and try this ELF : XX.Soul_Blade_PAL.elf
    It's a POPStarter WIP 06 beta 15 ELF, patched to the following settings :
    USB access delay for POPStarter == 4
    USB access delay for POPS == 2
    Debug text display == 0xFF (real time)
    Halt on error == ON

    If there's a second USB device connected to your console, please disconnect it.
     
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  2. joseri

    joseri Active Member

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    @IvanPepe
    Você pode ter feito alguma coisa errada manualmente, tente este arquivo “#CUE2POPS_2_2_USB.exe” que faz tudo automaticamente para você, está dentro do arquivo para download, no link abaixo:
    Faz um tempo eu testei este jogo, veja o resultado:

    Translated by Chrome

    You may have done something wrong manually, try this file “#CUE2POPS_2_2_USB.exe” that does everything for you automatically, is within the file to download, the link below:
    Code:
    http://ps2home.freeforums.net/post/2967/thread
    A while I tested this game, see the result:
     
  3. IvanPepe

    IvanPepe Member

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    Alright.

    @krHACKen: I used your file. It did not change anything with my 16gb USB stick. However, it changed everything with my 4gb USB stick!

    I have no clue why. It is irritating to be limited by the size of this 4gb USB stick but I will not complain because it now works.

    Thank you all for your help!

    PS: I tested the game. I agree with you, it kind of ruins the game with all these glitches. The main problem is the lag, though. The speed was an important factor of fun in Soul Blade. Maybe I will try to find a modified PS1. But I never could burn a PS1 disk properly so I would have to find a solution to this too..
     
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  4. Zicon

    Zicon Member

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    I sent a compatibility report game (Warpath Jurassic Park) and now I send a video for more detail.
     
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  5. joseri

    joseri Active Member

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    Como eu crio os programas para o POPStarter.

    Translated by Chrome

    How do I create programs for POPStarter.



    Algumas explicações sobre os comandos do MS-DOS:
    Comando rd: Deleta uma pasta.
    Comando taskkill.exe: Encerra um programa em execução.
    Comando del: Deleta um arquivo.

    Translated by Chrome

    Some explanations of the commands of the MS-DOS:
    Command rd: Delete a folder.
    Command taskkill.exe: Terminate a running program.
    Command del: Delete a file.

    Code:
    http://ps2home.freeforums.net/post/2967/thread
     
  6. MonkeyBoyJoey

    MonkeyBoyJoey 70's Robot Anime GEPPY-X (PS1) Fanatic

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    Hey krHACKen and the others that tried to help me with 70's Robot Anime Geppy-X before! I think I figured out why the .BIN inflates and the .VCD doesn't generate after running it through CUE2POPS. I'm wondering if it's the copy protection or something? Just a quick recap of what happens:

    Rip game disc to PC in CUE/BIN format > Verified working in ePSXe > run CUE/BIN through CUE2POPS > BIN inflates and VCD does not generate > run inflated BIN in ePSXe and it no longer works > run CUE and inflated BIN through CUE2POPS > generates VCD but game does not work on PS2

    No video, no audio, just a black screen. Audio was verified not working using the PS2's digital TOSLINK output and a surround sound receiver. I was using YPbPr Component cables with an HDTV that supports 240p over YPbPr component video.

    What do you guys think? Possible copy protection acting up? The game was verified working via internal HDD (the method I was trying) however this isn't working for me. My discs are not scratched and have been verified with all sectors intact and correct data as per the cuesheet located here. I also have all of the files needed for POPStarter. Whatever the reason, it seems to be on the PC side. I've tried Windows 7 and Windows 10 with no luck.

    Any and all help (minus PM'ing illegally obtained files) will be highly appreciated.
     
  7. krHACKen

    krHACKen Enthusiastic Member

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  8. MonkeyBoyJoey

    MonkeyBoyJoey 70's Robot Anime GEPPY-X (PS1) Fanatic

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    Thanks! I just downloaded it and ripped the CD directly to the folder with CUE2POPS. The conversion worked and the original BIN did not inflate! Tried the original BIN in ePSXe and it worked! I'll edit this post with the results after I run it on the PS2.

    EDIT: I can confirm that 70's Robot Anime Geppy-X works on the latest CUE2POPS and the internal HDD method! :D

    Now how can one load the other discs when prompted?
     
    Last edited: Nov 2, 2016
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  9. krHACKen

    krHACKen Enthusiastic Member

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    Thank you, glad to hear the bug's gone.

    I did a bunch of tests, with and without the full .bin path in the .cue, with spaces in the path... this proto seems to work fine.

    tagging @DaSA ,
    CUE2POPS v2.3 is the latest OK version for now. I've reuploaded the two POPStarter packages (POPStarter_r13_WIP_05.zip and POPStarter_r13_WIP_06_OBT_20160918.zip) with CUE2POPS_2_3.EXE inside. And updated the first post. Changes are :

    - Bugfix for the input file being overwritten (the issue which was reported by MonkeyBoyJoey);
    - The ability to handle the .bin file from the workdir (without the full .cue file path in the command line) was restored. Apparently it got broken when I extracted the cue2pops function from ToolBox.exe lol;
    - The output file path which is generated from the .cue file path (when you don't specify an output file name, ie drag'n'drop) is checked before the creation of the VCD. If for some oddball reason the output file extension is not .VCD, CUE2POPS will display an error and not create the file.
     
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  10. joseri

    joseri Active Member

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    Só para informar.
    Eu li o comentário do @MonkeyBoyJoey mais cedo e decidi baixar os 4 CDs do jogo “70'S_ROBOT_ANIME_GEPPY_X_THE_SUPER_BOOSTED_ARMOR” para testar, e todos os 4 CDs foram convertidos normalmente para “.VCD” com o programa “CUE2POPS_2_2.EXE”, e funcionaram perfeitamente pelo “SMB”. Não tive nenhum problema de tela preta ou coisa parecida, o jogo funcionou normalmente.
    Detalhe: Quando decidi testar o jogo, o @krHACKen ainda não tinha respondido o comentário do @MonkeyBoyJoey. Mesmo assim, decidi postar os meus resultados. :)

    Translated by Chrome

    Just to inform.
    I read the comment of the @MonkeyBoyJoey earlier and decided to lower the 4 CDs of the game “70'S_ROBOT_ANIME_GEPPY_X_THE_SUPER_BOOSTED_ARMOR” to test, and all 4 CDs were usually converted to “.VCD” with the program “CUE2POPS_2_2.EXE”, and worked perfectly by “SMB”. I had no problem of black screen or something, the game worked normally.
    Detail: When I decided to test the game, the @krHACKen had not yet responded to the comment of the @MonkeyBoyJoey. Even so I decided to post my results. :)

    Code:
    70'S_ROBOT_ANIME_GEPPY_X_THE_SUPER_BOOSTED_ARMOR_CD1 [SLPS_019.95]
    70'S_ROBOT_ANIME_GEPPY_X_THE_SUPER_BOOSTED_ARMOR_CD2 [SLPS_019.96]
    70'S_ROBOT_ANIME_GEPPY_X_THE_SUPER_BOOSTED_ARMOR_CD3 [SLPS_019.97]
    70'S_ROBOT_ANIME_GEPPY_X_THE_SUPER_BOOSTED_ARMOR_CD4 [SLPS_019.98]
     
  11. DaSA

    DaSA Robust Member

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    Here. ;)

    *
    EDIT : @krHACKen looks like you forgot to edit your BULK_CUE2POPS.BAT (in OBT15 bundle) so it can run the new CUE2POPS version.
     
    Last edited: Nov 3, 2016
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  12. Punch

    Punch RIP AsssemblerGames, never forget.

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    I can't believe this ran so smoothly for the game I've tried. Thanks a lot for this release! I knew there was a PS1 emu @ PSBBN but I had no idea people actually went forward to hack it. Quite the farewell gift to the PS2, I just dusted off mine to play some games not available on PSN.

    Very important message to the french users: Por favor traduzam seus textos em inglês, ninguém tem obrigação de saber francês aqui, ao menos apresentem uma tradução (nem que seja porca) para seus posts. Este é um fórum majoritariamente de língua inglesa, não é legal fazer com que 95% dos usuários não consigam ler suas mensagens, como agora -- gostaram do trabalho de ir atrás do Google Translate pra entender a minha? ;)
     
    Last edited: Nov 3, 2016
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  13. MonkeyBoyJoey

    MonkeyBoyJoey 70's Robot Anime GEPPY-X (PS1) Fanatic

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    Not sure if anyone else is having this issue but sksapps seems down for me so I'm unable to download PFSshell or Rad Host Client. What else can I do to transfer the VCDs to the PS2? USB 1.1 speeds take way too long :(
     
  14. DaSA

    DaSA Robust Member

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    Last edited: Nov 3, 2016
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  15. MonkeyBoyJoey

    MonkeyBoyJoey 70's Robot Anime GEPPY-X (PS1) Fanatic

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  16. DaSA

    DaSA Robust Member

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    Fixed. ;)
     
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  17. krHACKen

    krHACKen Enthusiastic Member

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    Oops, thanx for pointing that out. Fixed. I also added the fixed batch to the WIP 05 package.
     
  18. MonkeyBoyJoey

    MonkeyBoyJoey 70's Robot Anime GEPPY-X (PS1) Fanatic

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    I have a question about the multidisc swap feature. Does it work with the Internal HDD method? I just tried it and it wasn't working. I ran Disc Pooper and put the files in the correct folders but it still isn't working.
     
  19. DaSA

    DaSA Robust Member

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    Yes it works on every modes - USB/HDD/SMB. What game are you trying ?

    *

    I checked - again - DISCS_POOPER and the folders and txt files created caused no issue. Tested MGS, and could swap from CD2 to CD1 with no problem.

    What did you do with the folders and their content ? They have to be copied into hdd:__common/POPS/

    How are your VCD named ? Is it a more than 4 CD game ?
     
    Last edited: Nov 3, 2016
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  20. hascock

    hascock Newly Registered

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    When I was testing Sotn with the POPS-00001 emulator version
     
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