Saturn Virtua Fighter 3 add-on,. Sonic Adventure, Soulstorm , confirmed 100%.

Discussion in 'Rare and Obscure Gaming' started by saturn_worship, Jun 2, 2009.

  1. saturn_worship

    saturn_worship Intrepid Member

    Joined:
    May 30, 2007
    Messages:
    675
    Likes Received:
    0
    sonic adventure was well received at first, and it was awesome i think, but yeah, nothing compared to the old 2d monsters...
     
  2. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

    Joined:
    Jun 4, 2004
    Messages:
    1,654
    Likes Received:
    220
    Sonic World clearly had a lot of potential, but Sonic Adventure was a case of too little too late, in my opinion. Virtually every other gaming mascot had long since gone 3D by its release in 1999, though you could argue that even the ill-fated Xtreme would have met a similar fate. Sonic Team decided to give their mascot a rest in favour of a new leading character, and I wouldn't change that for anything since we got NiGHTS as a result. Of course, the majority didn't agree so maybe it would have been a better decision all-round if we got an earlier 32-bit showcase for Sonic?

    On a purely technical level, I can easily picture the Saturn handling a high resolution, 60fps side-scroller with polygonal stages and sprite-based foreground objects, perhaps SGI-rendered like Clockwork Knight and even Sonic Xtreme. After all, it's not as if Sega was reluctant to update franchises from its past because we did receive new sequels to the Shining series, Golden Axe, Shinobi and Hang On... well, I didn't say they were successful! On top of this, add the early version of Fighting Force (originally pitched as a new Streets Of Rage) and there's plenty of evidence to suggest Sega was not in as much of a hurry to abandon its heritage as has been previously claimed.

    Of course, the founding of four studios to develop fresh IP helped portray that image, even if the likes of Clockwork Knight, BUG!, Panzer Dragoon and Victory Goal didn't quite result in overnight success stories. Cult favourites, but certainly no immediate replacements for Sonic in the hearts of many! Despite plenty of mistakes being made, Sonic apparently can't do no wrong in the eyes of most people. On the other hand, how long did we have to wait for a new NiGHTS, and how much longer will Sega keep us hanging on (no pun intended) for a conclusion to Shenmue? Maybe if the original had featured more Sonic cameos we might get a sequel sooner, as it seems that's more in line with what Sega is content to churn out these days!
     
    Last edited: Jun 9, 2009
  3. la-li-lu-le-lo

    la-li-lu-le-lo ラリルレロ

    Joined:
    Feb 8, 2006
    Messages:
    5,657
    Likes Received:
    238
    One positive thing I can say about the Saturn is that it doesn't get polygon bending issues as badly as the PS1. Am I wrong?
     
  4. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

    Joined:
    Jun 4, 2004
    Messages:
    1,654
    Likes Received:
    220
    While the Saturn lacked support for perspective correction, the decision to natively use quadratic polygons meant that most games were indeed less likely to suffer from the same issue that plagued many PlayStation titles. Of course, this doesn't justify Sega's decision in the slightest - especially with the industry's adoption of triangles as the standard for three dimensional geometry rendering! Add to this a complicated multi-processor setup plus awful development tools for anyone outside its own ranks (who got the latest SGL revisions long before anyone else, it should be noted) and it's hardly surprising a lot of third party teams opted to program for Sony's platform instead...
     
    Last edited: Jun 9, 2009
  5. Taucias

    Taucias Site Supporter 2014,2015

    Joined:
    Oct 11, 2005
    Messages:
    5,015
    Likes Received:
    17
    The quads help with deformations, though I think the PS1 GPU has a hardware bug that causes the warping. I might be wrong though.
     
  6. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

    Joined:
    Jun 4, 2004
    Messages:
    1,654
    Likes Received:
    220
    I recall hearing about that PlayStation warping bug, though as with all things Sony they (rightly?) chose not to publicise such a problem. Was there any real truth behind this rumour, or did it come from programmers more familiar with other hardware? I know the port of Dracula X from PS to Saturn was massively flawed because of differences between the platforms, especially when it came to how they natively handle polygons designed to be viewed from a side-on perspective as "fake" sprites. Of course, slight changes in resolution didn't also help, not to mention the fact Konami Nagoya did one heck of a poor job with the Saturn version, but I digress...
     
  7. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

    Joined:
    Mar 13, 2004
    Messages:
    10,999
    Likes Received:
    75
    Of course it did. Apples and oranges. The point has been beaten to hell and back, but the gist is, a talented programmer can make something look amazing on either system, and in the case of games available on both systems, it almost always looks better on the one it was first released on. Case in point: Akumajo Dracula for the PS is far prettier, despite the fact that the Saturn "is a 2D machine".

    See above. I'll also raise you Donpachi and Dodnpachi. One must also consider the onslaught of 2D games exclusive to the PS.. that are pretty amazing. The statement holds true for 3D as well (revsered): Soukyuugurentai which first appeared on ST-V is considered inferior on the PS.

    And there are none on the PS worth mentioning? 3D games aren't my cup of tea, and I hardly follow them, but this seems like a techno-babble filled pot and kettle situation to me.
     
    Last edited: Jun 9, 2009
  8. f2bnp

    f2bnp Peppy Member

    Joined:
    Jan 20, 2008
    Messages:
    384
    Likes Received:
    29
    SOTN Saturn was a very lazy port.That's just it.But please compare the 2D Fighters released on both consoles.They always were better on the Saturn.And so did other games such as Sihuette Mirage(is it even called like this? :p )
     
  9. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
    I have one game that you should ALL check out. Darius Gaiden! The original game was not based on Saturn or PlayStation hardware yet the Saturn conversion is a million times better than the shit on the PlayStation. That could be down to Taito handling the Saturn port while the PSX one was by Interbec who make nothing but crap. So as you can see, it's the programmers who make the machine good or not. saying that, the Saturn is the better 2D machine all round if Capcom and SNK games are anything to go by. Even Saturn 2D fighters that don't use any additional memory are better.

    yakumo
     
  10. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

    Joined:
    Mar 13, 2004
    Messages:
    10,999
    Likes Received:
    75
    No, it's spelled properly. Please don't ignore my main point. It was developed for the Saturn, ported to the PS. "A lazy port" if you will.

    Only if you're comparing fighting games. I don't play 2D fighters in the least, so cannot comment on their quality. I would be curious to know which system the ports were designed for. It seems that middleware wasn't around, and not many projects were planned to be on both systems from day one. Off hand, I know Konami's DX packs were (and are apparently indiscernable). Maybe a 2D fighting pro can jump in.

    If you're talking about the overall 2D library, any 2D afficionado needs both systems... but I think I'd pick the PS over the Saturn if I had to. If we're talking about non-arcade ports it's no contest: SOTN, Akumajo Chronicles, Gussun Paradise (awesome game), Chippoke Ralph, Gunner's Heaven, Koro Koro Post Nin, Umihara Kawase (x2), Zanac X Zanac. Arcade ports (of non-fighting games) gets a bit sticky. Once again, both systems are blessed.

    And hey, I've been a Sega fan since day one. Old Sega arcade stuff is something I still collect and kick and fight to add to various sections of gamengai.
     
    Last edited: Jun 9, 2009
  11. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
    havent read all above posts but here is something to consider:

    the PS1 had a pretty good port of Tekken 3, which wasn't anywhere near the Arcade version of course, but it's hard to imagine that the Saturn would be able to make VF3 look anything like the model 3 counterpart. Impossible actually, considering how namco did its own banging job on the PS1 with Tekken 3 and still got nowhere near the lower-spec arcade platform of T3.
     
  12. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

    Joined:
    Mar 13, 2004
    Messages:
    10,999
    Likes Received:
    75
    This thread is reminding me of this
     
  13. saturn_worship

    saturn_worship Intrepid Member

    Joined:
    May 30, 2007
    Messages:
    675
    Likes Received:
    0
    The main point i'm always asking myself when this kind of debate surfaces, is why people are still denying that Shenmue Saturn is a fake or is not running on a Sega Saturn.

    Apart that it was something "official" shown on a SEGA game (Shenmue II), it was confirmed lately by am2. And those japanese were pretty honorable, not like sega of america/europe that were lying and bullshiting on a constant basis on their marketing.

    Saturn was not designed to be a 2D console. At least the retail thing we got. It was designed to be a hybrid 2D/3D system. Ok, that's better? That's worse? Another discussion. But Saturn was also made to make powerfull 3D. What is also true is that it didn't became what was made for. Ok, it was a 3D powerhouse, but to achieve that power, you should make something like cleaning your bathroom with a teeth brusher. AND THEN THE CONSOLE FAILED IN FRONT OF PSX.

    Sega decissions were simply the worst decissions. Sega was a big name in videogames and they could have won in america and europe easily only if they didn't bullshit themselves as they did.

    They didn't launch a console with games. They only did launch a console. Because all the launch titles were PURE CRAP.

    Daytona Usa or Virtua Fighter don't stand even as tech demos in front of my eyes..

    Shenmue Saturn demonstrates what the console was capable of, true 3D and 2D effects, increible resolution, almost 0 warping, quads engine, blablablalba, but to do that, you needed the best programmers around, a crazy amount of time and money, and some of the best dev kits for the console.

    Sony did his homework pretty good, and they studied a lot the PSX before launching it. When PSX came out, almost everyone including my grandma knew how to make something decent on it.

    When Saturn came out, even some stores didn't notice (america?....)

    Saturn never quit it's bad reputation that DAYTONA USA, VIRTUA FIGHTER, VIRTUA RACING and some bad PSX ports gave to it.

    Too bad...

    P.D = Saturn castelvania is a pretty decent game, is slower than psx, but with more resolution, it's effects are worse than psx, but it has some other effects really well done, appart from some extras... anyways...what it could have been if real KONAMI tried to reprogramm it.....
     
  14. Barc0de

    Barc0de Mythical Member from Time Immemorial

    Joined:
    Oct 29, 2005
    Messages:
    11,205
    Likes Received:
    23
  15. Yakumo

    Yakumo Pillar of the Community *****

    Joined:
    Mar 14, 2004
    Messages:
    20,515
    Likes Received:
    1,050
  16. saturn_worship

    saturn_worship Intrepid Member

    Joined:
    May 30, 2007
    Messages:
    675
    Likes Received:
    0
  17. Anthaemia.

    Anthaemia. The Original VF3 Fangirl™

    Joined:
    Jun 4, 2004
    Messages:
    1,654
    Likes Received:
    220
    Considering the fact Power Up is mentioned, we're probably looking at a regional translation confirming Yu Suzuki's late 1996 announcement that a Saturn conversion of Virtua Fighter 3 would be his team's responsibility after conducting months of research into whether such a game was technically possible.
     
  18. saturn_worship

    saturn_worship Intrepid Member

    Joined:
    May 30, 2007
    Messages:
    675
    Likes Received:
    0
    Yes, it was THAT announcement, just when SEGA also confirmed LAST BRONX was going to be ported to Saturn.
     
  19. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

    Joined:
    Mar 13, 2004
    Messages:
    10,999
    Likes Received:
    75
    It would not have been better than the original, that's for sure.
     
  20. saturn_worship

    saturn_worship Intrepid Member

    Joined:
    May 30, 2007
    Messages:
    675
    Likes Received:
    0
    Why not? I think it could have easily reached the original. Surpass it? The extras Saturn got + the same graphics as PSX... isn't that enough?
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page