Saturn Virtua Fighter 3 add-on,. Sonic Adventure, Soulstorm , confirmed 100%.

Discussion in 'Rare and Obscure Gaming' started by saturn_worship, Jun 2, 2009.

  1. Druidic teacher

    Druidic teacher Officer at Arms

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  2. 7Force

    7Force Guardian of the Forum

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    No way. The first Daytona USA on Saturn is still the best home version of the game, and it was and is far superior to Ridge Racer on PSX. The only thing bad about the Daytona port is the graphics, unfortunately that was also the main thing many people cared about in the first place and a pretty big reason for the Saturn's failure; it was harder to make good 3D graphics for it than the PSX (we all know it can do 3D graphics that are just as good as those on the PSX, just look at VF2 or any of the other 3D games running in hi-res on the Saturn).
     
  3. saturn_worship

    saturn_worship Intrepid Member

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    I agree with both of you DruidII and 7Force. But i wouldn't consider that hardware comparisson too acurate..anyways, i respect it.

    Daytona on the Saturn, was a bloody mess, not even fullscreen at NTSC, slow, (20fps for a racing game? what the hell??),etcetc even the menus look amateurish

    When PSX came to the USA with ridge racer slaughtered the sega saturn and it's tech demos daytona, virtua fighter and the rushed (i love it will all my heart, but 6 months more of work at the graphics could have made it more outstanding) Panzer Dragoon.

    I'm sorry if i posted too much about sega telling vf3 was on the way, it was just some kind of confirmation for the still 2009 sceptics.
     
  4. MottZilla

    MottZilla Champion of the Forum

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    I have a serious question about people who repeat the same things about Saturn and PS1. Have any of you developed a game on both systems? How does anyone know these things to be true?

    How is it people suggest that it's harder to do 3D graphics on Saturn than PS1 or all these other lines that are repeated constantly?

    From looking at the available game library of both systems, I don't see either system being capable of so much more than the other. I think it is less the hardware than it is the software developed for it. Taking Castlevania for example, I don't really think that the Saturn port's problems are because of the Saturn hardware but more likely the fault of the team porting the game.

    And the Saturn has nice looking fun 3D games too, Nights always looked pretty good to me. It certainly looks comparable to anything the PS1 could do.

    Saturn probably could have been designed better but I think in the end it came down to software. Maybe things would have been different if they have supported developers better with better development tools and gotten more and better games out sooner.
     
  5. 7Force

    7Force Guardian of the Forum

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    Of course I haven't developed games for either console, but it's easy to figure out that it must have been harder to do 3D on Saturn; most third-party 3D games are worse on Saturn than PSX/just look terrible, while Sega developed games are usually much better looking and smoother. Obviously this must be because Sega developers were more familiar with the hardware (especially in cases where Saturn ports were obviously half-assed efforts).

    Forgot to mention the obvious fact that Saturn hardware is a lot more complicated..
     
    Last edited: Jun 9, 2009
  6. Druidic teacher

    Druidic teacher Officer at Arms

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  7. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    B/c the more something is developed with certain hardware in mind, the harder it is port. The achitecture's have nothing to do with each other, so I'm guessing a "proper" cost-effective port was no possible. This is why we've never seen an RS port. Konami published the game, so they were obviously pleased enough with it to put it on the market.
     
  8. Taucias

    Taucias Site Supporter 2014,2015

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    The Saturn can approximate curved surfaces quite nicely thanks to twisted quads and a bug that does not check validity ordering of vertexes. Not many people used it.

    One famous quote about PSX coding vs Saturn came from Ezra Dreisbach, who was the lead programmer on Powerslave for the Saturn with Labotomy. We all know how good that game looked on the Saturn, but he says a lot about the differences in power and coding. Here is a link to the interview: http://curmudgeongamer.com/article.php?story=20021008212903265

    Wait a second. I love Daytona USA on the Saturn, but no way in heck is it a closer conversion than Ridge Racer. Also, Ridge Racer is a better game IMO, but that is just an opinion.
     
    Last edited: Jun 10, 2009
  9. 7Force

    7Force Guardian of the Forum

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    Obviously I meant as a game and not as a conversion. Ridge Racer on PSX is a better conversion, but it's a better conversion of a game that was not as good as Daytona USA to begin with.
     
  10. AntiPasta

    AntiPasta Fiery Member

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    The Soft Musuem stage in Nights does though, and it looks quite amazing I think!
     
  11. Dr.Wily

    Dr.Wily Peppy Member

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    humm... Games like Grandia (best 3D on Saturn for me) or TF5 on PSX are messed up compare to originals Saturn versions.
     
  12. saturn_worship

    saturn_worship Intrepid Member

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    Add Duke Nukem 3D to that list...

    Of course psx got things like destruction derby and wipeout better on it, mainly because they were designed with psx in mind.
     
  13. GaijinPunch

    GaijinPunch Lemon Party Organizer and Promoter

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    Once again (this is the 3rd time in this thread I believe), originally developed for the Saturn -- later ported. Can someone point out a version where the latter is better.
     
  14. saturn_worship

    saturn_worship Intrepid Member

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    what GaijinPunch said is the main point. I doubt there are latter versions on any of the 2 consoles that's better...
     
  15. Druidic teacher

    Druidic teacher Officer at Arms

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  16. Anthaemia.

    Anthaemia. The Original VF3 Fangirlâ„¢

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    I think AntiPasta was referring to the Saturn's undocumented quad warping feature/problem that was exploited by Sonic Team in NiGHTS to allow the floor movement of Soft Museum. This was similarly used by Sega Technical Institute's programmers for a polygonal Sonic model that came with SGL OS 3.02 (and was originally from the "Project Condor" period of Sonic Xtreme's ill-fated development, it seems) to allow for drawing more curved surfaces - such as round the character's eyes - without actually having to calculate what normally would be much higher numbers geometrically.
     
  17. AntiPasta

    AntiPasta Fiery Member

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    Exactly, I refer to the warping of the floor! It's been a (long) while since I did any 3D programming, but from what I do remember you can't do that using gouraud shading :)
     
  18. saturn_worship

    saturn_worship Intrepid Member

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    That las thing could explain Shenmue's (ryo - lan di etc) eyes?

    ..
     
  19. Druidic teacher

    Druidic teacher Officer at Arms

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  20. MottZilla

    MottZilla Champion of the Forum

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    Well I got what I wanted. It's much nicer to hear some specific things rather than the same old lines.
     
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