sd2snes comming soon

Discussion in 'Super Everdrive' started by KRIKzz, Jan 15, 2012.

  1. marvelus10

    marvelus10 Spirited Member

    Joined:
    Aug 16, 2011
    Messages:
    100
    Likes Received:
    11
    Thank you for the replies, ill await a response from KRIKzz.
     
  2. KRIKzz

    KRIKzz Well Known Member

    Joined:
    Apr 5, 2010
    Messages:
    1,672
    Likes Received:
    2
    well, i use pcb as a mould, when i make holes, so better to wait, then use pcb.
     
  3. TonyTheTiger

    TonyTheTiger Active Member

    Joined:
    Jun 26, 2012
    Messages:
    37
    Likes Received:
    0
    I updated to 1.4a and finally got a chance to try it through a standard composite connection on a different LCD TV. Lo and behold, the exact same issue comes up the second I uncover pin 1. Is this a hardware issue, you think? Is something related to pin 1 just not working right and needs to be fixed?
     
    Last edited: Jul 18, 2012
  4. marvelus10

    marvelus10 Spirited Member

    Joined:
    Aug 16, 2011
    Messages:
    100
    Likes Received:
    11
    Ok thank you, I will wait. By the way is mine ready yet. :wink-new:

    So about the logo used on the main menu, does anyone have that? I want to use it for my label, but when using an image capture from the menu screen it is blurry and cut off at the top.
     
  5. keropi

    keropi Familiar Face

    Joined:
    Feb 2, 2011
    Messages:
    1,068
    Likes Received:
    65
    Got my sd2snes today and I'm loving it!!!
    I have a question though, does the uncompressed 96mbit Star Ocean works? I tried the same image that works fine in my PowerPak but on the sd2snes all I get is a blank screen, what's the trick?
     
  6. Eyedunno

    Eyedunno Spirited Member

    Joined:
    Mar 7, 2012
    Messages:
    100
    Likes Received:
    0
    It works fine for me. For the PowerPak, I had to edit a few values in the rom to get it to save, and this is not necessary on the SD2SNES.

    I just tried using the version modded for PowerPak, and it indeed stopped at a black screen. Try getting a clean rom and applying neviksti's patch to it directly without further modifications to the rom file.

    Edit: I use the Japanese version. If you want the translation hack, you apparently have to first add the DeJap translation patch to a clean rom, then the appropriate neviksti patch.
     
    Last edited: Jul 19, 2012
  7. adimifus

    adimifus <B>Site Supporter 2013</B><BR><B>Site Supporter 20

    Joined:
    Nov 17, 2011
    Messages:
    235
    Likes Received:
    0
    I can confirm that this works fine on the sd2snes, without any further modification or patching. You might have to add a header if the ROM is headerless... I can't remember.
     
    Last edited: Jul 19, 2012
  8. Eyedunno

    Eyedunno Spirited Member

    Joined:
    Mar 7, 2012
    Messages:
    100
    Likes Received:
    0
    I figured as much, as this is the first I've heard of anybody having problems with Star Ocean, and I'd imagine half the people who have an SD2SNES had to try Star Ocean as one of the first things they did (maybe after screwing around with Road Blaster and some DSP-x, Cx4, and Satellaview stuff). I did have problems on the PowerPak, however, and the solution involved further hacks, so I'm almost positive that's the issue here, especially since I was able to replicate it!
     
  9. keropi

    keropi Familiar Face

    Joined:
    Feb 2, 2011
    Messages:
    1,068
    Likes Received:
    65
    Eyedunno you are correct, I had the rom patched with English + Save hack for PowerPak... I will try the non-save-patch version :)
    The rom is a gd3 one, does it also need a header? how can I add one if it does need it?
     
  10. adimifus

    adimifus <B>Site Supporter 2013</B><BR><B>Site Supporter 20

    Joined:
    Nov 17, 2011
    Messages:
    235
    Likes Received:
    0
    You just need to add 512 bytes to the beginning of the file. I use a hex editor, but I think there are some specific programs that will do this automatically for you, too.
     
  11. BlockABoots

    BlockABoots Gutsy Member

    Joined:
    Jul 6, 2012
    Messages:
    421
    Likes Received:
    4
    Where do i need to place the files for the 'In Game Reset' mod to work?
     
  12. ikari_01

    ikari_01 Rising Member

    Joined:
    Aug 30, 2010
    Messages:
    64
    Likes Received:
    0
  13. BlockABoots

    BlockABoots Gutsy Member

    Joined:
    Jul 6, 2012
    Messages:
    421
    Likes Received:
    4
  14. Eyedunno

    Eyedunno Spirited Member

    Joined:
    Mar 7, 2012
    Messages:
    100
    Likes Received:
    0
    Last edited: Jul 21, 2012
  15. ceramiclion

    ceramiclion Robust Member

    Joined:
    Sep 11, 2010
    Messages:
    228
    Likes Received:
    0
    I received mine today. Everything seems to be in order.
    The version I have of star ocean works fine it seems. I only saw the intro.
     
  16. keropi

    keropi Familiar Face

    Joined:
    Feb 2, 2011
    Messages:
    1,068
    Likes Received:
    65
    ^ yes, one just needs the uncompressed version not the one that has the save patch for the PowerPak
     
  17. JohnnyBlaze

    JohnnyBlaze Rising Member

    Joined:
    Jun 2, 2010
    Messages:
    56
    Likes Received:
    0
    I second that. I downloaded the DeJap version of this rom, and used the patch and it works. In fact, in one of my videos for this unit, I show this game working on my SD2SNES:

    [video=youtube_share;qmVoaNIOrPw]http://youtu.be/qmVoaNIOrPw[/video]
     
  18. BlockABoots

    BlockABoots Gutsy Member

    Joined:
    Jul 6, 2012
    Messages:
    421
    Likes Received:
    4
    Will the SD2SNES ever be able to play NES, GB or GBA roms? Like the Mega Everdrive can play SMS and GG roms??
     
  19. keropi

    keropi Familiar Face

    Joined:
    Feb 2, 2011
    Messages:
    1,068
    Likes Received:
    65
    The megadrive/genesis consoles already have the ability from SEGA to play SMS games (not gg ones) , it was almost only a matter of having a slot adapter for them to accept sms cartridges. The SNES on the other hand lacks the ability to play NES/GBA games and GB ones are only possible through nintendo's special cart that is not as simple as sega's one, it might even have a gameboy inside or something... so SD2SNES does not support any of these games you mention.
     
    Last edited: Jul 22, 2012
  20. Eyedunno

    Eyedunno Spirited Member

    Joined:
    Mar 7, 2012
    Messages:
    100
    Likes Received:
    0
    Probably ikari or somebody else with way more technical knowledge than I have can answer more definitively, but from what I've read elsewhere (aside from GBA):
    GBA - Completely impossible (to the point where I want to say "don't be silly!")
    NES - Probably impossible, but I'm not completely sure. Some people have managed to emulate the NES on FPGAs, but I'm not sure how many gates were used, and then there is the issue of all the mappers...
    Original Game Boy - Might be possible, though probably not in the form of Super Game Boy emulation.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page