sd2snes comming soon

Discussion in 'Super Everdrive' started by KRIKzz, Jan 15, 2012.

  1. adimifus

    adimifus <B>Site Supporter 2013</B><BR><B>Site Supporter 20

    Joined:
    Nov 17, 2011
    Messages:
    235
    Likes Received:
    0
    The Super Gameboy is basically a SNES cart with a gameboy inside. The SNES pretty much only provides the video output and control input. It doesn't actually run the Gameboy games themselves.
     
    Last edited: Jul 22, 2012
  2. Lum

    Lum Officer at Arms

    Joined:
    Sep 30, 2010
    Messages:
    3,233
    Likes Received:
    42
    Super Gameboy can however run SNES data from a Gameboy cart. Space Invaders has full color full screen 16bit mode, down to even NTSC/PAL region lock Nintendo mandates for SNES games.
     
    Last edited: Jul 22, 2012
  3. Greg2600

    Greg2600 Resolute Member

    Joined:
    Jun 23, 2010
    Messages:
    931
    Likes Received:
    106
    Not sure, but I'd rather ikari continue to work to improve SNES compatibility. I have those other systems, and flash carts for them.
     
  4. HMPoweredMan

    HMPoweredMan Member

    Joined:
    May 11, 2012
    Messages:
    14
    Likes Received:
    0
    Agreed I want me some overclocked Super FX StarFox and playable SM:RPG! Can't wait!
     
  5. Eyedunno

    Eyedunno Spirited Member

    Joined:
    Mar 7, 2012
    Messages:
    100
    Likes Received:
    0
    Heh, has anyone said anything about being able to overclock Star Fox? I definitely want both of those things too though. (And Star Fox 2, Doom, Kirby Super Star, Jikkyo Oshaberi Parodius, and Itoi Shigesato Bass Fishing. :p Oh, and Street Fighter Alpha/Zero 2.)

    I also hope Action Replay or .cht file support is a priority over any kind of emulation. Of course, if some people other than ikari do some work on this thing....
     
  6. keropi

    keropi Familiar Face

    Joined:
    Feb 2, 2011
    Messages:
    1,068
    Likes Received:
    65
    agreed, I don't really care is sd2snes plays NES games or any other kind of emulation... they are welcome bonus features for sure but I too would like to see the SNES stuff covered first :)
     
  7. StoneAgeGamer

    StoneAgeGamer Intrepid Member

    Joined:
    Jul 8, 2010
    Messages:
    651
    Likes Received:
    3
    The Mega EverDrive can not play GG ROMs. GG has more colors than the Genesis. Maybe you meant 32X? If so, it still requires 32X add-on to play them.

    The only reason the Mega EverDrive can play Master System games is because the Genesis is backwards compatible with the Master System. No emulation required.
     
  8. Eyedunno

    Eyedunno Spirited Member

    Joined:
    Mar 7, 2012
    Messages:
    100
    Likes Received:
    0
    Oh man, I never knew the Game Gear uses more colors than the SMS. I had heard they were identical in terms of hardware from my friend at the time and never really questioned that. Surprising that that 8-bit console can handle more colors than the 16-bit Genesis. I guess it's not all about "doing the math". :p
     
  9. scottzane

    scottzane Rising Member

    Joined:
    Jul 17, 2010
    Messages:
    51
    Likes Received:
    0
    You have some details here.
     
  10. keropi

    keropi Familiar Face

    Joined:
    Feb 2, 2011
    Messages:
    1,068
    Likes Received:
    65
    anyone here remembers at what thread ikari_01 talked about how to change the sd2snes region? mine is set on PAL and I want it to behave like a NTSC cartridge ...
     
  11. ikari_01

    ikari_01 Rising Member

    Joined:
    Aug 30, 2010
    Messages:
    64
    Likes Received:
    0
    Do you mean for SuperCIC purposes (SuperCIC switches to 50Hz after power-on)? Put the sd2snes in a non-modded NTSC console so the CIC clone switches to NTSC. Another method would be to connect pin 4 of the SuperCIC (inside the console) to GND instead of 5V, in which case it doesn't try to be smart and just assumes the region set by the user. =)

    The automatic region override for games works depending on the region given in the ROM header.
     
  12. Lum

    Lum Officer at Arms

    Joined:
    Sep 30, 2010
    Messages:
    3,233
    Likes Received:
    42
    Those worked for me on Japan Megadrive. As said before, language setting affects SMS mode of Genesis also.
     
  13. keropi

    keropi Familiar Face

    Joined:
    Feb 2, 2011
    Messages:
    1,068
    Likes Received:
    65
    Yes I want to set it to NTSC since now the sd2snes is on PAL mode and when I power-on my SNES it starts at 50hz and changes to 60 after ~9secs... and I am using the 60hz mode.
    Once I set the sd2snes to NTSC, is there a way to lock it there somehow? Or now with the SuperCIC it won't go to PAL mode again? (I plan to leave pin4 -> 5v so I am covered with my originals but I want to have the sd2snes locked to NTSC and not make that 50-60hz switch if possible)
     
  14. ikari_01

    ikari_01 Rising Member

    Joined:
    Aug 30, 2010
    Messages:
    64
    Likes Received:
    0
    It will stay in NTSC mode unless you put it in a non-modded PAL console.
     
  15. keropi

    keropi Familiar Face

    Joined:
    Feb 2, 2011
    Messages:
    1,068
    Likes Received:
    65
    allright thanks ikari_01, it well worths to re-open the snes once more to get rid of that hz switching :)

    OT sidenote: being a "jerk" I put the sd2snes in a US case so none of my friends would ask to borrow it :tongue: as they all have unmodded pal consoles :witless:
     
  16. Lum

    Lum Officer at Arms

    Joined:
    Sep 30, 2010
    Messages:
    3,233
    Likes Received:
    42
    What are you going to do about games that block 60hz?
     
  17. keropi

    keropi Familiar Face

    Joined:
    Feb 2, 2011
    Messages:
    1,068
    Likes Received:
    65
    I will leave pin4 connected to 5v so if a PAL game is inserted with do the 50->60hz switch. The pin4-to-GND will be a one-time setting so that sd2snes configures to ntsc mode and I don't get the 50->60hz switching when I use it.

    edit: I also had an idea about the main menu - sorry if it sounds stupid - but how about adding some minor animation or color animation at the logo for example, so we don't get a still picture when we leave it in the menu for a long time? or the clock counting at the bottom is enough to protect crt screens?
     
    Last edited: Jul 24, 2012
  18. Eyedunno

    Eyedunno Spirited Member

    Joined:
    Mar 7, 2012
    Messages:
    100
    Likes Received:
    0
    I'm pretty sure your idea isn't enough to protect CRTs either, as you can still get burn-in in one region of the screen. The best bet would be to have a screensaver or screen blanker of some sort after the menu is idle long enough, or just to turn off your TV when it's not in use (or avoid staying on the menu for really long periods). :)
     
  19. adimifus

    adimifus <B>Site Supporter 2013</B><BR><B>Site Supporter 20

    Joined:
    Nov 17, 2011
    Messages:
    235
    Likes Received:
    0
    Do you mean like a screen saver? I don't think the clock in the bottom corner will protect a tv from any kind of burn in, if that's what you're worried about.
     
    Last edited: Jul 24, 2012
  20. MottZilla

    MottZilla Champion of the Forum

    Joined:
    Feb 1, 2006
    Messages:
    5,066
    Likes Received:
    102
    To protect your CRT from burn-in, turn the CRT off when not in use. Common sense. However the menu couldafter a measured time of inactivity, use the brightness register to fade the display to a much darker output, which would reduce any burn-in. The Xbox 360 actually does this. If you leave it idle long enough it will fade the brightness a significant amount. That certainly wouldn't hurt for someone that I guess forgets to turn the system off and leaves it on the menu.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page