sd2snes comming soon

Discussion in 'Super Everdrive' started by KRIKzz, Jan 15, 2012.

  1. keropi

    keropi Familiar Face

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    ^ LOL yeah, it seems our taste in fishes is the same :biggrin-new::biggrin-new::biggrin-new:
     
  2. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    That's what I said...
     
  3. keropi

    keropi Familiar Face

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    yeah, I'm just expressing my full thought on the matter as well, not trying to bug/annoy you or anything... :)
     
  4. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    I agree SA-1 would be awesome, but until I see it on Work In Progress list I don't get my hopes up. I don't believe Ikari_01 has ever promised SA-1 support, until he does its not on my radar. I do hope to see it one day though.
     
  5. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    Lol no worries, I thought you were saying I want cosmetic changes before SA-1 support. Trust me SA-1 would be huge, but like I said in previous post until he says its going to happen I am not getting my hopes up.
     
  6. keropi

    keropi Familiar Face

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    true , ikari_01 hasn't said yet for sure if SA-1 is possible or not, but a man can dream and hope.... :sneakiness:
     
  7. im-pulze

    im-pulze Member

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    got today my email with the information that he finishes my cartridge in the next days <3
    i'm so hyped!

    B2T: SuperFX > SA1 > GameGenie > everything else
     
  8. Eyedunno

    Eyedunno Spirited Member

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    I could swear that early this year SA-1 was on the "to do" list, while S-DD1 was on "to be determined", while now the reverse is the case. Even at the time, I thought that was funny though.

    So yeah, we'll see. *fingers crossed*
     
  9. keropi

    keropi Familiar Face

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    I mainly keep my hopes up because the sd2snes has a Spartan fpga that is quite powerful as we see it in other projects... though the SA-1 could be a complex thing and have other problems... we'll just wait and see what happens :triumphant:
     
  10. Eyedunno

    Eyedunno Spirited Member

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    I've heard things about SA-1 being a fairly powerful, complicated chip, and then there is the matter of the game code going to the SA-1 first, which is true for the S-DD1 as well, but the S-DD1 is, I gather, far less powerful. Oh, and there are the weird copy protection things that SA-1 has that I don't think any other chip has (including S-DD1). SA-1 games are the least likely to play nice with clones, and I think I've even heard that, for example, Super Famicom Mario RPG won't run on a U.S. SNES. If I had my U.S. SNES, I would test this myself, but it's at my dad's. I don't know that much about this stuff, but it sure seems tough.
     
    Last edited: Jul 27, 2012
  11. keropi

    keropi Familiar Face

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    Yep, that's more or less what I know too for the SA-1 Eyedunno... all that "internal protection and CIC" schemes are the "other problems" I am referring to in my previous post. I am certain that in the end ikari_01 will make his best to either implement it or try to implement it, if he succeeds it would be pure awesomeness, if not there will certainly be no complains there :love-struck:
     
  12. Lum

    Lum Officer at Arms

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    Is it possible? I haven't heard of a memory location games could ping to reliably if at all identify SNES (or N64 for that matter) between US/JP/Korea.
     
  13. MottZilla

    MottZilla Champion of the Forum

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    Lum, SA-1 and SDD-1 contain CIC functionality inside them. However you are correct that US and JP consoles are the same region and you cannot detect any difference between them. The issue with playing those special chip games is for NTSC versus PAL only.

    Eyedunno, SA-1 contains a full 65816 CPU that runs faster than the one inside the SNES. It also contains other features but the top thing to keep in mind is that it contains a CPU. SDD-1 however contains no such CPU. The SDD-1 primarily provides graphics decompression which is now fairly well understood. It also contains some memory mapping features. Compared to the SA-1, the SDD-1 is hardly a challenge.

    The SA-1 is probably the most complex add-on chip for the SNES (used in the US). After that perhaps the Super FX followed by Cx4. I'm not sure how complex some of the chips used in Japan or lesser known games are. The point is the SA-1 should probably be equal to (atleast) or greater than the amount of effort involved to simulate the Super FX.
     
  14. Eyedunno

    Eyedunno Spirited Member

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    Hrm, okay. I don't remember where I heard that, but okay, probably wrong, huh?
     
  15. keropi

    keropi Familiar Face

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    IIRC the ST11 is another cpu and the ST18 is an ARM cpu, both are used to calculate AI or something in two games, one for each... I believe that the ST18 is the most powerfull chip of all.
     
  16. Lum

    Lum Officer at Arms

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    One of those ARM cpus is so advanced it gave bsnes headway into gba emulation.
     
  17. BlockABoots

    BlockABoots Gutsy Member

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    So how do you save a game with the SD2SNES, or isnt this implemented yet?
     
  18. MottZilla

    MottZilla Champion of the Forum

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    Right, that's why I added "in the US".
     
  19. Eyedunno

    Eyedunno Spirited Member

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    Um, you mean just normal saves, like in RPGs or Super Mario World? You should be able to save normally in-game, and about half a second after you do it, the write LED will light up and it will save it to SD. There are a few games that near-real-time saves don't work on (I haven't encountered one yet though), and in that case, you have to press and hold the reset button until the LEDs light up.

    If you mean savestates, you can't do that, and as of right now, there are no plans to implement them, at least going by http://sd2snes.de/blog/status.
     
    Last edited: Jul 28, 2012
  20. keropi

    keropi Familiar Face

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    @MottZilla
    yeah these 2 games that use the ST11/18 cpus are some Japanese strategy ones if I understood correctly, luckily they are not that "important" to bother with them IMHO :)
     
    Last edited: Jul 28, 2012
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