sd2snes comming soon

Discussion in 'Super Everdrive' started by KRIKzz, Jan 15, 2012.

  1. adimifus

    adimifus <B>Site Supporter 2013</B><BR><B>Site Supporter 20

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    As it works right now, that's what you'll need to do. I'm hoping multiple saves will be implemented in the future for situations like this.
     
  2. Eyedunno

    Eyedunno Spirited Member

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    Ditto. I just hope it's done in a way that doesn't slow down use of the menu. I'm still thinking numbered save files are the way to go. I'm not a fan of fishing through the directory for the file as must be done on the PowerPak if you want to switch srm files. Much better in my opinion to have files with names like *.srm, *.sr1,... , *.sr9. On the other hand, somebody might want more than 10 save files for a single game, but I'm not sure why. :p
     
  3. marvelus10

    marvelus10 Spirited Member

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    In my case I have 5 saves for this rom, other peoples saves of games they created with Dezaemon. My idea still has not worked I tried it again after adimifus confirmed my idea. I'm not sure what I have done wrong. All roms are named identical to their save file. All are in the same folder too.


    EDIT: I decided to open the individual rom's in BSNES and then save, this creating a current save file. Worked fine on BSNES but not SD2SNES. Could it be my SD2SNES does not recognize save files? .srm is the correct file right? I can only assume that it is correct they don't show up on the menu screen, but load when you select the rom.
     
    Last edited: Aug 5, 2012
  4. Eyedunno

    Eyedunno Spirited Member

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    Weird. That should work. And I just tested it myself with my perfect FFV Chicken Knife srm file and my (less than perfect, but good enough) Brave Blade srm file, and both load fine. All I can say is make sure the rom and the srm are really named identically (aside from the extension, of course).
     
  5. marvelus10

    marvelus10 Spirited Member

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    I just made a quick edit in the game and then reset to save, reloaded the game and no save was present.
    Maybe i could send you a rom and save see if you get the same?

    EDIT: I thought I would try the non translated version in .sfc and .smc in the non translated version the games loads to the s-ram check screen then says s-ram break down! The translated version in all previous attempts does s-ram check then comes back with no s-ram please remember to reset when shutting off.

    EDIT 2: I thought I would try a similar game this time Mario Paint, this game worked fine.

    EDIT 3: Final of the night sorry guys, I did a quick read over at ROMHacking and found this little tidbit of info from KiddoCabbusses quote " I was also considering trying to SRAM dump Dezaemon carts and wanted the answer to that - but I'd assume it's "no", considering how it's the largest SRAM size known to exist and it's format is unique to itself."

    I am assuming this is the issue here hopefully it can be addressed in a firmware revision if necessary.

    I hope someone comes up with an idea or resolution here, making a shooter with Dezaemon and my SD2SNES was on my list of things to do.
     
    Last edited: Aug 5, 2012
  6. ikari_01

    ikari_01 Rising Member

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    Dezaemon has 1MBit of SRAM, which is probably mapped in a special way that the sd2snes doesn't handle at the moment. I'll take a look at it.
     
  7. Eyedunno

    Eyedunno Spirited Member

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    Wow, 1 Mbit?! I looked into this game. It doesn't really appeal to me, but it definitely seems like the kind of thing you might want multiple savefiles for (same with Mario Paint, for that matter).
     
  8. keropi

    keropi Familiar Face

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    I want to make a way better sd2snes case than the one I have modded now, can I solder extra leds to the already existing ones? The plan is to leave the original leds hidden in the case and install 3 new ones on the shell and solder them with the old ones - so each led pcb point will power 2 leds instead of 1 ... will the 6 leds work fine? or do I need to remove completely the old ones?
     
  9. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    Just use light pipes. No modding required and will probably look cleaner. Here is what we do with SD2SNES Deluxe: http://www.stoneagegamer.com/images/sd2snes/IMG_0253.JPG
     
  10. keropi

    keropi Familiar Face

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    StoneAgeGamer do you have an eBay suggestion of what to get? I can't get that sort of stuff locally LOL
    It seems a very good solution
     
  11. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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  12. keropi

    keropi Familiar Face

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    thanks SaG, will take a look there... in the meantime my original question still stands as it allows more flexibility in led placement :)
     
  13. brainpann

    brainpann Site Supporter 2012

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    You could use light pipes or you can do what I did for my n64 everdrive. All you need is a busted (or not) clear led and use it the same way as a light pipe. It works great and it looks like the led is lighting up.
     
  14. TonyTheTiger

    TonyTheTiger Active Member

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    Would it be possible to add an option to hide the file extensions? It seems kind of silly to see .sfc .sfc .sfc .sfc .sfc ... all the way down the line.
     
  15. keropi

    keropi Familiar Face

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    if anyone cares LOL , I went with led relocation:

    [​IMG]

    it's great :)
     
  16. Eyedunno

    Eyedunno Spirited Member

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    Awesome. That looks fantastic.

    I have to say, the one issue I have with my SAG SD2SNES is that the red and yellow LEDs interfere to some degree with each other's light pipes. This was the stated reason behind moving the green one to the front (apparently it was worse with green).
     
  17. ceramiclion

    ceramiclion Robust Member

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    Looks like a good idea except that now its impossible to remove the PCB from the cart. I think I will do something similar but with light pipes.
     
  18. StoneAgeGamer

    StoneAgeGamer Intrepid Member

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    Yes they can bleed a bit into each other. Trust me I tried many different ways of trying to eliminate it, but could not find anything. The orientation and location of the LEDs on the PCB is not the greatest. I am not complaining though, I am sure the last thing on Ikari_01's list of important features was the best LED layout.
     
  19. pool7

    pool7 Site Supporter 2014

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    @ceramiclion
    Wouldn't pushing the leds down allow you to remove the PCB from the cart? I don't see that being impossible at all.
    Or am I missing something?
     
    Last edited: Aug 9, 2012
  20. Eyedunno

    Eyedunno Spirited Member

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    Yeah, me neither. I'm really happy with it. It's really low on the list of features for me anyway (nice to see that saves are getting written to the card, and nice to be able to diagnose potential problems if any ever occur, and that's about it), and if I'd gotten a board-only package, I would probably have just cut a small window in front (and maybe glued some thin plastic behind it).

    I thought about putting something reflective between the two LEDs to reduce the bleed though. Maybe a piece of space blanket or something, though that would be awfully flimsy.

    Edit:
    I hadn't ever opened my SD2SNES's shell before, but mentioning it made me want to try it. Admittedly, it's a jury-rigged solution (foil paper with magic tape as an insulator/adhesive), but I thought it would perhaps lessen the bleed. In fact it appears to have virtually eliminated it!
    [​IMG]
    Note that there is still some bleed into the green LED's light pipe (reflecting off the far side), but this is a very minor thing. And naturally, it's a pretty lousy solution, but I think I'm on the right track. Perhaps a small, thin piece of foam plastic between each LED would be a better option... (The sponginess would hold it in place.)

    Any downsides to this I'm not considering?

    Edit #2:
    Okay, chalk it up to boredom, but I dropped in to Lowe's to see what I could find. The best I could come up with were some plastic foam outlet sealers. Here is what I have ended up with:
    [​IMG]
    Bottom left picture is of no card inserted, bottom right is of System Information (checking the SD card). I couldn't figure out an elegant way to just have the red light on. Oh well.
    I cut the top half off of the left side of the left piece because it seemed to cover up part of the green LED. It doesn't matter if the other two are obscured a little on top since the light pipes come in from the side. It's still kind of a jury-rigged solution, but it seems to work pretty well.

    Yeah, I was going to say the same thing. Or you could just leave 'em in - there appears to be enough wire that you could do what you need to do (not sure why you'd be pulling the PCB out all the time anyway) before putting it back. In the worst-case scenario, you could get the soldering gun out and just desolder the contacts. It's a far cry from "impossible".
     
    Last edited: Aug 9, 2012
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