I got my confirmation email today that my SD2SNES has shipped, I can't wait to see it. With SD2SNES on my mind this evening I took to the task of making a rudimentary label, simple but effective. I will be using my SD2SNES on a Super Famicom and my empty cart shell was also SFC, so I went with that scheme when making the label. View attachment 3783
I tried it today, pin4-GND and 60hz mode. SD2SNES booted at 60hz. So I made pin4-5v again and I still get the 50->60hz switch... tried with both the sd2snes and powerpak, what am I doing wrong? edit: I also just tested in auto mode (orange light, pin4->gnd) both carts boot as PAL ones... why can't they go to NTSC
For the sd2snes CIC to change its region to NTSC you must put it in a non-modded NTSC console. The pin 4 method only changes the console SuperCIC behaviour in a way that the sd2snes CIC region doesn't matter. But it will not change the sd2snes CIC region itself.
Thanks for the answer ikari_01 , so I have to live with it then :congratulatory: , I though that the pin4 could affect the cic on the sd2snes... If I leave pin4 grounded then in the future sd2snes will be able to change 50/60hz according to the rom region, right?
I dont know if this would even be possible and know if it was will be far done the list of features to add. But would it be possible to add a function to allow you to record your gameplay sessions so they are saved to the SD card?
This is probably possible, if you mean save states. This was implemented on unofficial firmware for the NES PowerPak, as well as on the Mega Everdrive and the SuperUFO Pro 8. None of these work with all games, I don't think, and there are other issues. For example, loading a state on the SuperUFO can introduce graphics glitches and cut off music.
IIRC, the game doctor sf7 also has save states. I haven't used mine in a long time so I may be wrong.
Sound is the big issue with state saving because the APU state cannot be accessed once it is running. The only way to keep the APU state is to run your own emulated APU and use its state for saving. If this is implemented (memory sharing could be an issue) it would would only work for games without enhancement chips / or alternatively without proper sound support, potentially crashing the game. Recording actual gameplay is possible in theory (e.g. as a zmv file) but playback isn't without additional hardware. Controller input cannot be simulated from the cartridge slot or in software somehow. So an additional wire from the sd2snes to the controller port(s) would be required for that. The GPIO pin header at the top edge of the PCB is reserved for crazy stuff like that.
Yeah i mean so you could just start a game and have to record the whole game session to a file format and then take that file off the SD card and say upload it to youtube. How could we tell the sd2snes when to record and when to stop?
Or you could get a capture card for your computer. Standard definition capture cards are dirt cheap. Alternatively, you could just use ZSNES, since what ikari is talking about would probably require conversion to avi via ZSNES anyway. Not saying I'm against the idea, just that it should be really low priority given that there are still more basic features like special chips and cheat codes that aren't supported yet.
That doesn't make much sense. To do that the sd2snes would have to: a) be able to capture video output from the SNES (impossible) b) implement an entire SNES and a video/audio stream encoder in the FPGA (impossible). If you want to record gameplay video directly just use a capture card/USB dongle.
It would be cool if you could make the logo in the menu customizable. I like the logo that you have, but I think it would be cool to have SAG's logo there to match the cart I bought from him. If not, its certainly no big deal, as functionality is certainly much more important. I can also understand if you don't want the logo changed at all, since it is your product and not his.
Agree with all of this, down to SAG's logo being awesome. But yeah, not that big of a deal, and the current look beats every other SNES flashcart menu out there, aside from maybe NeoFlash's, which is largely inferior in terms of functionality.
I think Ikari_01 has said he hopes to add custom skinning ability someday. Not sure if he has changed his mind on this or not. I assume once the big fish (SuperFX) has been fried we will see Game Genie and these type of features being added.
^ I consider SA-1 to be the big fish :excitement: skin support is nice but I'd rather see more features than cosmetic changes
I, for one, consider SA-1 to be the big fish, in terms of seeming difficulty of implementation, improvement of compatibility, and value for other reasons (dumping Super Mario RPG saves, for example, is nontrivial, unlike Yoshi's Island saves, which can be dumped with tons of devices). Edit: Holy crap, keropi, you beat me to it! Well, I guess it's not "for one".