sd2snes comming soon

Discussion in 'Super Everdrive' started by KRIKzz, Jan 15, 2012.

  1. Greg2600

    Greg2600 Resolute Member

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    I believe his future updates will only be for V2.

    SA-1 games do not work on ANY flash cart, far too complex a chip. BS-X games work on Super Everdrive for the most part, though you may need hacked versions.
     
  2. DSwizzy145

    DSwizzy145 Well Known Member

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    Oh well that's a shame :( but doesn't SD2SNES the Only Flash cart that CAN at least run the SA-1 chipped games right?
     
  3. keropi

    keropi Familiar Face

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    ^
    no, SD2SNES cannot run SA1 or SuperFX games at all.
     
  4. im-pulze

    im-pulze Member

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    Technically it's possible, but ikari doesn't have enough resources (time) for the programming part, because of his newborn child :)
     
  5. CAPTAIN N

    CAPTAIN N Rising Member

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    I have pretty much given up on the whole SuperFX thing. 1+ Year without any updates(One minor status update), plus that Ikari is probably gonna have even less time on hi hand with his new child.
    The SD2SNES is still my prefered SNES flashcart, but it is a shame we never got a SuperFX compatible cart.

    Can some expert tell me. Wouldn't it just be possible to extract some of the complex chips from their games and just put all of them inside of a flashcart?... Instead of trying to re-creating them... It would be a big flashcart but still.
     
  6. Greg2600

    Greg2600 Resolute Member

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    Honestly it's not fair to blame the infant! I've been saying for quite awhile now Super FX may well be over ikari's head. It's too bad, but I am not expecting it. There's also been nothing on the MSU1 front since the one game (RoadBlasters) was released. As I have said, if you are pinching pennies, the V2 Super Everdrive with a DSP-1 chip will be more than capable for you.
     
  7. DSwizzy145

    DSwizzy145 Well Known Member

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    I'd wonder sooner or later if i'll be possible to run ips patches on-the-fly with the hyperkin RetroN 5, cuz that'll be an awesome idea ;) sorry i kinda got off-topic there lol
     
  8. keropi

    keropi Familiar Face

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    well, since the sd2snes project is apparently open-source it's just a matter of some talented people taking over the software side of things... the whole project is freely available but I don't see anything coming out of it ... sadly
     
    Last edited: Nov 28, 2013
  9. Greg2600

    Greg2600 Resolute Member

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    If I had the know-how, I would do it, but I would be starting literally from scratch. It is odd that no one has formed a team to step up.
     
  10. MottZilla

    MottZilla Champion of the Forum

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    It's not odd. There is little motivation to do it. And it requires very specific skills.

    We are all talking about people being upset that a very small number of games can't be loaded on their Flash Cart. Most of it is probably Star Fox 2. It's not like there aren't other ways to play the tiny amount of games not supported by SD2SNES. MSU-1 has potential to add CD quality music to tons of games. It could also be used to add FMV to some. But really I wish that MSU-1 was supported by other devices, particularly the original idea of an expansion port device so that it could be used with any cartridge.
     
  11. Santaros

    Santaros Member

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    That isn't as simple a task as it sounds, it requires incredibly expensive hardware that only a business could afford in some cases. The chips may need to be de-capped and have the contents read directly from them, this also assumes that enough information is known that they can figure out what the hell it is. That said, it has already been done and implemented for the SNES emulator Higan (fomerly Bsnes).
     
    Last edited: Nov 28, 2013
  12. TonyTheTiger

    TonyTheTiger Active Member

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    To be fair, I think MSU1 would have better support if there were more information about it for people who aren't whizzes but want to learn. I'm about 90% finished with a Dracula X hack and literally the only reason I haven't finished it and put it out there is because while I can change the music I haven't figured out how to make the game pick the proper MSU track based on the in-game track it's replacing. Right now it just plays the same track and I don't know how to get it to switch from stage to stage. I shelved it about 2 months ago but wouldn't mind jumping back in.
     
    Last edited: Dec 1, 2013
  13. MottZilla

    MottZilla Champion of the Forum

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    You just need to check either based on the current level variable or the requested SPC music track. It requires 65816 assembly programming knowledge. It's not terribly complex but it's not easy for beginners and some games may be harder than others to adapt.

    I would have done MSU-1 hacks myself except I don't own the SD2SNES, no other device can do it, and I'm less interested in doing it via BSNES.
     
  14. TonyTheTiger

    TonyTheTiger Active Member

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    See, that's the problem. I know what I have to do I just don't know how to make it happen in code. I've read up on the assembly and actually learned something after having started from literally no knowledge whatsoever, getting this far on my own. But there aren't any guides for MSU1 and the ones I've read about general 65816 assembly either haven't taught me what I need to know or did but I haven't put 2 and 2 together. It definitely isn't hard but there is almost nothing out there at all, which is pretty silly if you think about it. MSU1 has a lot of potential but it won't develop much of a following if it remains this clandestine. If it really was designed for relative simplicity then limiting it to people who already have a working programming knowledge and don't need any help is only going to kill it off before it even gets a chance.
     
    Last edited: Dec 1, 2013
  15. marvelus10

    marvelus10 Spirited Member

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    I agree, I have absolutely no experience with coding of any kind, I really need to have someone hold my hand through things like this. It's easy for me to look at a picture and follow instructions when it comes to hardware but you can't really take a picture in this case.

    If given the opportunity for a simple attempt I would add the original cd tracks to Rock n Roll Racing.
     
  16. MottZilla

    MottZilla Champion of the Forum

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    I don't quite understand. If you want to reprogram a game to use the MSU-1 for things like CD soundtracks, *programming* skills are going to be required. There is no way around that. I suppose you mean you wish there was some sort of guide or example of adding CD music to a game you could learn from? I would agree that examples can be helpful if they are done well.
     
  17. TonyTheTiger

    TonyTheTiger Active Member

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    Exactly. There are pretty much no resources whatsoever. It's just out there and a newcomer is left blind. "Learn assembly" isn't the most constructive advice when the MSU1 has very specific application. It's kind of like telling someone who wants to unclog a toilet to "learn plumbing." Not every game is going to be the same but there are certainly some consistent principles that can be better explained in a guide or two. You gave a perfect example of the dilemma.

    Yes, that's great advice except if I try to find out how to do exactly that I'm left to "learn assembly." Nobody is going to want to fiddle with the MSU1 if they have to reinvent the wheel. And for something as apparently easy as replacing the music (if I can get it to work anyone can) then limiting it to people who already know what they're doing is wasted potential.
     
    Last edited: Dec 2, 2013
  18. MottZilla

    MottZilla Champion of the Forum

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    There is no avoiding learning some assembly programming. You don't have to become a wizard. You don't have to be able to construct your own SNES program. You just have to know enough of what is going on to modify it. Learning some assembly hacking/patching is going to be required for any MSU-1 Audio hack. It's not being artificially "limited".

    Really it just sounds like you need some guidance on what to focus on. Because "learn assembly" is a very large range of information with the 65816 cpu. And it's not like you need to know it all to accomplish what we are talking about.
     
  19. TonyTheTiger

    TonyTheTiger Active Member

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    Guidance is exactly right. I have learned some assembly. And it was the MSU1 that got me into it. I'm not saying that it has to be magic. But some real guidance for people just getting into it would be nice as opposed to what I did, basically piecing together as much as I could from scattered forum posts and very general 65816 guides on top of a lot of trial and error.
     
    Last edited: Dec 2, 2013
  20. Greg2600

    Greg2600 Resolute Member

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    Maybe we need a fundraiser to get Mottzilla a SD2SNES? ha ha
     
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