It's.. Something, I guess. I had hoped for at least one update in a year though. I suppose there hasn't been much to mention :/ I really hope that SuperFX support is gonna be a reality at some point. Though, as it is now, the SD2SNES is still my prefered SNES flash cart.
There have only been minor commits in the last year since 0.1.5 was released and ikari is not gonna have time at all to work on SD2SNES if he's having a kid soon. It's great that SD2SNES is open source, but programming for FPGA's like that is incredibly difficult! I'd love to make some commits to SD2SNES firmware but it's going to be so long before I could even hope to code that well...
Yeah a kid will take up a lot of time. So I wonder who else can program the FCPGA, maybe Byuu? At any rate, I built my Starfox 2 cart already so I can wait longer. starfox2 amazingly enough is a pretty fun decent game. I'm going to play it some more. I gotta get a cartridge shell for it though. I used its shell as a donor for sd2snes. I'm going to start working on building a SA-1 flash cart soon too. I'm going to use a NTSC/J cart as a donor. Mini 4WD Let's & Go!! HORRIBLE HORRIBLE game but that is why it is going to get its mask rom kicked out. I just gotta figure out if this is even doable since there's probably a crapton of copy protection in SA-1 games that I'm not accounting for plus I don't know ASM and such. lol.
I doubt you're going to make one that can play ever SA-1 game flawlessly, but if you can, that would be awesome. You'd need to check the PCB's of every game you're planning on playing. Is your plan to install sockets on the cart to stuff ROMs into? Byuu doesn't do FPGA programming AFAIK. KRIKzz might be capable of "finishing" the SD2SNES firmware but I don't see that happening anytime soon. IMHO the best chance SD2SNES has at getting a more completed OS is someone else who is extremely skilled at FPGA programming deciding to pick up where ikari left off. Honestly it's just my 2 cents but I think Ikari doesn't want to claim SD2SNES is a dead project yet, but I have the feeling it has been dead for a while. He made a couple minor commits about a month or two ago I think but nothing to warrant a new OS update really.
Yeah that is what I'm doing. I just plan on desoldering a MASK rom and putting a socket in its place, programming another ROM onto flashram chip and seeing what it does. Well hopefully the project still moves forward. It's fun seeing new innovations come out and after all, this is the best piece of hardware that exists for the snes. I'm happy with it as it stands. There's a lot of people that were waiting for FX support before they buy and I kept telling them that it will be a long time and they should just buy. But they still don't own one. Most of them wish they had one. I have maybe five snes flash carts and this is the only one I really care about. I actually need to find a good container to stick it in to protect it from dust. It is in a stunt race fx cart case but I should at least put a sleeve on the end of it from another cart if nothing else. I should buy a pack of those on ebay so I can protect these things better. I like to tinker with electronics but my skills are extremely limited. Basically I just glue things together with solder and don't know a whole lot about how the circuits work. Resistors and diodes and things are simple but I know there's a lot more to do with it than that.
and garrr at ebay, outbid on a super cheap SA1 cart. I'll probably still have to hack apart this 4wd one at this rate lol. I wonder if the SA1 is region locked for NTSC/J and NTSC/U. Anyone know someone that would know? They very well easily could have done that I suppose. I wonder if the SA1 internally has the CIC built in according to the region that the game is to be sold in or not. edit: I won the auction so on I go with the project. I haven't had the time to order the rest of the parts yet though. And I need to do some cleaning on my deck and some of the carts since it seems like one of the more recent used carts I got funked up my connectors. I had an ink eraser just for this but that is misplaced so I'll have to find something. edit 2: I built this just now, http://www.youtube.com/watch?v=pAp978pDFeo&noredirect=1 yeah the game isn't complete so it isn't very good. I also built this a couple days ago http://www.youtube.com/watch?v=Pda2jBcUBWg So it looks like I have every cartridge game for SuperFX except for Star Fox Competition which I don't really care that much about but it can't be difficult to make that. It's probably only 4 megabit and I could easily just swap that in place of this 4 megabit eeprom. So what is next for me is that SA1 with its long list of games. But a long list half filled with japcrap (or on the other hand, half filled with decent games). I'm only missing maybe 2 or 3 playable titles from the Japan side of that set. Never had any issue running SA1 on an NTSC/U deck. I have all of the good imports.. Jikkyou Oshaberi Parodius, Bomberman puzzle game, Dragon Ball Z Hyper Dimension (sheesh this game is cheap as heck on ebay now, used to be $84 used loose.. I think I picked it up for 12 bucks or so lol)
super everdrive 2 supports game genie codes... what!!! is there no hope of updates for sd2snes owners now
Apparently krikzz has a new version of the super everdrive, http://krikzz.com/index.php?route=product/product&product_id=51 As far as I can tell from a quick glance, Game Genie code support is the main feature added.
Load times are very fast now, compared to the agonizing slowness of the earlier Super Everdrive. I think this is a nice update from Krikzz, and it's new hardware to allow new features and speed. Still same low price, which is good.
But can it or will it ever be able to play special chip games?? I sure hope so and Krikzz must have had this in the back of his mind when he made version 2 as it's the only thing missing from snes flashcarts.......it's the holy grail! What does version 2 improve upon version 1?, and I guess the big question is, is it better than the sd2snes cart?
Read above, it seems the only improvement over v1 is cheat codes and loading times. It's not even close to be better than the SD2Snes. The SD2Snes costs almost the double. SD2Snes has instant loading time and support a few special chips. As far as I understand it, the v2 everdrive doesn't have a fpga powerful enough for special chip emulation.
The board doesn't come with a DSP-1, you'll have to add it yourself I think. Not sure why Krikzz doesn't offer that anymore? Even when you get done adding DSP-1, the SD2SNES is over double that cost. Are you getting double the value? My feeling is no.
Yeah but like many things in life like computers when you want to double the performance you will pay 4 times the original price. SD2Snes is the ferrari of the snes flash cartridges and you end up paying the price since there's nothing like it. Sadly it still misses a few special chip support. If anyone asks me I would say: save up some more money and get the SD2Snes.
I own an SD2SNES and now because of the new SuperED v2 I question my decision, but 1Y+ ago [when I bought it] SD2SNES was much better (super fast loading, no need to find a DSP1, on top of that DSP2/3/4 & CX4 support and promising SuperFX/SA-1 futute outlook). Roll forward 1Y, not sure the value is that much bigger anymore. If you buy SuperED + DSP1 (not sure how much that piece will set you back), likely the only games not working that you can instead play on SD2SNES are 5: in specific there's 1 game for DSP2, 1 for DSP3, 1 for DSP4, and the 2 Megaman for CX4. Not sure those warrant the difference in cost, now if SuperFX gets going it's a different matter (although to be fair we're talking another 10 games, but there's a few very nice that deserve to survive the test of time). So if Ikari wasn't swamped and SuperFX could continue then yes buy SD2SNES, but given the state of affairs I'd say save the money go with a SuperED v2 and let go of those 5 titles. [SD2SNES runs also MSU1 as well but there's only 1 finished game for that technology so I'd rather not talk about it, the game is modern homebrew, I am personally happy to just play the old games] This is my opinion so in the end you put your money where you want, just set your expectations right or you'll be disappointed. Both carts do play what they claim, so that part is settled, wrt future development SD2SNES has more hardware available to it for new features but no available developer, SuperED doesn't have much extra hardware so I wouldn't hold my breath for revolutionary features but it is much cheaper and its developer keeps on improving [until he redesigns the hardware that is, but that is the nature of flash carts, there's always room for improvements and CPLD/FPGA get cheaper and cheaper].
MSU-1 has some interesting potential though. So far it's probably not been put to much use, but it could be.
Does the Super Everdrive v2 runs BS-X Satellaview Bios+Games and SA-1 games at all? If that's the case i'll buy that instead then