sd2snes comming soon

Discussion in 'Super Everdrive' started by KRIKzz, Jan 15, 2012.

  1. Greg2600

    Greg2600 Resolute Member

    Joined:
    Jun 23, 2010
    Messages:
    931
    Likes Received:
    106
  2. MottZilla

    MottZilla Champion of the Forum

    Joined:
    Feb 1, 2006
    Messages:
    5,066
    Likes Received:
    102
    It probably was finished. The chip as I recall reading is just a handy sort of math chip for dealing with sprites quicker. The game uses alot of sprites and I guess to avoid slowdowns the game takes advantage of this chip to make everything much faster. I don't have anything more specific than that on it. It's involved in helping take some CPU load off by processing sprite data. Probably related to building the actual sprite table for the PPU to display.
     
  3. Greg2600

    Greg2600 Resolute Member

    Joined:
    Jun 23, 2010
    Messages:
    931
    Likes Received:
    106
    No I meant did ikari finish, and put a file out somewhere?
     
  4. Dr.Wario

    Dr.Wario Spirited Member

    Joined:
    Apr 19, 2012
    Messages:
    126
    Likes Received:
    1
    i would like to know if he's ever going to finish FX implementation , but i understand his decission

    His family comes first (y)
     
  5. Onaryc

    Onaryc Member

    Joined:
    Jan 2, 2012
    Messages:
    16
    Likes Received:
    1
    firmware 0.1.6 available
     
  6. lord_raymon

    lord_raymon Active Member

    Joined:
    May 18, 2012
    Messages:
    28
    Likes Received:
    1
  7. Greg2600

    Greg2600 Resolute Member

    Joined:
    Jun 23, 2010
    Messages:
    931
    Likes Received:
    106
    • OBC1 support (yeah, did it anyway [​IMG] ). Metal Combat: Falcon’s Revenge now works.
    • Menu: Start button now brings up the 10 most recently played games instead of only one
    • Menu: File browser now ignores files with the “hidden” and “system” attributes
    • Partial-size BS-X games should now load correctly
    • Fixed a PSRAM mapping bug in BS-X support that caused sprite corruption or worse on some games (notably Treasure Conflix)
    • Map SRAM to the whole bank instead of just the lower half on LoROM games <=16Mbits. Fixes saving in some games, at least Ys III - Wanderers from Ys.
    • Next up will be cheat support and possibly advanced SuperCIC utilization.
     
  8. marvelus10

    marvelus10 Spirited Member

    Joined:
    Aug 16, 2011
    Messages:
    100
    Likes Received:
    11
    I'm happy to see an update, it's been a while. But how ironic that yesterday I got my new lamp for my projector and set up the SFC in my "so called theater room" and plan to get rid of the CRT for the time being "no more light gun support for a while".

    Playing F-Zero on a 70" screen is pretty awesome though.
     
  9. keropi

    keropi Familiar Face

    Joined:
    Feb 2, 2011
    Messages:
    1,068
    Likes Received:
    64
    thanks for the heads up on the new fw!
     
  10. Eyedunno

    Eyedunno Spirited Member

    Joined:
    Mar 7, 2012
    Messages:
    100
    Likes Received:
    0
    I heard the new firmware introduces sprite glitches that should be fixed in the next one, so I resist getting it, despite the one-game compatibility improvement.
     
  11. ikari_01

    ikari_01 Rising Member

    Joined:
    Aug 30, 2010
    Messages:
    64
    Likes Received:
    0
    Well I haven't (or I'm missing something)... can you elaborate?
     
    Last edited: Jun 23, 2014
  12. Dr.Wario

    Dr.Wario Spirited Member

    Joined:
    Apr 19, 2012
    Messages:
    126
    Likes Received:
    1
    Well Chrono trigger for one, glitches like hell on this new firmware.
    Same goes for Final fantasy 3, it seems like it happens when big sprites hit the screen ... i don't know for certain.
    but chrono trigger is the best one to try this out...
     
  13. ikari_01

    ikari_01 Rising Member

    Joined:
    Aug 30, 2010
    Messages:
    64
    Likes Received:
    0
    You mean that intro part with the giant frog? That's maybe kind of an analog issue, happens at random but seems to be consistent throughout a power cycle. I've had it appear very strongly, and then not at all, with the same sd2snes, in the same console, after turning it off and on again. It even happens when using a simple EEPROM cartridge, although seemingly a bit less pronounced. Long story short, I don't think it can be fixed, and it's not related to a specific firmware release.
     
  14. Dr.Wario

    Dr.Wario Spirited Member

    Joined:
    Apr 19, 2012
    Messages:
    126
    Likes Received:
    1
    Well it happens during the game, and it did happen a lot of times during my playthrough on firmware 1,6
    and as I do recall i'm not the only person with this problem, but i was to lazy to go back to firmware 1,5

    So ... i think i needed to reset my snes about 50 times during my playthrough, no kidding
     
  15. ikari_01

    ikari_01 Rising Member

    Joined:
    Aug 30, 2010
    Messages:
    64
    Likes Received:
    0
    Does it actually crash? If so it would be helpful if someone could take pictures or even better, videos of it because I have never had that happen to me.
     
  16. sdekaar

    sdekaar Rapidly Rising Member

    Joined:
    Apr 15, 2011
    Messages:
    95
    Likes Received:
    0
    i had alot of crash too with crono trigger with this boss
    Chrono_Trigger_Guardian.png
    i had changed my sdcard with other sdcard with only the cronotrigger rom and... no more crash.
    strange :|
     
    Last edited: Jul 10, 2014
  17. Dr.Wario

    Dr.Wario Spirited Member

    Joined:
    Apr 19, 2012
    Messages:
    126
    Likes Received:
    1
    I'll try to film it during my playthrough ... i guess that should be over a week or 2 :)
    will keep you informed
     
  18. sdekaar

    sdekaar Rapidly Rising Member

    Joined:
    Apr 15, 2011
    Messages:
    95
    Likes Received:
    0
    http://sd2snes.de/blog/archives/428

    firmware 1.7 preview
     
    Last edited: Sep 24, 2014
  19. citrus3000psi

    citrus3000psi Housekeeping, you want towel?

    Joined:
    Nov 8, 2013
    Messages:
    1,051
    Likes Received:
    418
    IGR; thats freakin awesome.
     
  20. ECEXCURSION

    ECEXCURSION Member

    Joined:
    Feb 1, 2010
    Messages:
    11
    Likes Received:
    0
    Just got my SD2SNES in the mail yesterday and I'm loving it! SNES + XRGB Mini + SD2SNES + IGR is amazing! :)

    I've been on an SNES "kick" these past few weeks/months. Slowly finding and unboxing my childhood system; cleaning it and all of the carts... Researching the SNES, RGB video signals, digital audio, board revisions, mods I could potentially do... I ended up buying new RGB cables, an XRGB mini, SD2SNES, flash card, 6 foot controller extension cables, and I'm about to dive into the digital audio side of things (I just like the idea of hooking the SNES up to my own DAC/AMP)..

    I also have a Super Famicom and a Game Doctor SF7, but I'm still in the process of cleaning that setup. ikari's menu looks a hell of a lot cooler though!



    Firmware v1.7 preview 1 was a little sketchy but Firmware v1.7 preview 2 seems to have fixed most all of my issues. The Lion King dump I made doesn't want to play nice, so I might have to clean the cart/sf7 and try dumping it again... oh well, task for another day.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page