If anyone want to make entire catalog of Game.com working its a bit tricky It seems that emulator only recognice roms (i mean, no insert cartridge message) that have a ZERO header, i mean, a lot of empty bytes If a game of romset (it seems that all romsets -goodgcom, no-intro, etc- have games with header and others dont) doesnt have header it will NOT work. So you need to add a header of ZERO bytes to the next cartridge size Sorry for my english :-S. Just a graphical example Indy 500 doesnt have header in any romset and its size is 1MB So, you have to add 1.048.576 empty bytes from 1MB to 2MB. Then, its working. If you add more or less bytes, i mean the cartridge doesnt have the exact size of real cartridges, it will say the "insert catridge message". Its pretty easy and pretty fast using WinHex With this "trick" is possible to load all catalog (even betas or internet navigator, tiger weblink, whatever) in the emulator. I have already my modified romset workin :-D The only game that i cannot managed to working is the smalles one (except for Frogger beta that weights 5kb ) Lights Out!. Its 32KB without header, i've tried 64KB, 128KB, 256KB, 512KB ... no luck, it allways says the "insert cartridge" It doesnt really mind coz its the only game near-fully emulated by MESS but its a shame to not have the entire romset working :-/ If anyone have any advice about that ...
This was the list I released for the NTSC/PAL/JP versions. The nulls in your list were intentionally removed (not sure about '04' still). Andy Gavin or Jason Rubin, said that some other concept levels were created and removed. The skipped values in my list were probably those at one point. Some of the skipped values are used in the proto, though. Level/Cutscene Modifier values 03 - Cortex Power 04 - Freezes (I wonder what this is?) 05 - Generator Room 06 - Heavy Machinery 07 - Toxic Waste 08 - Pinstripe (Boss 4) 09 - N. Sanity Beach 0A - Papu Papu (Boss 1) 0C - Jungle Rollers 0E - Boulders 0F - Upstream 11 - Hog Wild 12 - The Great Gate 13 - Boulder Dash 14 - Road To Nowhere 15 - Rolling Stones 16 - The High Road 17 - Ripper Roo (Boss 2) 18 - Up The Creek 19 - Titles (copyright screens, etc) 1A - Native Fortress 1B - Nitrus Brio (Boss 5) 1C - Temple Ruins 1D - Jaws of Darkness 1E - Whole Hog 1F - Dr. Neo Cortex (Boss 6) 20 - The Lost City 21 - Koala Kong (Boss 3) 22 - Stormy Ascent (Inaccessible Level) 23 - Sunset Vista 24 - Bonus Round (Tawna) 25 - Bonus Round (Nitrus Brio; use the 'Infinite Jumps & Walk In Mid-Air' code to reach the other side) 26 - Bonus Round (unknown and will eventually freeze. Use the 'Infinite Jumps & Walk In Mid-Air' code to reach the other side) 28 - Lights Out 29 - The Lab 2A - Fumbling In The Dark 2C - The Great Hall 2D - Level Completion Screen 2E - Slippery Climb 33 - Bonus Round (Tawna) 34 - Bonus Round (Dr. Neo Cortex; use the 'Infinite Jumps & Walk In Mid-Air' code to reach the other side) 37 - Castle Machinery 38 - Intro 39 - Ending
I spent this evening doing a video of all finishers from MKT on gamecom xDD http://www.youtube.com/watch?v=SwLDGlR4eFo
Thanks for figuring that out, Stranno. I had been wondering why the emulator wasn't recognizing some of the titles.
NP But Lights Out! still left and it seems that JEopardy boots the calculator xD, then the game itself but it doesnt reach the menu screen I will try with commies romset
I wanna thank you again too, Stranno. You really helped me out. As for the compatibility, it seems that Jeopardy really never was compatible with the emulator. http://www.racketboy.com/retro/obscure-handhelds/2011/08/tiger-game-com-101-a-beginners-guide.html This is from August this year, before the emu was released to the public. So I guess it really is a fact that Jeopardy is not compatible in any ROM. I remember Brandon offered the dev system with the tools on Sega-16 a year ago. So I guess drx bought it from him and now released the emulaor...if he didn´t get it somewhere else, maybe along with a second dev system.
Thats a shame About the owner of the SDK, i belive that this guy is whos have been getting from http://www.atariage.com/forums/topi...-lynx-development-kit-supervision-collection/ He had a website years ago (not working anymore) showing the ends of all gamecom games to show that emulator actually worked
The Game.com files are definitely the ones that originated from Matt Scott of Byte Size Sound. All of the loose files relate to audio creation, and all files are development materials for games that Byte Size Sound worked on. Matt states that he sold these files in 2006 (apparently to Brandon Cobb), which is in line with the fact that all the files that had sensitive information removed were modified in January of 2006. If drx got it from Brandon, who knows (although that does make sense). It's fun tracing its path to public release. reference: http://gcom.oldergames.com/gcomiv.htm
Here's an upload of the Tiger Game.com Emulator with all the fat cut out. Just the emulator, the kernel files, an initialization file, and a readme file with detailed instructions on how to get ROMs running on it. Another huge thank you to drx for posting the files (and I'm posting this repackaging with his okay), and thanks to stranno for figuring out how to get most of the unrecognized ROMS running, which is a trick I mention in the readme's troubleshooting section.