Some protos (including Crash Bandicoot 1)

Discussion in 'Rare and Obscure Gaming' started by drx, Oct 12, 2011.

  1. stranno

    stranno Enthusiastic Member

    Joined:
    Oct 10, 2011
    Messages:
    569
    Likes Received:
    10
    If anyone want to make entire catalog of Game.com working its a bit tricky

    It seems that emulator only recognice roms (i mean, no insert cartridge message) that have a ZERO header, i mean, a lot of empty bytes

    If a game of romset (it seems that all romsets -goodgcom, no-intro, etc- have games with header and others dont) doesnt have header it will NOT work. So you need to add a header of ZERO bytes to the next cartridge size

    Sorry for my english :-S. Just a graphical example

    Indy 500 doesnt have header in any romset and its size is 1MB

    So, you have to add 1.048.576 empty bytes from 1MB to 2MB. Then, its working. If you add more or less bytes, i mean the cartridge doesnt have the exact size of real cartridges, it will say the "insert catridge message". Its pretty easy and pretty fast using WinHex

    With this "trick" is possible to load all catalog (even betas or internet navigator, tiger weblink, whatever) in the emulator. I have already my modified romset workin :-D

    The only game that i cannot managed to working is the smalles one (except for Frogger beta that weights 5kb o_O) Lights Out!. Its 32KB without header, i've tried 64KB, 128KB, 256KB, 512KB ... no luck, it allways says the "insert cartridge"

    It doesnt really mind coz its the only game near-fully emulated by MESS but its a shame to not have the entire romset working :-/

    If anyone have any advice about that ...
     
    Last edited: Oct 16, 2011
  2. Hacc

    Hacc Active Member

    Joined:
    Oct 8, 2011
    Messages:
    32
    Likes Received:
    0
    This was the list I released for the NTSC/PAL/JP versions. The nulls in your list were intentionally removed (not sure about '04' still). Andy Gavin or Jason Rubin, said that some other concept levels were created and removed. The skipped values in my list were probably those at one point. Some of the skipped values are used in the proto, though.

    Level/Cutscene Modifier values

    03 - Cortex Power
    04 - Freezes (I wonder what this is?)
    05 - Generator Room
    06 - Heavy Machinery
    07 - Toxic Waste
    08 - Pinstripe (Boss 4)
    09 - N. Sanity Beach
    0A - Papu Papu (Boss 1)
    0C - Jungle Rollers
    0E - Boulders
    0F - Upstream
    11 - Hog Wild
    12 - The Great Gate
    13 - Boulder Dash
    14 - Road To Nowhere
    15 - Rolling Stones
    16 - The High Road
    17 - Ripper Roo (Boss 2)
    18 - Up The Creek
    19 - Titles (copyright screens, etc)
    1A - Native Fortress
    1B - Nitrus Brio (Boss 5)
    1C - Temple Ruins
    1D - Jaws of Darkness
    1E - Whole Hog
    1F - Dr. Neo Cortex (Boss 6)
    20 - The Lost City
    21 - Koala Kong (Boss 3)
    22 - Stormy Ascent (Inaccessible Level)
    23 - Sunset Vista
    24 - Bonus Round (Tawna)
    25 - Bonus Round (Nitrus Brio; use the 'Infinite Jumps & Walk In Mid-Air' code to reach the other side)
    26 - Bonus Round (unknown and will eventually freeze. Use the 'Infinite Jumps & Walk In Mid-Air' code to reach the other side)
    28 - Lights Out
    29 - The Lab
    2A - Fumbling In The Dark
    2C - The Great Hall
    2D - Level Completion Screen
    2E - Slippery Climb
    33 - Bonus Round (Tawna)
    34 - Bonus Round (Dr. Neo Cortex; use the 'Infinite Jumps & Walk In Mid-Air' code to reach the other side)
    37 - Castle Machinery
    38 - Intro
    39 - Ending
     
    Last edited: Oct 16, 2011
  3. stranno

    stranno Enthusiastic Member

    Joined:
    Oct 10, 2011
    Messages:
    569
    Likes Received:
    10
  4. browzers

    browzers Spirited Member

    Joined:
    Dec 10, 2010
    Messages:
    139
    Likes Received:
    0
  5. Kao

    Kao Gutsy Member

    Joined:
    Dec 30, 2010
    Messages:
    458
    Likes Received:
    307
    Thanks for figuring that out, Stranno. I had been wondering why the emulator wasn't recognizing some of the titles.
     
  6. stranno

    stranno Enthusiastic Member

    Joined:
    Oct 10, 2011
    Messages:
    569
    Likes Received:
    10
    NP :)

    But Lights Out! still left and it seems that JEopardy boots the calculator xD, then the game itself but it doesnt reach the menu screen

    I will try with commies romset
     
  7. 108 Stars

    108 Stars Member

    Joined:
    Oct 14, 2011
    Messages:
    8
    Likes Received:
    0
    I wanna thank you again too, Stranno. You really helped me out. :)

    As for the compatibility, it seems that Jeopardy really never was compatible with the emulator.

    http://www.racketboy.com/retro/obscure-handhelds/2011/08/tiger-game-com-101-a-beginners-guide.html

    This is from August this year, before the emu was released to the public. So I guess it really is a fact that Jeopardy is not compatible in any ROM.

    I remember Brandon offered the dev system with the tools on Sega-16 a year ago. So I guess drx bought it from him and now released the emulaor...if he didn´t get it somewhere else, maybe along with a second dev system.
     
  8. stranno

    stranno Enthusiastic Member

    Joined:
    Oct 10, 2011
    Messages:
    569
    Likes Received:
    10
    Thats a shame

    About the owner of the SDK, i belive that this guy is whos have been getting from

    http://www.atariage.com/forums/topi...-lynx-development-kit-supervision-collection/

    He had a website years ago (not working anymore) showing the ends of all gamecom games to show that emulator actually worked
     
  9. Kao

    Kao Gutsy Member

    Joined:
    Dec 30, 2010
    Messages:
    458
    Likes Received:
    307
    The Game.com files are definitely the ones that originated from Matt Scott of Byte Size Sound. All of the loose files relate to audio creation, and all files are development materials for games that Byte Size Sound worked on. Matt states that he sold these files in 2006 (apparently to Brandon Cobb), which is in line with the fact that all the files that had sensitive information removed were modified in January of 2006. If drx got it from Brandon, who knows (although that does make sense).

    It's fun tracing its path to public release. :)



    reference: http://gcom.oldergames.com/gcomiv.htm
     
    Last edited: Oct 19, 2011
  10. Kao

    Kao Gutsy Member

    Joined:
    Dec 30, 2010
    Messages:
    458
    Likes Received:
    307
    Here's an upload of the Tiger Game.com Emulator with all the fat cut out. Just the emulator, the kernel files, an initialization file, and a readme file with detailed instructions on how to get ROMs running on it.

    Another huge thank you to drx for posting the files (and I'm posting this repackaging with his okay), and thanks to stranno for figuring out how to get most of the unrecognized ROMS running, which is a trick I mention in the readme's troubleshooting section.
     
sonicdude10
Draft saved Draft deleted
Insert every image as a...
  1.  0%

Share This Page