Sega and sonic. 2 Things we can all NEVER agree on. I've already argued many of these points in previous thread so I don't care to repeat myself but I will say , If you don't think Sega has released any good games in recent years , I feel bad for you. Must be pretty jaded. There have been lots of very good Sega games that have come out in recent years, developed by them 1st party or not.
Indeed, and the rap music made the Fresh Prince sound like Biggie Smalls in comparison:lol: Still the Sonic/Shadow levels were excellent, with great graphics and nonstop action, and the combo system was awesome (and destroyed by later games). Compare that with SA1 which had great graphics but way too many bugs. Of course this didnt ruin the experience, not as the bugs in Nextgen did. There are a bunch of 3rd party games, but name at least 10 first party games made ENTIRELY by SEGA in this post DC decade that got over 90% in reviews and over 1 million in sales If they go ahead with this and release HD versions of the original, 2, 3, S&K and CD, considering that with "4" they couldnt even get the physics right, 1991 physic for fucks sake! these games are gonna blow. The only thing that can save the franchise now is a studio outside Sega taking over and given complete creative liberty.
I don't even think handing over responsibility of future Sonic games to Shigeru Miyamoto could bring the franchise back - "new" Sonic Team (under Takashi Iizuka's direction) has simply caused far too much damage now, and they've already tried ruining NiGHTS as well. Fortunately there aren't many other classic series from back in the day he'll get a similar opportunity to wreck... unless rumours of a new Burning Rangers are true? I sincerely hope not!
I'd love to see Miyamoto's take on Sonic. He'd get rid of the cock-rock and rapping and hedgehogs with guns, at least.
It doesnt have to be a known developer, SFR was indie and was leaps and bounds better than S4. The franchise needs to be rebooted, get rid of all the filler, extra (dumb) characters and rework the gameplay in 3D. For example, how stupid is that they are still making platforms when current consoles can render realistic terrain? Platforms in 3D+speed is just a way to fall into a hole all the time, and scripting half of the layout to avoid this turns the game in a on-rails platformer. How sad is that Sonic R had more freedom of movement than modern sonic games?
Even though it had the free-roaming world sections, Sonic Adventure's main stages were awfully linear in comparison with the courses of Sonic R - as long as they're not following direct orders from Sonic Team again, Travellers' Tales would probably do a great job of rebooting the Sonic franchise (unlike Dimps)... shame it's so unlikely to happen, mind you!
I've always felt that Traveller's Tales got more stick than the really deserved with regards to their Sonic games.
On the subject of Travellers' Tales and Sonic R, the engine behind this game was originally being developed for a realistic driving title, or at least it was until Sega Europe saw an early prototype and insisted it instead be used to power another collaboration with Sonic Team - in this case a response to Mario Kart 64. I've heard conflicting reports about this initial project either being a substitute for the (then-recently) cancelled Saturn port of Formula 1 or something similar to Metropolis Street Racer. Come to think of it, wasn't MSR very briefly Saturn-bound until Sega made an offer to co-fund and publish the end result as a key title for their upcoming Dreamcast system? Anyway, that's probably another discussion for another thread... you all know what I can be like at times!
No, MSR was never Saturn bound. The first title for the games was Project Gotham and it was a Dreamcast title. Later released as MSR with the XBOX game going back to the original title of Project Gotham. Bizarre were looking at porting F1 to the Saturn and were even checking out other Saturn racers at the time to see how they were built. Another tit bit for you is that their Dreamcast FPS was actually in the design stages before the DC was even released! I remember Martian, his wife Sahara and a few of us sitting around a table while they asked for ideas on this game concept they had. Yakumo
What is everybody wining about. I hear Sonic Colors Not only broke the Sonic Cycle but pissed all over it. And the DS Sonic Colors was amazing. Sonic 4 while unfinished was great. The Sonic Cycle has ended.
Yakumo, thanks for your insights! However, one thing I'm not sure about is Bizarre being involved with the planned Saturn conversion of Formula 1... wasn't that being handled by Probe along with the similarly ill-fated port of Destruction Derby 2? P.S. I've just checked the interview from the last issue of SSM and it's mentioned there about how Sega first approached Bizarre in early '97 (approximately) for a next generation project, which was still known as just Metropolis at that point. I really should have checked this first.
That depends on what you mean by "recent years." If you include the previous generation, then yes, there were several good games. But if you're talking about this generation, then I guess I must be jaded. The number of good Sega games released in the current generation can't be more than 10 or 11. There are many I haven't played, but in most cases it seems like there's no point.
Probably but Bizarre still would have been involved. After all , it would be their name which would be mud if the conversion was poor.
Colors is more or less like Chinatown Wars: a good game but a back to basics, nothing original. Just like CW didnt try to replicate the insanely popular 3D GTAs on the DS's pisspoor hardware, colors just goes back to the old platform days. In that game the only 3D parts of it are again scripted, with sonic going on-rails just like it did on every game since the original Adventure. Quality its up though, but thats nothing that couldnt be achieved with an actual bugfix effort in previous games. In my view devs shouldnt get props for releasing a game that isn't a mess full of glitches, they are supposed to do that all the time... What they are saying with colors is "fuck it, we cant fix the 3D problem" if the rest of the industry had the same motto we wouldn't have mouselook, 3rd person shooters, realistic racing simulators or sandbox games. Probably, but now that they are part of time warner I wouldnt expect much
New media about the game has surfaced: http://www.meristation.com/v3/des_noticia.php?id=cw4dac4aa853a0d&pic=GEN http://www.youtube.com/watch?v=tV1Osnkr5Nc&feature=youtu.be The "Classic" portions of the game look great, the colors look great too. Unlike SFR, SEGA got the colors just right.
fucking hell, they actually got it right this time. This is the Sonic style I was always keen to seeing in 3D! When does this hit the shelves? What happens to the Sonic 4 series after this?
Oh yes, the classic sections are looking right. Fingers crossed that they play right. Could be a buyer for sure. Yakumo