I think reviewers are full of shit on this one. From what I've played of Lost World it's a decent game, flawed and not great but definitely not terrible like some reviewers would have you believe.
After Bioshock Infinite got 10s everywhere and some reviewers saying its one of the best games they ever played (Adam Sessler) I have officially stopped believing reviews and taken them with a huge grain of salt. Right now my game of the year is Wonderful 101 and it only got average reviews. I can't wait for Sonic Lost Worlds. I think I'm getting the 3ds version first then maybe getting the wii u later.
I been seeing this a lot, the problem is that sonic games were always about skill, you can't XP-ing your way out of the difficult parts. I saw this 20 years ago and I see this again today.
Really? People gave the early Sonic games bad reviews because of difficulty? I'm actually surprised to hear this. I'm also surprised to realize that I don't think I ever saw a review for a Genesis Sonic title.
I don't think I've heard anyone in his right mind complain that the 2D Sonic games are too hard. Sure they ramp up in difficulty near the end but Mario does too and I've never seen anyone bitch about it so much. The problem, rather, is that recent Mario games (the 3D ones at least) are waaaaaay too easy. I've breezed through Galaxy 2 and wasn't left particularly electrified either (it looked and played very much like a rehash of Galaxy 1 down to the very level design itself), not that it wasn't fun but I hardly felt challenged at any point through the game. Not even the boss fights livened up that feeling, since they were also mostly copy-pasted from Galaxy 1. But do you see any of these reviewers complain about that ? Hell no. So yeah no wonder in comparison that the Sonic games feel more difficult, well yes I haven't got all the A-Ranks in Adventure 2 (partly because the camera is a fickle bastard at times, and yes sorry but I haven't really played any Sonic game more recent than SA2) but at least I feel some sense of accomplishment when I finally get one.
I actually did manage to get As on the Sonic/Shadow levels. Gave up on trying to get As on the other levels though. Just downloaded a save so I could see Green Hill Zone.
Actually I've gotten straight As on almost all the Knuckles/Rouge levels. The key is to know all the random locations where the objects appear and you're pretty much set, as long as you don't use the hints provided by the monitors. The Sonic levels I can reliably get a C, a B perhaps but I don't think I've ever gotten higher. The score requirements are just insane, or I'm really just that bad at it, I don't know. Another thing that I've noticed too is that a lot of mainstream reviewers seem to chalk up the recent uphill slope in quality of the Sonic games to them being more similar to Mario. I've played Sonic Colors, and apart from the fact that it takes place in space (well, on a space station technically) I hardly see the connection, yet you have almost all the reviewers for the recent Sonic games throwing in backhanded comments about how "the good things in the game are just taking cues from Mario Galaxy", pretty much. Notwithstanding the fact that Mario Galaxy itself just made me think of Sonic X-Treme when I saw it (and I know I'm not the only one), and that there is at the very least a sequence in space in pretty much every platforming Sonic game up to this day... Just the kind of thing that unnerves me to no end.
Sonic having space sequences dates back to like, Sonic 2 (technically, Death Egg Zone). Though I guess you could technically consider Star Light Zone in space... maybe? Also, I actually never played Sonic Colors (or the console version of Sonic Generations). Once Heroes came out I just assumed Sonic was done. Though I did play the 2006 Sonic. And the first Wii Sonic. And one of the DS Sonic games. Never touched any of the others though.
I'm not a fan of /v/ but their "musicals" about reviewers are spot-on: most of them have zero gaming history knowledge, they resort to wikipedia all the time and so miss many details that are obvious for any gamer that has been through the past 3 or 4 generations. Opposite here, I get A on sonic levels but can barely break C on the treasure levels, but that is what I meant about skill, sonic games are in that way like some MMOFPS were the gameplay seems dead simply but its not easy to master and until you do you get fragged every time, which is frustrating. No prob with MMORPGs tho since after a point you can kill pretty much anything with one move, its just about grinding your way up. Old sonic games were AAA stuff and always got 9.5 at the least (gamepro I remember gave them all 5.0 out of 5.0). Funny thing is that the games werent easy but werent a challenge either because games in general were really fucking hard in that age, but today in the era of casuals, touch and QTE sonic games and platformers are waaaaay too difficult for the average joe, and reviewers being the perfectionist and hardworking kind (massive sarcasm here) don't like these games anymore.
The level design in this game is a billion times better than Sonic Rush (or any other Dimps Sonic for that matter), yet that game got praised while this was mostly trashed. I just don't get reviews.
One person in the comments of that Kotaku article said that Colors and Generations were "objectively better" because they had "signs before pitfalls". So... apparently that's what makes good level design.
That's still better than the leaps of faith you have to make in the Dimps games, just hoping that the fall won't hurl you into a pit.
Playing the 3DS version right now (local store broke street date in the US). I went with the 3DS because its the first 3d handheld sonic and I really enjoyed some of the first look videos. Its very good. Yes its frustrating at times but it takes abit of practice in some levels to get what to do. Just like classic games. This is not a game your going to beat in one sitting. The music is great and I'm enjoying the graphics though the 3D needs to be turned off as its difficult to play with it on. I'll probably get the wii u version also since its technically a totally different game with the same plotline. Was watching someone on twitch.tv last night play the wii u version and world 7 was almost impossible for them. They spent 3 hours trying to beat a level but they did beat it. This game brings the challenge that's for sure.
Good. We need games that are an actual challenge. Anymore it's just about putting in x hours and watching a story unfold.
Picked up the Wii U version today. After beating the first world, I think the game is brilliant. The controls take some getting used to, and the 2D sections are a bit floaty controlwise, but overall this is quite possibly the best 3D Sonic game I've played. I'm really enjoying it.
Planning to go pick this up in a few minutes. Reviews made me a little nervous but am seeing a lot of positive user reviews. I'm getting it regardless. I've been waiting for it too long not too.
I've had a chance to play this more, and have to say the motion/touch controls are awful and make this feel like yet another Wii U game that only has gamepad stuff shoved into it. Other than that, it's still a decent game.