I read earlier that the plan for V10 OS was to save SRAM data as individual files to a SAVES directory. Currently in V9, manually saving SRAM data can only write to files of 32KB minimum size even if the game only uses a 2KB SRAM. As a result, attempting to manually save any SRAM data to an existing file of the correct size for a particular game (created by an emulator for example) results in a "file too small" error and requires that you create and rename a bunch of 32KB size empty target files in order to save SRAM data manually. I'm guessing this has something to do with the limited and simple file handling and trying to write a file smaller than a single 32KB cluster, or something to do with saving the whole 32KB FeRAM all or nothing. Any plans for V10 to only write the SRAM size indicated in the ROM header so this doesn't happen? It won't be a big deal by then, but I noticed this while attempting to start saving my SRAM data manually in anticipation of ASAVE.DAT going away. Most people will use an emulator to open and close all their roms on their SD card to create the .srm files, but attempting to save SRAM to any file smaller than 32 KB will fail. Just a heads up for V10, not really a major issue. Just have to copy/paste/rename a lot of 32 KB files. Thanks!
V10 will use header save size. and yes, visible ROM size and sram size always limited by values from header to avoid copy protection
I would like to buy a high-octane gasoline everdrive last revision, I'm live in France, would be it possible pay by paypal? Stock retrogate out of! Stone age gamer 2,3week out, it makes 2 months that I waits but always no stock,pal snes revision,for me ok krikzz you are a killer for me,i have a dream,krikzz made it :flamethrower::thumbsup: liqpay? whats this ? procedure? wait response krikzz
crt tv philips blackline fx/snes rgb pal 50/60hz/out audio tv rca/ampli sony 24bits 5.1/warfedale pc cube 10a bass infra/vifa lol SNES + Super Everdrive + Gamecube SCART RGB cable + practically brand new Sony PVM-20M4U RGB monitor + Klipsch 2.1 sound system = :drool::drool::drool::-0:-0:-0:love2::love2::love2:ray:ray:ray:. I even went so far as to completely disconnect the composite video line on both ends of the cable and run pure sync instead of composite, and ran the audio feed directly from the SNES on a separate shielded audio cable
SNES + Super Everdrive + Gamecube SCART RGB cable + practically brand new Sony PVM-20M4U RGB monitor + Klipsch 2.1 sound system = :drool::drool::drool::-0:-0:-0:love2::love2::love2:ray:ray:ray:. I even went so far as to completely disconnect the composite video line on both ends of the cable and run pure sync instead of composite, and ran the audio feed directly from the SNES on a separate shielded audio cable
To all you A/V connoiseurs - what is so special about Sony PVM-20M4U for retro gaming? Is there a review somewhere I can read about the benefits of this 20" monitor, and why I should get one to replace my 30" rgb scart CRT tv?
It's not about the model. It's that it is a Sony Trinitron CRT monitor with RGB video input. RGB signals are the raw video output from consoles newer than NES. It is the purest signal you will get from that range of systems being Master System to Saturn/PS1 and maybe some others. Also the Trinitron CRT displays are known for their great picture quality. Incase you didn't know, older analog video game consoles looks terrible on modern Digital TVs (HDTVs). This is because they take the analog signal and process it to digitize it for display. The quality of this process varies and never equals the intended output on a true analog display. Some systems look particularly bad on HDTVs. In my experience Composite Video from the Sega Genesis or the NES in general can look extremely shitty on HDTVs, even if it's a CRT HDTV it doesn't matter. So the hardcore retrogamers will be much more likely to keep CRT TVs and Monitors around to play their older game systems. RGB is the best signal you can hope for so if you can get a quality CRT with RGB input, do so. If not you can still probably find a high quality TV set with other input options like S-Video and maybe Component Video which if you can get Component video you could rig up a transcoder to translate RGB from your consoles into Component Video to get high quality video. Also this last comment may strike you about this whole mess. When I first got a HDTV I hooked up my NES to it as some point to play Ninja Gaiden. It looked AWFUL as on the static background there was a constant picture noise/artifacts. Also blinking sprites didn't blink, rather only every other line of the sprite blinked. What is striking is my cheap 20" CRT with Composite Video looked super sharp and crystal clear with my NES. But the new expensive HDTV looked like mud. It just goes to show that even an average TV is better than a HDTV for classic gaming. You may get by with 3D games on PS1, Saturn, and N64 on a HDTV.
Yup. If your HDTV's LCD panel doesn't inherently suck, feeding it cleaner (external scaling may also be useful) through s-video or component video is a very good step to try. Composite video can add heavy degradation before it's anywhere near the TV. More so for consoles with crap encoders. Still some games may look just plain BAD depending on the situation. Saturn/PS1 3D games often have zero texture filters or any other smoothing trick. Others like much of the N64 library, Monster Hunter Tri, Resident Evil 4, etc, will have a blurred nature on certain HDTVs that's all but impossible to fix.
The 1mohm resistor is that the small thing that has 105 printed on it that leads to pin 1 and 3 on the clock generator? On my 1.3 board I am missing brown resistor located at the top and right of 74hcu04 and the solder pads below bottom left pin of DSP is not bridged, on the pic above it is bridged with solder. Should I bridge that and get one of those brown resistor (if it is a resistor?!) or can I run it without brown bit and without bridge. Thanks!
Has anybody got the ROM Super Parigo Kart to work on the everdrive? I'm having problems with mine, I've patched every mario kart rom i's seen from all regions. After the initial screen the game is corrupt and crashes. Not ssure what i'm doing wrong. I have the DSP version ofc. Everything else works perfect. It's a marvellous device. <3
I know people are getting jumpy to get ED64 but is there any timeframe when the Super ED will be available on Retrogate again? I dont want to escalate this into another animal hostage situation :033:
Sorry Krikz Mario Kart DOES work fine, it's *PARIGO* Kart that I want to play. It's a whole new mod created by the Mario kart community. This is the main reason I chose the DSP version of the everdrive. There's certainly nothing wrong with the Everdrive, it does everything I wanted (and more). I hope it's something i'm doing wrong so I can correct this! :>
So far I have Two Kittens and Three rabbits. It's costing me a fortune in food! Maybe i'm not as smart as I thought... HHHmmmm...:dammit: