i'm still traumatized by the unskippable cutscene before the last boss in overblood for ps1. everytime you lose on that boss it takes you back to the extra long cutscene. the game is old and the gameplay a is awkward and most gamers will lose at least a few times before defeating the last boss. the learning curve during the boss fight is not the frustrating part, the most infuriating part is having to wait for that damn cutscene to be able to get on with it. i agree that unskippable cutscenes is a general gaming annoyance and not related to the age of the games, more newer games force the gamer to watch the cutscenes than ever. there is an episode of AVGN where james plays a new game a little and comments something along the lines of most kids these days must like watching video games. i don't think it's the case of modern gamers enjoying being forced to watch cutscenes at all but rather the developers of modern games are trying to present an almost movie like experience to go along with the game, modern games are so hyped with huge expectations and the industry is so huge now and the cutscene is thought of as a big part of the overall experience and a lot of work as gone into all those cutscenes so they better make sure we are going to watch them so they make them unskippable. not only that but making the gamer watch all the cutscenes during a game results in it taking way more time to beat the game which i suppose creates the illusion of a better value for money. regarding games ageing well for me it ain't so much about graphics, the main thing for me is tight gameplay. super mario brothers is still as much fun as it ever was and looks very basic by todays standards yet almost everyone loves the gameplay. and of course games like tetris, columns and bust a move seem to age well, they are just so damn addictive.
Ugh no Goldeneye feels too clunky nowadays. For anyone who still holds that game in their heart there is a fan remake that gives it a much needed modernization: Goldeneye Source. People praise SM64 not because it was the first platformer using polygons. https://en.wikipedia.org/wiki/SM64#Impact_and_legacy
I think it's curious that games like Doom aged better than Half-Life. Also, while a lot of games on the PS1 and Saturn aged terrible, there are some exceptions. Crash Bandicoot 1,2 and 3, for example.
Doom is just timeless it's the Mario of the FPS. It wasn't the first of it's kind but it perfected it. I could rattle off some ugly PS1 and Saturn games but I'll wait on that I have Tons to say about that and I need probably a half hour and a computer (I'm on my PS3 ATM) to type that one up. I should probably start a blog or some shit.
This is a common misconception. I believe the milestone for Mario 64 was that it was the first 3D platformer with a full 360 degree camera.
I recall Jumping flash having 360 degree movement. I can't say the game it self is BETTER than Mario 64 but I can't say that Mario 64 didn't MAYBE get some ideas from it either.
Jumping flash was a Launch WIndow PS1 game. It was a first person 3d platformer. Very basic 3d but it was fun for it's time. It reminded alot of people when it came out of a 3d Mario. It was a very ground breaking game but not many people talk about it. Both it and it's sequel are on PSN. I haven't played it since it was new so I can't say it's aged well or hasn't but it has it's niche fan base who loved it.
I have fond memories of playing jumping flash as kid. It is on my ps want list. May not have aged the best graphically but It still does not look too bad to me thanks to it's cartoonish nature. It is also fun and has good music so it gets my thumbs up.
I never had a PS1 as a teenager (I was about 13 when it launched) But My spoiled brat cousin did. He had so many games it was insane but he's always trade them. Due to his life choices I'm no longer in contact with him anymore but It's My quest now to buy every PS1 game he owned. He had all the greats so I saw alot of the innovation that platform had to offer. Graphically some haved aged well, Gameplaywise some are better than others. But The stuff that Rocked, ROCKED!
Well the fact that they come out every year makes their value fall. I guarantee in 10 years CoD games for the 360 and PS3 will be like 20 cents. Is it really? I got it a few weeks ago, and it's ok. Not amazing, and controlling 3D platformers with a d-pad is just...not fun. Also I can't figure out the first boss battle, and haven't played it since. I think it's still in my PS3
And also don't forget the one that came out on the Sharp X68000 Geographal Seal (i believe it was called)
At least 90% of 3D PS1 and Saturn games look butt ugly now. Yes there's exceptions, but the rule is ugly. Maybe, but Mario 64 had a controllable camera (while Jumping Flash's camera was your movement). I think the better GBA games aged alright. Plus Pokemon, the Super Mario Land games, to name a few. Though I don't see why the 3DS Virtual Console is all original GB games, not even in color like they'd be on a GBC.
Jumping Flash I think has aged well, I played it not long ago. The reason being is the draw distance doesn't have excessive pop up like a lot of 32-bit platformers do. Goldeneye has NOT aged well, it's controls feel clunky and archaic and awkward.